Summoners War - Monster - Collection - Water - Fairy
Stats as in Monster Collection!
Skills
Aqua Hurricane
Attacks the enemy 3 times with a whirling storm of water. Freezes the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 1.2]]
[[ATK * 1.2]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +25%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +25%
Purify
Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Leader Skill
Increases the Resistance of ally monsters by 20%.
Awaken
Awaken Materials
5x Essence of Water (Mid)
10x Essence of Water (Low)
10x Essence of Magic (Mid)
15x Essence of Magic (Low)
10x Essence of Water (Low)
10x Essence of Magic (Mid)
15x Essence of Magic (Low)
Awaken Bonus
Sleep Spell
Puts the enemy to sleep for 2 turns. Effect is removed if the enemy is attacked. (Reusable in 6 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Awaken Name & Image
Elucia
Devilmons
It require 16x ! However, do NOT use any Devilmons, use other Fairy!
Acquiring
Unknown Scroll
Social Summon
Water Scroll
Mystical Scroll
Mystical Summon
Secret Dungeon
Social Summon
Water Scroll
Mystical Scroll
Mystical Summon
Secret Dungeon
Secondary Awaken
Secondary Awaken Skills
Aqua Hurricane
Attacks the enemy 3 times with a whirling storm of water. Freezes the enemy for 1 turn.
Multiplier:
[[ATK * 1.2]]
[[ATK * 1.2]]
Lv.2 Damage +15%
Purify
Removes all harmful effects on the target ally, increases the target's Attack Bar by 25% and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 2 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.5 Attack Bar Recovery +20%
Lv.3 Recovery +10%
Lv.5 Attack Bar Recovery +20%
Sleep Spell
Puts the enemy to sleep for 2 turns. Effect is removed if the enemy is attacked. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +20%
Secondary Awaken Devilmons
It require 5x or use other Secondary Awaken Fairy!
Runes
Early Runes
Fatal,Blade
ATK% /ATK% /ATK%
ATK%
ATK%
ATK%
Mid Runes
Violent,Blade
SPD /CRI Dmg% /ATK%
SPD
CRI Dmg%
ATK%
Late Runes
Violent,Revenge
SPD /CRI Dmg% /ATK%
SPD
CRI Dmg%
ATK%