Summoners War - Monster - Collection - Water - Harp Magician
Stats as in Monster Collection!
Skills

Tempting Dream

Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Nightmare Melody


Puts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1

Distorted Healing Music


Attacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 2 turns. The damage of this skill increases accordingly to your MAX HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.0] * [MAX_HP * 0.12]]
[[ATK * 1.0] * [MAX_HP * 0.12]]
Lv.2 Cooltime turn -1
Lv.3 Cooltime turn -1
Lv.3 Cooltime turn -1
Awaken
Awaken Materials
12x Essence of Water (High)
15x Essence of Water (Mid)
10x Essence of Magic (High)
15x Essence of Magic (Mid)




Awaken Bonus
Increases Resistance by 25%.
Increases Resistance by 25%.
Awaken Name & Image
Sonnet

Devilmons
It require 12x
or use other Harp Magician!

Acquiring






Runes
Early Runes


SPD /HP% /HP%






Mid Runes


SPD /HP% /HP%






Late Runes


SPD /HP% /ACC%





