Summoners War - Monster - Collection - Water - Harp Magician
Stats as in Monster Collection!
Skills
![](/assets/img/skills/water_tempting_dream.png)
Tempting Dream
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
![](/assets/img/skills/water_nightmare_melody.png)
Nightmare Melody
![](/assets/img/debuffs/debuff_sleep.png)
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Puts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
![](/assets/img/skills/water_distorted_healing_music.png)
Distorted Healing Music
![](/assets/img/debuffs/debuff_sleep.png)
![](/assets/img/buffs/buff_shield.png)
Attacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 2 turns. The damage of this skill increases accordingly to your MAX HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.0] * [MAX_HP * 0.12]]
[[ATK * 1.0] * [MAX_HP * 0.12]]
Lv.2 Cooltime turn -1
Lv.3 Cooltime turn -1
Lv.3 Cooltime turn -1
Awaken
Awaken Materials
12x Essence of Water (High)
15x Essence of Water (Mid)
10x Essence of Magic (High)
15x Essence of Magic (Mid)
![](/assets/img/currencies/essence_of_water_high.png)
![](/assets/img/currencies/essence_of_water_mid.png)
![](/assets/img/currencies/essence_of_magic_high.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
Awaken Bonus
Increases Resistance by 25%.
Increases Resistance by 25%.
Awaken Name & Image
Sonnet
![](/assets/img/monsters/water_sonnet.png)
Devilmons
It require 12x
or use other Harp Magician!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/water_scroll.png)
![](/assets/img/summons/mystical_scroll.png)
![](/assets/img/summons/mystical_summon.png)
![](/assets/img/summons/legendary_scroll.png)
![](/assets/img/summons/legendary_summoning_piece.png)
![](/assets/img/buildings/temple_of_wishes.png)
Runes
Early Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Mid Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Late Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_focus.png)
SPD /HP% /ACC%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_focus.png)
![](/assets/img/rune_set_focus.png)