Summoners War - Monster - Collection - Wind - Anubis
Stats as in Monster Collection!
Skills
![](/assets/img/skills/wind_pierce_soul.png)
Pierce Soul
![](/assets/img/debuffs/debuff_unrecoverable.png)
Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
![](/assets/img/skills/wind_brand_of_hell.png)
Brand of Hell
![](/assets/img/debuffs/debuff_brand.png)
Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/wind_underworld_king's_return_passive.png)
Underworld King's Return (Passive)
Revives with 30% HP at the last dying breath and fills up the Attack Bar to the fullest amount. The Attack Power also increases by 100% each whenever revived. (Accumulates up to 3 times) [Automatic Effect] (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
![](/assets/img/skills/guild_leader_skill_acc2.png)
Leader Skill
The Accuracy of ally Monsters is increased by 40% in Guild Battles.
Awaken
Awaken Materials
12x Essence of Wind (High)
15x Essence of Wind (Mid)
7x Essence of Magic (High)
15x Essence of Magic (Mid)
![](/assets/img/currencies/essence_of_wind_high.png)
![](/assets/img/currencies/essence_of_wind_mid.png)
![](/assets/img/currencies/essence_of_magic_high.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
Awaken Bonus
![](/assets/img/skills/wind_brand_of_hell_strengthened.png)
Brand of Hell (Strengthened)
![](/assets/img/debuffs/debuff_oblivion.png)
![](/assets/img/debuffs/debuff_brand.png)
Attacks the enemy 3 times, with each attack having a 50% chance to grant Oblivion and Branding effects for 2 turns. The damage increases as the enemy's HP status decreases. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Awaken Name & Image
Iunu
![](/assets/img/monsters/wind_iunu.png)
Devilmons
It require 12x
or use other Anubis!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/wind_scroll.png)
![](/assets/img/summons/mystical_scroll.png)
![](/assets/img/summons/mystical_summon.png)
![](/assets/img/summons/legendary_scroll.png)
![](/assets/img/summons/legendary_summoning_piece.png)
![](/assets/img/buildings/temple_of_wishes.png)
Runes
Early Runes
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_blade.png)
ATK% /ATK% /ATK%
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)
Late Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
ATK% /CRI Dmg% /ATK%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
![](/assets/img/rune_set_revenge.png)