Summoners War - Monster - Collection - Wind - Imp Champion
Stats as in Monster Collection!
Skills

Spear Charge


Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Defensive Formation

Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Storm Warrior (Passive)

Embraces the power of thunder, granting all attacks a 50% chance to stun the target. Stuns the target with a 100% chance if you get a Critical Hit. [Automatic Effect]
Multiplier:
Awaken
Awaken Materials
15x Essence of Wind (Mid)
10x Essence of Wind (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus
Increases Critical Rate by 15%
Increases Critical Rate by 15%
Awaken Name & Image
Pigma

Devilmons
It require 7x
! However, do NOT use any Devilmons, use other Imp Champion!

Acquiring





Runes
Early Runes


ATK% /ATK% /ATK%






Mid Runes


ATK% /CRI Dmg% /ATK%






Late Runes


ATK% /CRI Dmg% /ATK%





