Summoners War - Monster - Collection - Dark - Beast Hunter
Stats as in Monster Collection!
Skills

Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Aim Head


Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Desperate Arrow
Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.62]]
[[ATK * 2.62]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Awaken
Awaken Materials
15x Essence of Darkness (Mid)
10x Essence of Darkness (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 16%.
Awaken Name & Image
Hannam

Devilmons
It require 13x
! However, do NOT use any Devilmons, use other Beast Hunter!

Acquiring



Runes
Early Runes



ATK% /ATK% /ATK%






Mid Runes


ATK% /CRI Dmg% /ATK%






Late Runes


ATK% /CRI Dmg% /ATK%





