Summoners War - Monster - Collection - Dark - Dice Magician
Stats as in Monster Collection!
Skills

Roll Dice



Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]]
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Dice Trick



Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Destiny Dice
Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss. (Reusable in 7 turns)
Multiplier:
[[DICE_MIN * 15 + 10]]
[[DICE_MIN * 15 + 10]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Awaken
Awaken Materials
10x Essence of Darkness (High)
20x Essence of Darkness (Mid)
5x Essence of Magic (High)
15x Essence of Magic (Mid)




Awaken Bonus

Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%.
Awaken Name & Image
Monte

Devilmons
It require 11x
or use other Dice Magician!

Acquiring



Runes
Early Runes


ATK% /ATK% /ATK%






Mid Runes


SPD /CRI Dmg% /ATK%






Late Runes


SPD /CRI Dmg% /ATK%





