Summoners War - Monster - Collection - Dark - Homunculus (Support)

Lv.35 Homunculus (Support)

Support
HP
ATK
DEF
SPD
8235
468
436
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.40 Homunculus (Support)

Support
HP
ATK
DEF
SPD
12345
692
626
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Stats as in Monster Collection!

Skills

Mana Shock

Uses Mana to attack the enemy and inflict damage.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Operation Suppor

Recovers an ally's HP by 20%. (Reusable in 4 turns).
Multiplier:
[[TARGET_MAX_HP * 0.2]]
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1

Protection Field

Creates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns. (Reusable in 6 turns).
Multiplier:
[[LEVEL * 110]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Awaken

Awaken Materials
20x Essence of Darkness (High)
10x Essence of Darkness (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
Awaken Bonus

Magic Power Explosion II (Passive)

Revives with 50% HP when you're inflicted with fatal damage, and resets the skill cooldown time of all skills and falls under the Magic Power Explosion state for 2 turns. You'll be uncontrollable under the Magic Power Explosion state and be defeated when the effect ends. [Automatic Effect] (Reusable in 10 turns).
Awaken Name & Image
Homunculus (Support)

Skill 1

Dark Shock (Stage 1)

Attacks the enemy to absorb 10% of the target's Attack Bar with a 50% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
200 Dark Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals

Dark Shock - Purification (Stage 2)

Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Bar with a 50% chance each.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
400 Dark Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals

Dark Shock - Chain (Stage 2)

Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Bar with a 50% chance each.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
400 Dark Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals

Skill 2

Operation Gamma (Stage 3)

Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600 Dark Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals

Operation Delta (Stage 3)

Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600 Dark Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals

Operation Gamme - Weaken (Stage 4)

Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800 Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals

Operation Gamme - Control (Stage 4)

Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance and stuns the target for 1 turn if you successfully remove the beneficial effects. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800 Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals

Operation Delta - Chain (Stage 4)

Attacks the enemy 3 times to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800 Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals

Operation Delta - Ruin (Stage 4)

Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. After that, the enemy's HP will be decreased proportionate to the total no. of turns of the harmful effect granted on the target. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800 Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals

Skill 3

Unbalanced Field (Stage 5)

Increases the skill cooldown time of all enemies by 2 turns each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 2 turns each and the Attack Speed will be increased for 2 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000 Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals

Lockdown (Stage 5)

Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns. The sleep effect can't be resisted. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000 Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals

Shock Wave (Stage 5)

Removes all beneficial effects on all enemies, decreases their Attack Speed for 2 turns with a 30% chance and Stuns them for 1 turn with a 30% chance. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000 Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals

Analyze Weakpoint (Stage 5)

Attacks the enemy 4 times to grant a harmful effect that isn't granted on the enemy for 2 turns each among Decrease ATK SPD / Increased chances of landing a Glancing Hit / Decrease DEF / Decrease ATK / Branding / Unrecoverable Effects. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000 Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals

Devilmons

It require 12x or use other Homunculus (Support)!

Acquiring

Craft Building

Runes

Early Runes

Swift,Energy
SPD / HP% / DEF%
SPD HP% DEF%

Mid Runes

Violent,Endure
SPD / HP% / DEF%
SPD HP% DEF%

Late Runes

Violent,Nemesis
SPD / HP% / DEF%
SPD HP% DEF%