Summoners War - Monster - Collection - Dark - Homunculus (Support)
Stats as in Monster Collection!
Skills
![](/assets/img/skills/dark_mana_shock.png)
Mana Shock
Uses Mana to attack the enemy and inflict damage.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
![](/assets/img/skills/dark_operation_support.png)
Operation Suppor
Recovers an ally's HP by 20%. (Reusable in 4 turns).
Multiplier:
[[TARGET_MAX_HP * 0.2]]
[[TARGET_MAX_HP * 0.2]]
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dark_protection_field.png)
Protection Field
![](/assets/img/buffs/buff_shield.png)
![](/assets/img/buffs/buff_increase_def.png)
Creates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns. (Reusable in 6 turns).
Multiplier:
[[LEVEL * 110]]
[[LEVEL * 110]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Awaken
Awaken Materials
20x Essence of Darkness (High)
10x Essence of Darkness (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
![](/assets/img/currencies/essence_of_darkness_high.png)
![](/assets/img/currencies/essence_of_darkness_mid.png)
![](/assets/img/currencies/essence_of_magic_high.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
Awaken Bonus
![](/assets/img/skills/dark_magic_power_explosion_ii_passive.png)
Magic Power Explosion II (Passive)
Revives with 50% HP when you're inflicted with fatal damage, and resets the skill cooldown time of all skills and falls under the Magic Power Explosion state for 2 turns. You'll be uncontrollable under the Magic Power Explosion state and be defeated when the effect ends. [Automatic Effect] (Reusable in 10 turns).
Awaken Name & Image
Homunculus (Support)
![](/assets/img/monsters/dark_homunculus_support_awaken.png)
Skill 1
![](/assets/img/skills/dark_dark_shock.png)
Dark Shock (Stage 1)
Attacks the enemy to absorb 10% of the target's Attack Bar with a 50% chance.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
200Dark Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals
200Dark Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals
![](/assets/img/skills/dark_dark_shock_purification.png)
Dark Shock - Purification (Stage 2)
Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Bar with a 50% chance each.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
400Dark Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
400Dark Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
![](/assets/img/skills/dark_dark_shock_chain.png)
Dark Shock - Chain (Stage 2)
Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Bar with a 50% chance each.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
400Dark Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
400Dark Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
Skill 2
![](/assets/img/skills/dark_operation_gamma.png)
Operation Gamma (Stage 3)
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600Dark Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
600Dark Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
![](/assets/img/skills/dark_operation_delta.png)
Operation Delta (Stage 3)
Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600Dark Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
600Dark Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
![](/assets/img/skills/dark_operation_gamma_weaken.png)
Operation Gamme - Weaken (Stage 4)
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
![](/assets/img/skills/dark_operation_gamma_control.png)
Operation Gamme - Control (Stage 4)
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance and stuns the target for 1 turn if you successfully remove the beneficial effects. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
![](/assets/img/skills/dark_operation_delta_chain.png)
Operation Delta - Chain (Stage 4)
Attacks the enemy 3 times to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
![](/assets/img/skills/dark_operation_delta_ruin.png)
Operation Delta - Ruin (Stage 4)
Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. After that, the enemy's HP will be decreased proportionate to the total no. of turns of the harmful effect granted on the target. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
Skill 3
![](/assets/img/skills/dark_unbalanced_field.png)
Unbalanced Field (Stage 5)
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
![](/assets/img/buffs/buff_increase_atk_spd.png)
Increases the skill cooldown time of all enemies by 2 turns each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 2 turns each and the Attack Speed will be increased for 2 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
![](/assets/img/skills/dark_lockdown.png)
Lockdown (Stage 5)
![](/assets/img/debuffs/debuff_sleep.png)
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns. The sleep effect can't be resisted. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
![](/assets/img/skills/dark_shock_wave.png)
Shock Wave (Stage 5)
![](/assets/img/debuffs/debuff_stun.png)
Removes all beneficial effects on all enemies, decreases their Attack Speed for 2 turns with a 30% chance and Stuns them for 1 turn with a 30% chance. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
![](/assets/img/skills/dark_analyze_weakpoint.png)
Analyze Weakpoint (Stage 5)
Attacks the enemy 4 times to grant a harmful effect that isn't granted on the enemy for 2 turns each among Decrease ATK SPD / Increased chances of landing a Glancing Hit / Decrease DEF / Decrease ATK / Branding / Unrecoverable Effects. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
Devilmons
It require 12x
or use other Homunculus (Support)!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/buildings/craft_building.png)
Runes
Early Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /DEF%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Mid Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_endure.png)
SPD /HP% /DEF%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_endure.png)
![](/assets/img/rune_set_endure.png)
Late Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_nemesis.png)
SPD /HP% /DEF%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_nemesis.png)
![](/assets/img/rune_set_nemesis.png)