Summoners War - Monster - Collection - Dark - Homunculus (Support)
Stats as in Monster Collection!
Skills
Mana Shock
Uses Mana to attack the enemy and inflict damage.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Operation Suppor
Recovers an ally's HP by 20%. (Reusable in 4 turns).
Multiplier:
[[TARGET_MAX_HP * 0.2]]
[[TARGET_MAX_HP * 0.2]]
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Protection Field
Creates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns. (Reusable in 6 turns).
Multiplier:
[[LEVEL * 110]]
[[LEVEL * 110]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Awaken
Awaken Materials
20x Essence of Darkness (High)
10x Essence of Darkness (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
10x Essence of Darkness (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
Awaken Bonus
Magic Power Explosion II (Passive)
Revives with 50% HP when you're inflicted with fatal damage, and resets the skill cooldown time of all skills and falls under the Magic Power Explosion state for 2 turns. You'll be uncontrollable under the Magic Power Explosion state and be defeated when the effect ends. [Automatic Effect] (Reusable in 10 turns).
Awaken Name & Image
Homunculus (Support)
Skill 1
Dark Shock (Stage 1)
Attacks the enemy to absorb 10% of the target's Attack Bar with a 50% chance.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
200Dark Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals
200Dark Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals
Dark Shock - Purification (Stage 2)
Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Bar with a 50% chance each.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
400Dark Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
400Dark Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
Dark Shock - Chain (Stage 2)
Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Bar with a 50% chance each.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
400Dark Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
400Dark Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
Skill 2
Operation Gamma (Stage 3)
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600Dark Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
600Dark Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
Operation Delta (Stage 3)
Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600Dark Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
600Dark Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
Operation Gamme - Weaken (Stage 4)
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
Operation Gamme - Control (Stage 4)
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance and stuns the target for 1 turn if you successfully remove the beneficial effects. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
Operation Delta - Chain (Stage 4)
Attacks the enemy 3 times to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
Operation Delta - Ruin (Stage 4)
Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. After that, the enemy's HP will be decreased proportionate to the total no. of turns of the harmful effect granted on the target. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Dark Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
Skill 3
Unbalanced Field (Stage 5)
Increases the skill cooldown time of all enemies by 2 turns each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 2 turns each and the Attack Speed will be increased for 2 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
Lockdown (Stage 5)
Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns. The sleep effect can't be resisted. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
Shock Wave (Stage 5)
Removes all beneficial effects on all enemies, decreases their Attack Speed for 2 turns with a 30% chance and Stuns them for 1 turn with a 30% chance. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
Analyze Weakpoint (Stage 5)
Attacks the enemy 4 times to grant a harmful effect that isn't granted on the enemy for 2 turns each among Decrease ATK SPD / Increased chances of landing a Glancing Hit / Decrease DEF / Decrease ATK / Branding / Unrecoverable Effects. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Dark Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
Devilmons
It require 12x or use other Homunculus (Support)!
Acquiring
Craft Building
Runes
Early Runes
Swift,Energy
SPD /HP% /DEF%
SPD
HP%
DEF%
Mid Runes
Violent,Endure
SPD /HP% /DEF%
SPD
HP%
DEF%
Late Runes
Violent,Nemesis
SPD /HP% /DEF%
SPD
HP%
DEF%