Summoners War - Monster - Collection - Light - Homunculus (Support)
Stats as in Monster Collection!
Skills
![](/assets/img/skills/light_mana_shock.png)
Mana Shock
Uses Mana to attack the enemy and inflict damage.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
![](/assets/img/skills/light_operation_support.png)
Operation Support
Recovers an ally's HP by 20%. (Reusable in 4 turns).
Multiplier:
[[TARGET_MAX_HP * 0.2]]
[[TARGET_MAX_HP * 0.2]]
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/light_protection_field.png)
Protection Field
![](/assets/img/buffs/buff_shield.png)
![](/assets/img/buffs/buff_increase_def.png)
Creates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns. (Reusable in 6 turns).
Multiplier:
[[LEVEL * 110]]
[[LEVEL * 110]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Awaken
Awaken Materials
20x Essence of Light (High)
10x Essence of Light (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
![](/assets/img/currencies/essence_of_light_high.png)
![](/assets/img/currencies/essence_of_light_mid.png)
![](/assets/img/currencies/essence_of_magic_high.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
Awaken Bonus
![](/assets/img/skills/light_magic_power_explosion_ii_passive.png)
Magic Power Explosion II (Passive)
Revives with 50% HP when you're inflicted with fatal damage, and resets the skill cooldown time of all skills and falls under the Magic Power Explosion state for 2 turns. You'll be uncontrollable under the Magic Power Explosion state and be defeated when the effect ends. [Automatic Effect] (Reusable in 10 turns).
Awaken Name & Image
Homunculus (Support)
![](/assets/img/monsters/light_homunculus_support_awaken.png)
Skill 1
![](/assets/img/skills/light_light_shock.png)
Light Shock (Stage 1)
Attacks the enemy to decreases the target's Attack Bar by 15% with a 25% chance.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
200Light Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals
200Light Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals
![](/assets/img/skills/light_light_shock_purification.png)
Light Shock - Purification (Stage 2)
Attacks the enemy to remove 1 beneficial effect granted on the target and decreases the target's Attack Bar by 15% with a 50% chance each.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
400Light Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
400Light Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
![](/assets/img/skills/light_light_shock_chain.png)
Light Shock - Chain (Stage 2)
Attacks the enemy to remove 1 beneficial effect granted on the target and decreases the target's Attack Bar by 15% with a 50% chance each.
Multiplier:
[[ATK * 3.6]]
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
400Light Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
400Light Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
Skill 2
![](/assets/img/skills/light_operation_alpha.png)
Operation Alpha (Stage 3)
Recovers an ally's HP by 35% and extends the time of beneficial effects granted on the target. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600Light Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
600Light Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
![](/assets/img/skills/light_operation_beta.png)
Operation Beta (Stage 3)
![](/assets/img/buffs/buff_immunity.png)
Recovers the HP of all allies by 20% each and grants immunity for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600Light Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
600Light Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
![](/assets/img/skills/light_operation_alpha_power-up.png)
Operation Alpha - Power-Up (Stage 4)
![](/assets/img/buffs/buff_increase_atk.png)
Recovers an ally target's HP by 35% and extends the time of beneficial effects granted on the target. In addition, increases the Attack Power of all allies for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
![](/assets/img/skills/light_operation_alpha_accelerate.png)
Operation Alpha - Accelerate (Stage 4)
Recovers an ally target's HP by 35% and extends the time of beneficial effects granted on the target. In addition, fills up the Attack Bar. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
![](/assets/img/skills/light_operation_beta_protect.png)
Operation Beta - Protect (Stage 4)
![](/assets/img/buffs/buff_immunity.png)
![](/assets/img/buffs/buff_shield.png)
Recovers the HP of all allies by 20% each and grants immunity for 1 turn. Creates a shield equal to 20% of the ally's HP on allies with full HP for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
![](/assets/img/skills/light_operation_beta_accelerate.png)
Operation Beta - Accelerate (Stage 4)
![](/assets/img/buffs/buff_immunity.png)
Recovers the HP and Attack Bar of all allies by 20% each and grants immunity for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
Skill 3
![](/assets/img/skills/light_fast_pace.png)
Fast Pace (Stage 5)
![](/assets/img/buffs/buff_increase_atk_spd.png)
Makes the Attack Bar of the ally and the enemy to 100%. In addition, increases the Attack Speed of the ally target for 2 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
![](/assets/img/skills/light_counter_phase.png)
Counter Phase (Stage 5)
![](/assets/img/buffs/buff_increase_def.png)
![](/assets/img/buffs/buff_counter.png)
Increases the Defense of all allies and counterattacks for 2 turns whenever attacked. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
![](/assets/img/skills/light_rock_on.png)
Rock On (Stage 5)
![](/assets/img/buffs/buff_increase_atk.png)
Increases the Attack Power of all allies for 2 turns. After that, up to 3 allies will attack the enemy target. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
![](/assets/img/skills/light_turning_point.png)
Turning Point (Stage 5)
![](/assets/img/buffs/buff_increase_def.png)
Evenly matches the percentage of the HP of all allies and removes all harmful effects. After that, increases the Defense of all allies for 3 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
Devilmons
It require 12x
or use other Homunculus (Support)!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/buildings/craft_building.png)
Runes
Early Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /DEF%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Mid Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_endure.png)
SPD /HP% /DEF%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_endure.png)
![](/assets/img/rune_set_endure.png)
Late Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_nemesis.png)
SPD /HP% /DEF%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_nemesis.png)
![](/assets/img/rune_set_nemesis.png)