Summoners War - Monster - Collection - Light - Homunculus (Support)

Lv.35 Homunculus (Support)

Support
HP
ATK
DEF
SPD
8355
436
460
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.40 Homunculus (Support)

Support
HP
ATK
DEF
SPD
12345
626
692
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Stats as in Monster Collection!

Skills

Mana Shock

Uses Mana to attack the enemy and inflict damage.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Operation Support

Recovers an ally's HP by 20%. (Reusable in 4 turns).
Multiplier:
[[TARGET_MAX_HP * 0.2]]
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1

Protection Field

Creates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns. (Reusable in 6 turns).
Multiplier:
[[LEVEL * 110]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Awaken

Awaken Materials
20x Essence of Light (High)
10x Essence of Light (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
Awaken Bonus

Magic Power Explosion II (Passive)

Revives with 50% HP when you're inflicted with fatal damage, and resets the skill cooldown time of all skills and falls under the Magic Power Explosion state for 2 turns. You'll be uncontrollable under the Magic Power Explosion state and be defeated when the effect ends. [Automatic Effect] (Reusable in 10 turns).
Awaken Name & Image
Homunculus (Support)

Skill 1

Light Shock (Stage 1)

Attacks the enemy to decreases the target's Attack Bar by 15% with a 25% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
200Light Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals

Light Shock - Purification (Stage 2)

Attacks the enemy to remove 1 beneficial effect granted on the target and decreases the target's Attack Bar by 15% with a 50% chance each.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
400Light Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals

Light Shock - Chain (Stage 2)

Attacks the enemy to remove 1 beneficial effect granted on the target and decreases the target's Attack Bar by 15% with a 50% chance each.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Skill Evolve Cost:
400Light Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals

Skill 2

Operation Alpha (Stage 3)

Recovers an ally's HP by 35% and extends the time of beneficial effects granted on the target. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600Light Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals

Operation Beta (Stage 3)

Recovers the HP of all allies by 20% each and grants immunity for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600Light Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals

Operation Alpha - Power-Up (Stage 4)

Recovers an ally target's HP by 35% and extends the time of beneficial effects granted on the target. In addition, increases the Attack Power of all allies for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals

Operation Alpha - Accelerate (Stage 4)

Recovers an ally target's HP by 35% and extends the time of beneficial effects granted on the target. In addition, fills up the Attack Bar. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals

Operation Beta - Protect (Stage 4)

Recovers the HP of all allies by 20% each and grants immunity for 1 turn. Creates a shield equal to 20% of the ally's HP on allies with full HP for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals

Operation Beta - Accelerate (Stage 4)

Recovers the HP and Attack Bar of all allies by 20% each and grants immunity for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Light Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals

Skill 3

Fast Pace (Stage 5)

Makes the Attack Bar of the ally and the enemy to 100%. In addition, increases the Attack Speed of the ally target for 2 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals

Counter Phase (Stage 5)

Increases the Defense of all allies and counterattacks for 2 turns whenever attacked. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals

Rock On (Stage 5)

Increases the Attack Power of all allies for 2 turns. After that, up to 3 allies will attack the enemy target. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals

Turning Point (Stage 5)

Evenly matches the percentage of the HP of all allies and removes all harmful effects. After that, increases the Defense of all allies for 3 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Skill Evolve Cost:
1000Light Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals

Devilmons

It require 12x or use other Homunculus (Support)!

Acquiring

Craft Building

Runes

Early Runes

Swift,Energy
SPD /HP% /DEF%
SPD HP% DEF%

Mid Runes

Violent,Endure
SPD /HP% /DEF%
SPD HP% DEF%

Late Runes

Violent,Nemesis
SPD /HP% /DEF%
SPD HP% DEF%