Summoners War - Monster - Collection - Dark - Jumaline
Fire High Elemental
Water High Elemental
Wind High Elemental
Light High Elemental
Dark High Elemental
Stats as in Monster Collection!
Skills

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Soul Split

Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.3]]
[[ATK * 6.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.3 Damage +10%

Leader Skill
Increases the Critical Rate of ally monsters with Dark attribute by 23%.
Awaken
Awaken Materials
15x Essence of Darkness (Mid)
10x Essence of Darkness (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Bloodthirst (Passive)
Recovers HP by 20% if you land a Critical Hit and increases your Critical Rate by 30% for the next 2 turns. [Automatic Effect]
Awaken Name & Image
Jumaline

Devilmons
It require 8x
! However, do NOT use any Devilmons, use other High Elemental!

Acquiring



Runes
Early Runes


ATK% /CRI Rate% /ATK%






Mid Runes


ATK% /CRI Rate% /ATK%






Late Runes


ATK% /CRI Dmg% /ATK%





