Summoners War - Monster - Collection - Light - High Elemental
Fire High Elemental
Water High Elemental
Wind High Elemental
Light High Elemental
Dark High Elemental
Stats as in Monster Collection!
Skills

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Tectonic Shift
Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill
Increases the Critical Rate of ally monsters with Light attribute by 23%.
Awaken
Awaken Materials
15x Essence of Light (Mid)
10x Essence of Light (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Mystical Blood Transfusion
Removes all Harmful Effects on an ally target and also evens the HP ratio of you and the ally target. After that, both monsters are healed by 25% of their MAX HP. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
Awaken Name & Image
Shren

Devilmons
It require 11x
! However, do NOT use any Devilmons, use other High Elemental!

Acquiring



Runes
Early Runes


ATK% /ATK% /ATK%






Mid Runes


ATK% /CRI Dmg% /ATK%






Late Runes


ATK% /CRI Dmg% /ATK%






PvP Runes


SPD /CRI Dmg% /ATK%





