Summoners War - Monster - Collection - Wind - High Elemental
Fire High Elemental
Water High Elemental
Wind High Elemental
Light High Elemental
Dark High Elemental
Stats as in Monster Collection!
Skills

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Soul Split

Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.3]]
[[ATK * 6.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.3 Damage +10%

Leader Skill
Increases the Critical Rate of ally monsters with Wind attribute by 23%.
Awaken
Awaken Materials
15x Essence of Wind (Mid)
10x Essence of Wind (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Concentrated Attack
Attacks an enemy with an ally. This attack always lands a critical hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]]
[[ATK * 4.0]]
Lv.2 Cooltime Turn -1
Awaken Name & Image
Moria

Devilmons
It require 9x
! However, do NOT use any Devilmons, use other High Elemental!

Acquiring






Runes
Early Runes


ATK% /ATK% /ATK%






Mid Runes


ATK% /CRI Dmg% /ATK%






Late Runes


ATK% /CRI Dmg% /ATK%





