Summoners War - Monster - Collection - Dark - Viking
Stats as in Monster Collection!
Skills

Throwing Axe

Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%

Crushing Armor

Attacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier:
[[ATK] * [[CUR_HP * 3.5] + [4]]]
[[ATK] * [[CUR_HP * 3.5] + [4]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill
Increase the Attack Speed of ally monsters by 10%.
Awaken
Awaken Materials
5x Essence of Darkness (Mid)
15x Essence of Darkness (Low)
5x Essence of Magic (Mid)
10x Essence of Magic (Low)




Awaken Bonus

Furious March

Revives all fallen allies with little HP and increases all allies Attack Speed for 2 turns. Increases the allies Attack Bar by 30% each according to the no. of revived allies. (Reusable in 13 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
Awaken Name & Image
Janssen

Devilmons
It require 17x
! However, do NOT use any Devilmons, use other Viking!

Acquiring



