Summoners War - Monster - Collection - Fire - Homunculus (Attack)
Stats as in Monster Collection!
Skills
Magic Ray
Attacks the enemy with the power of condensed magic.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Magic Bullet
Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 5.8]]
[[ATK * 5.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Magic Power Burst
Attacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy. (Reusable in 5 turns).
Multiplier:
[[ATK * ?] + [? * ?]]
[[ATK * ?] + [? * ?]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Awaken
Awaken Materials
20x Essence of Fire (High)
10x Essence of Fire (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
10x Essence of Fire (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
Awaken Bonus
Magic Power Explosion (Passive)
Revives with 50% HP when you're inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you’ll be uncontrollable and die when the effect ends. (Reusable in 10 turns)
Awaken Name & Image
Homunculus (Attack)
Skill 1
Flame Ray (Stage 1)
Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Skill Evolve Cost:
200Fire Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals
200Fire Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals
Flame Ray - Flood (Stage 2)
Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance. The damage increases according to the Attack Speed.
Multiplier:
[[ATK] * [[SPD + 120] / [60]]]
[[ATK] * [[SPD + 120] / [60]]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Skill Evolve Cost:
400Fire Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
400Fire Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
Flame Ray - Chain (Stage 2)
Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance. The damage increases according to the Attack Speed.
Multiplier:
[[ATK] * [[SPD + 120] / [60]]]
[[ATK] * [[SPD + 120] / [60]]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Skill Evolve Cost:
400Fire Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
400Fire Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals
Skill 2
Flaming Magic Bullet (Stage 3)
Attacks the enemy target to weaken the target's Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.8]]
[[ATK * 5.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600Fire Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
600Fire Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
Igniting Magic Bullet (Stage 3)
Attacks the enemy target to decrease the Attack Speed for 2 turns and disturbs the target's HP recovery for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.8]]
[[ATK * 5.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
600Fire Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
600Fire Crystals
300 Shiny Light Crystals
300 Pitch-black Dark Crystals
600 Condensed Magic Crystals
Flaming Magic Bullet - Fluctuate (Stage 4)
Attacks all enemies to weaken the Defense for 2 turns and inflicts Continuous Damage for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.8]]
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Fire Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Fire Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
Flaming Magic Bullet - Accelertate (Stage 4)
Attacks the enemy target to weaken the Defense for 2 turns and increases your Attack Bar by 100%. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.8]]
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Fire Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Fire Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
Igniting Magic Bullet - Brand (Stage 4)
Attacks the enemy target to decrease the Attack Speed and leave a Branding Effect for 2 turns. In addition, disturbs the target's HP recovery for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.8]]
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Fire Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Fire Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
Igniting Magic Bullet - Chain (Stage 4)
Attacks the enemy target 3 times to decrease the Attack Speed for 2 turns, and disturbs the target's HP recovery for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Skill Evolve Cost:
800Fire Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
800Fire Crystals
400 Shiny Light Crystals
400 Pitch-black Dark Crystals
800 Condensed Magic Crystals
Skill 3
Burn Soul (Stage 5)
Attacks the enemy target to inflict damage. The damage increases according to the Attack Speed of both you and the target. (Reusable in 5 turns)
Multiplier:
[[ATK] * [[SPD * 1.0] + [[TARGET_SPD + 225] / [60]]]]
[[ATK] * [[SPD * 1.0] + [[TARGET_SPD + 225] / [60]]]]
Lv.2 Damage +10%<br>Lv.3 Damage +10%<br>Lv.4 Damage +10%<br>Lv.5 Cooltime Turn -1
Skill Evolve Cost:
1000Fire Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Fire Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
Flaming Thunder (Stage 5)
Attacks all enemies to inflict damage. The damage increases according to the Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK] * [[SPD + 180] / [70]]]
[[ATK] * [[SPD + 180] / [70]]]
Lv.2 Damage +10%<br>Lv.3 Damage +10%<br>Lv.4 Damage +10%<br>Lv.5 Cooltime Turn -1
Skill Evolve Cost:
1000Fire Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Fire Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
Eruption (Stage 5)
Attacks the enemy target to inflict damage. The damage increases by 30% for each harmful effect on the enemy. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.0] + [[TARGET_HARMFUL_EFFECT * 0.3] + 1.0]]
[[ATK * 8.0] + [[TARGET_HARMFUL_EFFECT * 0.3] + 1.0]]
Lv.2 Damage +10%<br>Lv.3 Damage +10%<br>Lv.4 Damage +10%<br>Lv.5 Cooltime Turn -1
Skill Evolve Cost:
1000Fire Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Fire Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
Flame Explosion (Stage 5)
Attacks the enemy target 4 times to inflict Continuous Damage with each attack for 1 turn. The inflicted damage increases by 20% for each Continuous Damage granted on the target. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.0] + [TARGET_CONTINUOUS_DMG * 0.2]]
[[ATK * 2.0] + [TARGET_CONTINUOUS_DMG * 0.2]]
Lv.2 Damage +10%<br>Lv.3 Damage +10%<br>Lv.4 Damage +10%<br>Lv.5 Cooltime Turn -1
Skill Evolve Cost:
1000Fire Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
1000Fire Crystals
500 Shiny Light Crystals
500 Pitch-black Dark Crystals
1000 Condensed Magic Crystals
Devilmons
It require 13x or use other Homunculus (Attack)!
Acquiring
Craft Building
Runes
Early Runes
Fatal,Blade
ATK% /CRI Dmg% /ATK%
ATK%
CRI Dmg%
ATK%
Mid Runes
Violent,Revenge
ATK% /CRI Dmg% /ATK%
ATK%
CRI Dmg%
ATK%
Late Runes
Rage,Blade
ATK% /CRI Dmg% /ATK%
ATK%
CRI Dmg%
ATK%