Summoners War - Monster - Collection - Light - Archangel
Stats as in Monster Collection!
Skills
![](/assets/img/skills/light_heavenly_sword.png)
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]]
[[ATK * 1.8]] + [[DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
![](/assets/img/skills/light_archangel's_blessing.png)
Archangel's Blessing
Recovers an ally's HP by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/light_judge_passive.png)
Judge (Passive)
Counterattacks the enemy instantly when you or an ally is attacked with a critical hit and increases your Attack Bar by 10%. Increases your Defense by 10% each whenever [Judge(Passive)] is activated. (Accumulates up to 10 times) [Automatic Effect]
Multiplier:
[[ATK * 0.75]]
[[ATK * 0.75]]
![](/assets/img/skills/light_leader_skill_hp2.png)
Leader Skill
Increases the HP of ally monsters with Light attribute by 50%.
Awaken
Awaken Materials
20x Essence of Light (High)
10x Essence of Light (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
![](/assets/img/currencies/essence_of_light_high.png)
![](/assets/img/currencies/essence_of_light_mid.png)
![](/assets/img/currencies/essence_of_magic_high.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
Awaken Bonus
Increases Resistance by 25%.
Increases Resistance by 25%.
Awaken Name & Image
Artamiel
![](/assets/img/monsters/light_artamiel.png)
Devilmons
It require 6x
or use other Archangel!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/light_and_darkness_scroll.png)
![](/assets/img/summons/light_and_dark_summoning_piece.png)
![](/assets/img/buildings/temple_of_wishes.png)
Runes
Early Runes
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
SPD /HP% /DEF%
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
Mid Runes
![](/assets/img/rune_set_despair.png)
![](/assets/img/rune_set_nemesis.png)
DEF% /CRI Dmg% /DEF%
![](/assets/img/rune_set_despair.png)
![](/assets/img/rune_set_despair.png)
![](/assets/img/rune_set_despair.png)
![](/assets/img/rune_set_despair.png)
![](/assets/img/rune_set_nemesis.png)
![](/assets/img/rune_set_nemesis.png)
Late Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
DEF% /DEF% /DEF%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
![](/assets/img/rune_set_revenge.png)
PvP Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
DEF% /CRI Dmg% /DEF%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
![](/assets/img/rune_set_revenge.png)