Summoners War - Monster - Collection - Light - Golem
Stats as in Monster Collection!
Skills

Impact


Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Iron Defense


Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill
Increases the HP of ally monsters with Light attribute by 30%.
Awaken
Awaken Materials
15x Essence of Light (Mid)
10x Essence of Light (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Protection of Light (Passive)
The inflicted damage of one attack won't exceed 20% of the MAX HP. [Automatic Effect]
Awaken Name & Image
Groggo

Devilmons
It require 7x
! However, do NOT use any Devilmons, use other Golem!

Acquiring



Runes
Early Runes



DEF% /DEF% /DEF%






Mid Runes


DEF% /DEF% /DEF%






Late Runes


DEF% /DEF% /DEF%






PvP Runes


DEF% /CRI Dmg% /DEF%





