Summoners War - Monster - Collection - Wind - Golem
Stats as in Monster Collection!
Skills
Impact
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Iron Defense
Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Leader Skill
Increases the HP of ally monsters with Wind attribute by 30%.
Awaken
Awaken Materials
15x Essence of Wind (Mid)
10x Essence of Wind (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
10x Essence of Wind (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
Awaken Bonus
Patrol (Passive)
Decreases the inflicted damage by 15% and counterattacks with a 20% chance. [Automatic Effect]
Awaken Name & Image
Ragion
Devilmons
It require 7x ! However, do NOT use any Devilmons, use other Golem!
Acquiring
Unknown Scroll
Social Summon
Wind Scroll
Mystical Scroll
Mystical Summon
Secret Dungeon
Social Summon
Wind Scroll
Mystical Scroll
Mystical Summon
Secret Dungeon
Runes
Early Runes
Energy,Energy,Energy
DEF% /DEF% /DEF%
DEF%
DEF%
DEF%
Mid Runes
Violent,Revenge
DEF% /DEF% /DEF%
DEF%
DEF%
DEF%
Late Runes
Vampire,Revenge
DEF% /DEF% /DEF%
DEF%
DEF%
DEF%