Summoners War - Monster - Collection - Wind - Golem
Stats as in Monster Collection!
Skills

Impact


Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Iron Defense


Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill
Increases the HP of ally monsters with Wind attribute by 30%.
Awaken
Awaken Materials
15x Essence of Wind (Mid)
10x Essence of Wind (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Patrol (Passive)
Decreases the inflicted damage by 15% and counterattacks with a 20% chance. [Automatic Effect]
Awaken Name & Image
Ragion

Devilmons
It require 7x
! However, do NOT use any Devilmons, use other Golem!

Acquiring






Runes
Early Runes



DEF% /DEF% /DEF%






Mid Runes


DEF% /DEF% /DEF%






Late Runes


DEF% /DEF% /DEF%





