Summoners War - Monster - Collection - Wind - Golem

Lv.25 Golem

Defense
HP
ATK
DEF
SPD
4185
148
227
91
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30 Ragion

Defense
HP
ATK
DEF
SPD
5520
232
380
92
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Stats as in Monster Collection!

Skills

Impact

Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Iron Defense

Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters with Wind attribute by 30%.

Awaken

Awaken Materials
15x Essence of Wind (Mid)
10x Essence of Wind (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
Awaken Bonus

Patrol (Passive)

Decreases the inflicted damage by 15% and counterattacks with a 20% chance. [Automatic Effect]
Awaken Name & Image
Ragion

Devilmons

It require 7x ! However, do NOT use any Devilmons, use other Golem!

Acquiring

Unknown Scroll
Social Summon
Wind Scroll
Mystical Scroll
Mystical Summon
Secret Dungeon

Runes

Early Runes

Energy,Energy,Energy
DEF% /DEF% /DEF%
DEF% DEF% DEF%

Mid Runes

Violent,Revenge
DEF% /DEF% /DEF%
DEF% DEF% DEF%

Late Runes

Vampire,Revenge
DEF% /DEF% /DEF%
DEF% DEF% DEF%