Summoners War - Monster - Collection - Light - Werewolf

Lv.25 Werewolf

HP
HP
ATK
DEF
SPD
4380
175
188
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30 Eshir

HP
HP
ATK
DEF
SPD
6945
255
261
115
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Stats as in Monster Collection!

Skills

Merciless Claws

Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 3.7] + [50]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Predator's Cry

Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Massacre

Violently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with a 50% chance for each attack. The cooltime resets if the enemy dies. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.12]]
Lv.2 Damage +10%
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters Guild Battles by 21%.

Awaken

Awaken Materials
15x Essence of Light (Mid)
10x Essence of Light (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
Awaken Bonus
Increases Attack Speed by 15
Awaken Name & Image
Eshir

Devilmons

It require 11x ! However, do NOT use any Devilmons, use other Werewolf!

Acquiring

Light & Darkness Scroll
Light & Dark Summoning Piece
Temple of Wishes

Secondary Awaken

Lv.40 Eshir

HP
HP
ATK
DEF
SPD
13170
571
582
115
CRI Rate
CRI Dmg
Resistance
Accuracy
30
50
15
0

Secondary Awaken Skills

Merciless Claws

Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 4.5]]
Lv.2 Damage +5%
Lv.3 Damage +15%

Predator's Cry

Recovers the HP of all allies by 20% and their Attack Bar by 15%. Also increases their Attack Speed for 2 turns. (Reusable in 3 turns)
Lv.2 Recovery +20%

Massacre

Violently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with each attack. If you successfully remove a beneficial effect, the damage inflicted by the remaining attacks will be increased by 20%, and the cooldown time will resets if the enemy dies. (Reusable in 3 turns)
Multiplier:
[[MAX_HP * 0.12]]
Lv.2 Damage +10%

Secondary Awaken Devilmons

It require 4x or use other Secondary Awaken Werewolf!

Runes

Early Runes

Energy,Energy,Energy
HP% /HP% /HP%
HP% HP% HP%

Mid Runes

Violent,Energy
HP% /CRI Dmg% /HP%
HP% CRI Dmg% HP%

Late Runes

Violent,Revenge
HP% /CRI Dmg% /HP%
HP% CRI Dmg% HP%