Summoners War - Monster - Collection - Water - Desert Queen
Stats as in Monster Collection!
Skills
![](/assets/img/skills/water_touch_of_seduction.png)
Touch of Seduction
![](/assets/img/debuffs/debuff_decrease_atk.png)
Attacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]]
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%
![](/assets/img/skills/water_curse_of_the_beautiful.png)
Curse of the Beautiful
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0]]
[[ATK * 1.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +15%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +15%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/water_oasis's_blessing.png)
Oasis's Blessing
![](/assets/img/buffs/buff_shield.png)
![](/assets/img/buffs/buff_increase_atk.png)
Increases the Attack Bar of all allies by 25% each. This skill will also create a shield that absorbs damage and increases your Attack Power for 3 turns. The Shield amount is proportionate to your level. (Reusable in 5 turns)
Multiplier:
[[LV * 120]]
[[LV * 120]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Cooltime Turn -1
Lv.3 Shield +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/leader_skill_def1.png)
Leader Skill
Increases the Defense of ally monsters by 33%.
Awaken
Awaken Materials
20x Essence of Water (High)
10x Essence of Water (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
![](/assets/img/currencies/essence_of_water_high.png)
![](/assets/img/currencies/essence_of_water_mid.png)
![](/assets/img/currencies/essence_of_magic_high.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
Awaken Bonus
Increases Resistance by 25%.
Increases Resistance by 25%.
Awaken Name & Image
Bastet
![](/assets/img/monsters/water_bastet.png)
Devilmons
It require 12x
or use other Desert Queen!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/water_scroll.png)
![](/assets/img/summons/mystical_scroll.png)
![](/assets/img/summons/mystical_summon.png)
![](/assets/img/summons/legendary_scroll.png)
![](/assets/img/summons/legendary_summoning_piece.png)
![](/assets/img/buildings/temple_of_wishes.png)
Runes
Early Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Mid Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Late Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_will.png)
SPD /HP% /HP%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_will.png)
![](/assets/img/rune_set_will.png)