Summoners War - Monster - Collection - Water - Garuda
Stats as in Monster Collection!
Skills
![](/assets/img/skills/water_onslaught.png)
Onslaught
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
![](/assets/img/skills/water_resurge.png)
Resurge
![](/assets/img/buffs/buff_increase_atk.png)
Fills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1
Lv.3 Cooldown Turn -1
Awaken
Awaken Materials
2x Essence of Water (Mid)
15x Essence of Water (Low)
15x Essence of Magic (Low)
![](/assets/img/currencies/essence_of_water_mid.png)
![](/assets/img/currencies/essence_of_water_low.png)
![](/assets/img/currencies/essence_of_magic_low.png)
Awaken Bonus
![](/assets/img/skills/water_peace.png)
Peace
Removes all harmful effects on all allies and recovers HP by 15% each. (Reusable in 5 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Awaken Name & Image
Konamiya
![](/assets/img/monsters/water_konamiya.png)
Devilmons
It require 15x
! However, do NOT use any Devilmons, use other Garuda!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/unknown_scroll.png)
![](/assets/img/summons/social_summon.png)
![](/assets/img/secret_dungeon_water.png)
![](/assets/img/buildings/magic_shop.png)
Runes
Early Runes
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Mid Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Late Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
SPD /HP% /HP%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
![](/assets/img/rune_set_revenge.png)