Summoners War - Monster - Collection - Wind - Garuda
Stats as in Monster Collection!
Skills
![](/assets/img/skills/wind_onslaught.png)
Onslaught
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
![](/assets/img/skills/wind_lightning_ball.png)
Lightning Ball
![](/assets/img/debuffs/debuff_stun.png)
Stuns the enemy with Lightning Ball. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]]
[[ATK * 4.8] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Awaken
Awaken Materials
2x Essence of Wind (Mid)
15x Essence of Wind (Low)
15x Essence of Magic (Low)
![](/assets/img/currencies/essence_of_wind_mid.png)
![](/assets/img/currencies/essence_of_wind_low.png)
![](/assets/img/currencies/essence_of_magic_low.png)
Awaken Bonus
![](/assets/img/skills/wind_triple_thunder.png)
Triple Thunder
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy with multiple strikes of Lightning, stunning the enemy for sure. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.1] + [17]]
[[ATK * 2.1] + [17]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Awaken Name & Image
Lindermen
![](/assets/img/monsters/wind_lindermen.png)
Devilmons
It require 17x
! However, do NOT use any Devilmons, use other Garuda!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/unknown_scroll.png)
![](/assets/img/summons/social_summon.png)
![](/assets/img/battle_maps/mt._white_ragon.png)
![](/assets/img/buildings/magic_shop.png)
Runes
Early Runes
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Mid Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Late Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
SPD /HP% /HP%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
![](/assets/img/rune_set_revenge.png)