Summoners War - Monster - Collection - Water - Harpy
Stats as in Monster Collection!
Skills

Rat Hunt

Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7] - [20]]
[[ATK * 3.7] - [20]]
Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful effect Rate +20%
Lv.3 Damage +10%
Lv.4 Harmful effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful effect Rate +20%

Fox Hunt

Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]]
[[ATK * 2.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Bear Hunt
Attacks an enemy's weak point with great accuracy. This attack always lands a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.0]]
[[ATK * 7.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Awaken
Awaken Materials
15x Essence of Water (Mid)
10x Essence of Water (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus
Increases Resistance by 25%
Increases Resistance by 25%
Awaken Name & Image
Ramira

Devilmons
It require 16x
! However, do NOT use any Devilmons, use other Harpy!

Acquiring






Runes
Early Runes


ATK% /ATK% /ATK%






Mid Runes


ATK% /CRI Dmg% /ATK%






Late Runes


ATK% /CRI Dmg% /ATK%





