Summoners War - Monster - Collection - Water - Lich
Stats as in Monster Collection!
Skills
![](/assets/img/skills/water_soul_summoning.png)
Soul Summoning
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/water_deadly_touch.png)
Deadly Touch
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_freeze.png)
Randomly attacks the enemies several times and weakens the enemy's defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with a freezing effect for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
![](/assets/img/skills/water_end_of_evolution_passive.png)
End of Evolution (Passive)
Gains immunity against inability effects and decreases the chances of being attacked with a critical hit by 25%. Also increases your Attack Power and Defense by 10% whenever you receive an attack that doesn't land as a Critical Hit. (Accumulates up to 10 times) [Automatic Effect]
Multiplier:
Awaken
Awaken Materials
10x Essence of Water (High)
20x Essence of Water (Mid)
5x Essence of Magic (High)
15x Essence of Magic (Mid)
![](/assets/img/currencies/essence_of_water_high.png)
![](/assets/img/currencies/essence_of_water_mid.png)
![](/assets/img/currencies/essence_of_magic_high.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
Awaken Bonus
![](/assets/img/skills/arena_leader_skill_hp1.png)
Leader Skill
Increases the HP of ally monsters in the Arena by 33%.
Awaken Name & Image
Rigel
![](/assets/img/monsters/water_rigel.png)
Devilmons
It require 10x
or use other Lich!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/water_scroll.png)
![](/assets/img/summons/mystical_scroll.png)
![](/assets/img/summons/mystical_summon.png)
![](/assets/img/summons/legendary_scroll.png)
![](/assets/img/summons/legendary_summoning_piece.png)
![](/assets/img/buildings/temple_of_wishes.png)
Runes
Early Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /ATK%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Mid Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /ATK%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Late Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
SPD /CRI Dmg% /ATK%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
![](/assets/img/rune_set_revenge.png)