Summoners War - Monster - Collection - Water - Martial Cat
Stats as in Monster Collection!
Skills
![](/assets/img/skills/water_energy_punch.png)
Energy Punch
![](/assets/img/debuffs/debuff_stun.png)
Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/water_chain_attack.png)
Chain Attack
Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.4]]
[[ATK * 3.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/water_head_to_head_passive.png)
Head to Head (Passive)
Increases the chances of attacking with a Critical Hit by 50% if the enemy has no Harmful effects on them. [Automatic Effect]
Multiplier:
![](/assets/img/skills/guild_leader_skill_cri_rate1.png)
Leader Skill
The Critical Rate of ally Monsters is increased by 16% in Guild Battles.
Awaken
Awaken Materials
15x Essence of Water (Mid)
10x Essence of Water (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
![](/assets/img/currencies/essence_of_water_mid.png)
![](/assets/img/currencies/essence_of_water_low.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
![](/assets/img/currencies/essence_of_magic_low.png)
Awaken Bonus
Increases Attack Speed by 15
Increases Attack Speed by 15
Awaken Name & Image
Mina
![](/assets/img/monsters/water_mina.png)
Devilmons
It require 8x
! However, do NOT use any Devilmons, use other Martial Cat!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/unknown_scroll.png)
![](/assets/img/summons/social_summon.png)
![](/assets/img/summons/water_scroll.png)
![](/assets/img/summons/mystical_scroll.png)
![](/assets/img/summons/mystical_summon.png)
![](/assets/img/guild.png)
Secondary Awaken
Secondary Awaken Skills
![](/assets/img/skills/water_energy_punch.png)
Energy Punch
![](/assets/img/debuffs/debuff_stun.png)
Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.45]]
[[ATK * 4.45]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.3 Damage +15%
![](/assets/img/skills/water_chain_attack_2nd_awaken.png)
Chain Attack
Launches 2 consecutive attacks on an enemy, inflicting damage and absorbing the enemy's Attack Bar by 25% with each attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.3 Damage +15%
![](/assets/img/skills/water_head_to_head_passive_2nd_awaken.png)
Head to Head (Passive)
The critical rate will be at 100% if the enemy has no harmful effects. Attacks the target one more time with [Energy Punch] when you attack with a critical hit on your turn. [Automatic Effect]
Secondary Awaken Devilmons
It require 4x
or use other Secondary Awaken Martial Cat!
![](/assets/img/monsters/devilmon.png)
Runes
Early Runes
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_blade.png)
ATK% /ATK% /ATK%
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)
Mid Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
ATK% /CRI Dmg% /ATK%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
![](/assets/img/rune_set_revenge.png)
Late Runes
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_revenge.png)
ATK% /CRI Dmg% /ATK%
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_revenge.png)
![](/assets/img/rune_set_revenge.png)