Summoners War - Monster - Collection - Water - Paladin
Stats as in Monster Collection!
Skills
![](/assets/img/skills/water_justice_strike.png)
Justice Strike
![](/assets/img/debuffs/debuff_stun.png)
Attacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]]
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
![](/assets/img/skills/water_fury_of_punishment.png)
Fury of Punishment
![](/assets/img/debuffs/debuff_provoke.png)
![](/assets/img/buffs/buff_counter.png)
Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever your're attacked for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/water_heavenly_blessing_passive.png)
Heavenly Blessing (Passive)
![](/assets/img/buffs/buff_shield.png)
Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally is under inability effects. All of your harmful effects will be removed and you'll instantly recover a turn afterwards. [Automatic Effect] (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 0.2]]
[[MAX_HP * 0.2]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
![](/assets/img/skills/leader_skill_acc2.png)
Leader Skill
Increases the Accuracy of ally Monsters by 41%.
Awaken
Awaken Materials
20x Essence of Water (High)
10x Essence of Water (Mid)
15x Essence of Magic (High)
5x Essence of Magic (Mid)
![](/assets/img/currencies/essence_of_water_high.png)
![](/assets/img/currencies/essence_of_water_mid.png)
![](/assets/img/currencies/essence_of_magic_high.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
Awaken Bonus
![](/assets/img/skills/water_justice_strike_strengthened.png)
Justice Strike (Strengthened)
![](/assets/img/debuffs/debuff_stun.png)
Attacks and stuns the enemy for 1 turn with a 35% chance. Your attacks won't land as Glancing Hits.
Multiplier:
[[ATK * 4.0]]
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Awaken Name & Image
Josephine
![](/assets/img/monsters/water_josephine.png)
Devilmons
It require 13x
or use other Paladin!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/water_scroll.png)
![](/assets/img/summons/mystical_scroll.png)
![](/assets/img/summons/mystical_summon.png)
![](/assets/img/summons/legendary_scroll.png)
![](/assets/img/summons/legendary_summoning_piece.png)
![](/assets/img/buildings/temple_of_wishes.png)
Runes
Early Runes
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_blade.png)
ATK% /ATK% /ATK%
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)
Mid Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_focus.png)
ATK% /CRI Dmg% /ATK%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_focus.png)
![](/assets/img/rune_set_focus.png)
Late Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
ATK% /CRI Dmg% /ATK%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_revenge.png)
![](/assets/img/rune_set_revenge.png)