Summoners War - Monster - Collection - Water - Penguin Knight
Fire Penguin Knight
Water Penguin Knight
Wind Penguin Knight
Light Penguin Knight
Dark Penguin Knight
Stats as in Monster Collection!
Skills

Honorable Attack

Charges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Start Battle


Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]]
[[ATK * 2.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill
Increases the HP of ally monsters with Water attribute by 30%.
Awaken
Awaken Materials
15x Essence of Water (Mid)
10x Essence of Water (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Crush Iceberg
Gathers power for a strong, fast charge. The critical rate increases to 100% if the enemy's defense is weakened. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.6]]
[[ATK * 7.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Awaken Name & Image
Toma

Devilmons
It require 13x
! However, do NOT use any Devilmons, use other Penguin Knight!

Acquiring





Runes
Early Runes


ATK% /CRI Dmg% /ATK%






Mid Runes


ATK% /CRI Dmg% /ATK%






Late Runes


ATK% /CRI Dmg% /ATK%





