Summoners War - Monster - Collection - Wind - Penguin Knight
Fire Penguin Knight
Water Penguin Knight
Wind Penguin Knight
Light Penguin Knight
Dark Penguin Knight
Stats as in Monster Collection!
Skills

Honorable Attack

Charges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Declare War

Recovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance. (Reusable in 3 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Recovery + 10%
Lv.4 Recovery + 10%
Lv.5 Harmful Effect Rate +15%
Lv.3 Recovery + 10%
Lv.4 Recovery + 10%
Lv.5 Harmful Effect Rate +15%

Leader Skill
Increases the HP of ally monsters with Wind attribute by 30%.
Awaken
Awaken Materials
15x Essence of Wind (Mid)
10x Essence of Wind (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Wings of Wind

Removes one harmful effect from all allies, decreases their skill cool time by 1 turn each, and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
Awaken Name & Image
Mav

Devilmons
It require 11x
! However, do NOT use any Devilmons, use other Penguin Knight!

Acquiring





Runes
Early Runes


SPD /HP% /HP%






Mid Runes


SPD /HP% /HP%






Late Runes


SPD /HP% /HP%





