Summoners War - Monster - Collection - Wind - Inugami
Stats as in Monster Collection!
Skills
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Scratch
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Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
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Seize
Attacks the enemy and removes all beneficial effects on the target. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
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Leader Skill
Increases the Attack Speed of ally monsters with Wind attribute by 23%.
Awaken
Awaken Materials
15x Essence of Wind (Mid)
10x Essence of Wind (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
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Awaken Bonus
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Smother
Deals damage proportionate to your Defense to the enemy target. If the target dies, you instantly gain another turn. The damage also increases as the enemy's HP status decreases. (Reusable in 5 turns)
Multiplier:
[[DEF * [[-4.1 * TARGET_CUR_HP] + 12]]
[[DEF * [[-4.1 * TARGET_CUR_HP] + 12]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Awaken Name & Image
Ramahan
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Devilmons
It require 14x
! However, do NOT use any Devilmons, use other Inugami!
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Acquiring
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Secondary Awaken
Secondary Awaken Skills
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Scratch
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Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.3 Damage +15%
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Seize
Attacks the enemy and removes all beneficial effects on the target. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.3 Damage +15%
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Smother
Deals damage proportionate to your Defense to the enemy target. If the target dies, you instantly gain another turn. The damage also increases as the enemy's HP status decreases. (Reusable in 4 turns)
Multiplier:
[[DEF * [[-4.1 * TARGET_CUR_HP] + 12]]
[[DEF * [[-4.1 * TARGET_CUR_HP] + 12]]
Lv.2 Damage +15%
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Secondary Awaken Devilmons
It require 6x
or use other Secondary Awaken Inugami!
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Runes
Early Runes
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DEF% /DEF% /DEF%
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Mid Runes
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DEF% /CRI Dmg% /DEF%
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Late Runes
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DEF% /CRI Dmg% /DEF%
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