Summoners War - Monster - Collection - Dark - Battle Mammoth
Fire Battle Mammoth
Water Battle Mammoth
Wind Battle Mammoth
Light Battle Mammoth
Dark Battle Mammoth
Stats as in Monster Collection!
Skills

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Polar Roar

Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.15]]
[[MAX_HP * 0.15]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Hell Stomp
Inflicts damage to all enemies proportionate to my defense and decreases the attack gauge by 35%. (Reusable in 4 turns)
Multiplier:
[[DEF * 4.6]]
[[DEF * 4.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Awaken
Awaken Materials
15x Essence of Darkness (Mid)
10x Essence of Darkness (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Leader Skill
Increases the Defense of ally monsters with Dark attribute by 30%.
Awaken Name & Image
Basalt

Devilmons
It require 13x
! However, do NOT use any Devilmons, use other Battle Mammoth!

Acquiring



Runes
Early Runes



HP% /HP% /HP%






Mid Runes


HP% /DEF% /HP%






Late Runes


HP% /CRI Dmg% /DEF%






PvP Runes


DEF% /CRI Dmg% /DEF%





