Summoners War - Monster - Collection - Water - Battle Mammoth
Fire Battle Mammoth
Water Battle Mammoth
Wind Battle Mammoth
Light Battle Mammoth
Dark Battle Mammoth
Stats as in Monster Collection!
Skills

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Polar Roar

Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.15]]
[[MAX_HP * 0.15]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Trained Skin (Passive)
Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP. [Automatic Effect]
Multiplier:
Awaken
Awaken Materials
15x Essence of Water (Mid)
10x Essence of Water (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Leader Skill
Increases the Defense of ally monsters with Water attribute by 30%.
Awaken Name & Image
Talc

Devilmons
It require 9x
! However, do NOT use any Devilmons, use other Battle Mammoth!

Acquiring





Runes
Early Runes



HP% /HP% /HP%






Mid Runes


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Late Runes


HP% /HP% /HP%





