Summoners War - Monster - Collection - Light - Battle Mammoth
Fire Battle Mammoth
Water Battle Mammoth
Wind Battle Mammoth
Light Battle Mammoth
Dark Battle Mammoth
Stats as in Monster Collection!
Skills

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Battle Stomp
Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]]
[[ATK * 1.0] + [MAX_HP * 0.12]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Heavy Impact
Inflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.35] + [TARGET_MAX_HP * 0.15]]
[[MAX_HP * 0.35] + [TARGET_MAX_HP * 0.15]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Awaken
Awaken Materials
15x Essence of Light (Mid)
10x Essence of Light (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus

Leader Skill
Increases the Defense of ally monsters with Light attribute by 30%.
Awaken Name & Image
Marble

Devilmons
It require 14x
! However, do NOT use any Devilmons, use other Battle Mammoth!

Acquiring



Runes
Early Runes



HP% /HP% /HP%






Mid Runes


HP% /HP% /HP%






Late Runes


HP% /CRI Dmg% /HP%





