Summoners War - Monster - Collection - Dark - Living Armor

Lv.25 Living Armor

Defense
HP
ATK
DEF
SPD
3465
196
227
97
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30 Zinc

Defense
HP
ATK
DEF
SPD
5340
261
362
98
CRI Rate
CRI Dmg
Resistance
Accuracy
30
50
15
0

Stats as in Monster Collection!

Skills

Pulverize

Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Spinning Smash

Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Heap of Ashes

Attacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 50% chance to reduce the target's Attack Power and block beneficial effects for 2 turns. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Awaken

Awaken Materials
15x Essence of Darkness (Mid)
10x Essence of Darkness (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
Awaken Bonus
Increases Critical Rate by 15%
Awaken Name & Image
Zinc

Devilmons

It require 17x ! However, do NOT use any Devilmons, use other Living Armor!

Acquiring

Light & Darkness Scroll
Light & Dark Summoning Piece
Temple of Wishes

Runes

Early Runes

Energy,Energy,Energy
DEF% / DEF% / DEF%
DEF% DEF% DEF%

Mid Runes

Guard,Guard,Guard
DEF% / DEF% / DEF%
DEF% DEF% DEF%

Late Runes

Rage,Blade
DEF% / CRI Dmg% / DEF%
DEF% CRI Dmg% DEF%