Summoners War - Monster - Collection - Water - Living Armor
Stats as in Monster Collection!
Skills
	Pulverize
					
		Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
		
		
			Multiplier:
[[ATK * 2.0] + [DEF * 2.4]]
		[[ATK * 2.0] + [DEF * 2.4]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%
		
	Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%
	Spinning Smash
		Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
		
		
			Multiplier:
[[DEF * 3.0]]
		[[DEF * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
		
	Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
	Glacier Armor (Passive)
Gains immunity against Continuous Damage and decreases the attacker's Attack Speed for 2 turns with a 50% chance when attacked. [Automatic Effect]
		
		
			Multiplier:
		
		Awaken
		Awaken Materials
					
15x Essence of Water (Mid)
			
10x Essence of Water (Low)
			
10x Essence of Magic (Mid)
			
5x Essence of Magic (Low)
		
	
	
	
	
15x Essence of Water (Mid)
10x Essence of Water (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
		Awaken Bonus
Increases Critical Rate by 15%
	
	Increases Critical Rate by 15%
		Awaken Name & Image
		
			Nickel
			
		
	
		Devilmons
It require 12x 
! However, do NOT use any Devilmons, use other Living Armor!
! However, do NOT use any Devilmons, use other Living Armor!Acquiring
Unknown Scroll
Social Summon
Water Scroll
Mystical Scroll
Mystical SummonRunes
Early Runes
Energy,
Energy,
Energy	DEF% /DEF% /DEF%	
	
			
			
			
			
			
	DEF%
	DEF%
	DEF%
	Mid Runes
Guard,
Guard,
Guard	DEF% /DEF% /DEF%	
	
			
			
			
			
			
	DEF%
	DEF%
	DEF%
	Late Runes
Rage,
Blade	DEF% /CRI Dmg% /DEF%	
	
			
			
			
			
			
	DEF%
	CRI Dmg%
	DEF%
	




			