Summoners War - Monster - Collection - Fire - Frankenstein
Stats as in Monster Collection!
Skills
![](/assets/img/skills/fire_hammer_punch.png)
Hammer Punch
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]]
[[DEF * 1.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
![](/assets/img/skills/fire_body_press.png)
Body Press
Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns)
Multiplier:
[[DEF * 1.25] + [MAX_HP * 0.15]]
[[DEF * 1.25] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_full_power_punch.png)
Full Power Punch
Strikes with every last bit of power left in the body. This attack will ignore the target's Defense, but you will be stunned for 1 turn after performing this attack. The damage of this attack increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.6]]
[[DEF * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/guild_leader_skill_def1.png)
Leader Skill
The Defense of ally Monsters is increased by 21% in Guild Battles.
Awaken
Awaken Materials
15x Essence of Fire (Mid)
10x Essence of Fire (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
![](/assets/img/currencies/essence_of_fire_mid.png)
![](/assets/img/currencies/essence_of_fire_low.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
![](/assets/img/currencies/essence_of_magic_low.png)
Awaken Bonus
Increases Critical Rate by 15%
Increases Critical Rate by 15%
Awaken Name & Image
Bulldozer
![](/assets/img/monsters/fire_bulldozer.png)
Devilmons
It require 14x
! However, do NOT use any Devilmons, use other Frankenstein!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/unknown_scroll.png)
![](/assets/img/summons/social_summon.png)
![](/assets/img/summons/fire_scroll.png)
![](/assets/img/summons/mystical_scroll.png)
![](/assets/img/summons/mystical_summon.png)
Runes
Early Runes
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
DEF% /DEF% /DEF%
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
Mid Runes
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_blade.png)
DEF% /CRI Dmg% /DEF%
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)
Late Runes
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_blade.png)
DEF% /CRI Dmg% /DEF%
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)