Summoners War - Monster - Collection - Light - Frankenstein
Stats as in Monster Collection!
Skills
![](/assets/img/skills/light_hammer_punch.png)
Hammer Punch
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]]
[[DEF * 1.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
![](/assets/img/skills/light_body_press.png)
Body Press
Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns)
Multiplier:
[[DEF * 1.25] + [MAX_HP * 0.15]]
[[DEF * 1.25] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_pound.png)
Pound
Attacks the enemy 4 times and deals damage proportionate to your Defense. 2 additional attacks are added if the enemy's MAX HP is lower than yours and if the target is suffering a harmful effect. (Reusable in 4 turns)
Multiplier:
[[DEF * 1.6]]
[[DEF * 1.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/guild_leader_skill_def1.png)
Leader Skill
The Defense of ally Monsters is increased by 21% in Guild Battles.
Awaken
Awaken Materials
15x Essence of Light (Mid)
10x Essence of Light (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
![](/assets/img/currencies/essence_of_light_mid.png)
![](/assets/img/currencies/essence_of_light_low.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
![](/assets/img/currencies/essence_of_magic_low.png)
Awaken Bonus
Increases Resistance by 25%
Increases Resistance by 25%
Awaken Name & Image
Driller
![](/assets/img/monsters/light_driller.png)
Devilmons
It require 13x
! However, do NOT use any Devilmons, use other Frankenstein!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/light_and_darkness_scroll.png)
![](/assets/img/summons/light_and_dark_summoning_piece.png)
![](/assets/img/buildings/temple_of_wishes.png)
Runes
Early Runes
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
DEF% /DEF% /DEF%
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
Mid Runes
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_blade.png)
DEF% /CRI Dmg% /DEF%
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_guard.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)
Late Runes
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_blade.png)
DEF% /CRI Dmg% /DEF%
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)