Summoners War - Monster - Collection - Fire - Martial Artist
Fire Martial Artist
Water Martial Artist
Wind Martial Artist
Light Martial Artist
Dark Martial Artist
Stats as in Monster Collection!
Skills

Turning Kick

Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Combo Attack

Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]]
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Martial Arts Specialist (Passive)
Gains immunity against Defense decreasing effects. Inflicts additional damage proportionate to your Defense if your Defense is higher than the opponent. [Automatic Effect]
Multiplier:
Awaken
Awaken Materials
15x Essence of Fire (Mid)
10x Essence of Fire (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus
Increases Resistance by 25%
Increases Resistance by 25%
Awaken Name & Image
Sin

Devilmons
It require 12x
! However, do NOT use any Devilmons, use other Martial Artist!

Acquiring





Runes
Early Runes



DEF% /DEF% /DEF%






Mid Runes


DEF% /CRI Dmg% /DEF%






Late Runes


DEF% /CRI Dmg% /DEF%





