Summoners War - Monster - Collection - Light - Griffon
Stats as in Monster Collection!
Skills
![](/assets/img/skills/light_snatch.png)
Snatch
Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]]
[[ATK * [[SPD + 90] / [55]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
![](/assets/img/skills/light_special_assault.png)
Special Assault
Inflicts damage proportional to the Enemy's MAX HP. Consumes 10% of your HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]]
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/light_guardian_angel_passive.png)
Guardian Angel (Passive)
Increases Resistance by 20% and decreases the inflicted damage from Dark monsters by 50%. [Automatic Effect]
Multiplier:
Awaken
Awaken Materials
15x Essence of Light (Mid)
10x Essence of Light (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)
![](/assets/img/currencies/essence_of_light_mid.png)
![](/assets/img/currencies/essence_of_light_low.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
![](/assets/img/currencies/essence_of_magic_low.png)
Awaken Bonus
![](/assets/img/skills/light_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Light attribute by 30%.
Awaken Name & Image
Shamann
![](/assets/img/monsters/light_shamann.png)
Devilmons
It require 7x
! However, do NOT use any Devilmons, use other Griffon!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/light_and_darkness_scroll.png)
![](/assets/img/summons/light_and_dark_summoning_piece.png)
![](/assets/img/buildings/temple_of_wishes.png)
Secondary Awaken
Secondary Awaken Skills
![](/assets/img/skills/light_snatch_2nd_awaken.png)
Snatch
Attacks the enemy with razor-sharp claws and recovers the HP of all allies by 30% of the inflicted damage. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] ÷ [45]]]
[[ATK * [[SPD + 90] ÷ [45]]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.3 Damage +15%
![](/assets/img/skills/light_special_assault.png)
Special Assault
Inflicts damage proportional to the Enemy's MAX HP. Consumes 10% of your HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.2] + [TARGET_MAX_HP * 0.23]]
[[ATK * 4.2] + [TARGET_MAX_HP * 0.23]]
Lv.2 Damage +10%
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/light_guardian_angel_passive_2nd_awaken.png)
Guardian Angel (Passive)
Increases resistance by 20%. Decreases the incoming damage from Dark Attribute by 50% and increases the damage you inflict on Dark Attribute by 100%. [Automatic Effect]
Secondary Awaken Devilmons
It require 4x
or use other Secondary Awaken Griffon!
![](/assets/img/monsters/devilmon.png)
Runes
Early Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Mid Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Late Runes
![](/assets/img/rune_set_vampire.png)
![](/assets/img/rune_set_revenge.png)
SPD /HP% /HP%
![](/assets/img/rune_set_vampire.png)
![](/assets/img/rune_set_vampire.png)
![](/assets/img/rune_set_vampire.png)
![](/assets/img/rune_set_vampire.png)
![](/assets/img/rune_set_revenge.png)
![](/assets/img/rune_set_revenge.png)