Summoners War - Monster - Collection - Light - Magical Archer
Fire Magical Archer
Water Magical Archer
Wind Magical Archer
Light Magical Archer
Dark Magical Archer
Stats as in Monster Collection!
Skills
![](/assets/img/skills/light_magic_arrow.png)
Magic Arrow
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/light_light_arrow.png)
Light Arrow
Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK] * [[SPD + 100] / [40]]]
[[ATK] * [[SPD + 100] / [40]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/light_critical_arrow.png)
Critical Arrow
![](/assets/img/debuffs/debuff_stun.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy with powerful magic arrow to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.5]]
[[ATK * 7.5]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +20%
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +20%
Lv.7 Cooltime Turn -1
![](/assets/img/skills/light_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Light attribute by 35%.
Awaken
Awaken Materials
20x Essence of Light (Mid)
5x Essence of Light (Low)
15x Essence of Magic (Mid)
5x Essence of Magic (Low)
![](/assets/img/currencies/essence_of_light_mid.png)
![](/assets/img/currencies/essence_of_light_low.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
![](/assets/img/currencies/essence_of_magic_low.png)
Awaken Bonus
Increases Critical Rate by 15%
Increases Critical Rate by 15%
Awaken Name & Image
Chris
![](/assets/img/monsters/light_chris.png)
Devilmons
It require 16x
or use other Magical Archer!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/light_and_darkness_scroll.png)
![](/assets/img/summons/light_and_dark_summoning_piece.png)
![](/assets/img/buildings/temple_of_wishes.png)
Runes
Early Runes
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_blade.png)
SPD /ATK% /ATK%
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)
Mid Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_blade.png)
SPD /CRI Dmg% /ATK%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)
Late Runes
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_blade.png)
SPD /CRI Dmg% /ATK%
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)