Summoners War - Monster - Collection - Water - Magical Archer
Fire Magical Archer
Water Magical Archer
Wind Magical Archer
Light Magical Archer
Dark Magical Archer
Stats as in Monster Collection!
Skills
![](/assets/img/skills/water_magic_arrow.png)
Magic Arrow
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/water_wedge_arrow.png)
Wedge Arrow
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_arrow_of_water.png)
Arrow of Water
![](/assets/img/debuffs/debuff_stun.png)
Attacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 2.0]]
[[ATK * 2.0] + [DEF * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1
Awaken
Awaken Materials
20x Essence of Water (Mid)
5x Essence of Water (Low)
15x Essence of Magic (Mid)
5x Essence of Magic (Low)
![](/assets/img/currencies/essence_of_water_mid.png)
![](/assets/img/currencies/essence_of_water_low.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
![](/assets/img/currencies/essence_of_magic_low.png)
Awaken Bonus
![](/assets/img/skills/water_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 35%.
Awaken Name & Image
Sharron
![](/assets/img/monsters/water_sharron.png)
Devilmons
It require 15x
! However, do NOT use any Devilmons, use other Magical Archer!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/unknown_scroll.png)
![](/assets/img/summons/social_summon.png)
![](/assets/img/summons/water_scroll.png)
![](/assets/img/summons/mystical_scroll.png)
![](/assets/img/summons/mystical_summon.png)
![](/assets/img/secret_dungeon_water.png)
Runes
Early Runes
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_blade.png)
ATK% /ATK% /ATK%
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_fatal.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)
Mid Runes
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_blade.png)
ATK% /CRI Dmg% /ATK%
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_violent.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)
Late Runes
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_blade.png)
ATK% /CRI Dmg% /ATK%
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_rage.png)
![](/assets/img/rune_set_blade.png)
![](/assets/img/rune_set_blade.png)