Summoners War - Monster - Collection - Water - Death Knight
Stats as in Monster Collection!
Skills

Deadly Blow

Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]]
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Check and Destroy


Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP. (Reusable in 2 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.14]]
[[ATK * 1.0] + [MAX_HP * 0.14]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%

Decline


Protects all allies from death for 1 turn. Removes all harmful effects and gains immunity for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill
Increases the Defense of ally monsters by 25%.
Awaken
Awaken Materials
10x Essence of Water (High)
20x Essence of Water (Mid)
5x Essence of Magic (High)
15x Essence of Magic (Mid)




Awaken Bonus
Increases Accuracy by 25%.
Increases Accuracy by 25%.
Awaken Name & Image
Fedora

Devilmons
It require 11x
or use other Death Knight!

Acquiring






Runes
Early Runes



HP% /HP% /HP%






Mid Runes


HP% /HP% /HP%






Late Runes


HP% /HP% /HP%





