Summoners War - Monster - Collection - Water - Warbear
Stats as in Monster Collection!
Skills
![](/assets/img/skills/water_thrash.png)
Thrash
Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
![](/assets/img/skills/water_crouch.png)
Crouch
![](/assets/img/buffs/buff_increase_def.png)
Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
![](/assets/img/skills/leader_skill_hp1.png)
Leader Skill
Increase the HP of ally monsters by 15%.
Awaken
Awaken Materials
5x Essence of Water (Mid)
15x Essence of Water (Low)
5x Essence of Magic (Mid)
10x Essence of Magic (Low)
![](/assets/img/currencies/essence_of_water_mid.png)
![](/assets/img/currencies/essence_of_water_low.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
![](/assets/img/currencies/essence_of_magic_low.png)
Awaken Bonus
![](/assets/img/skills/water_spirit's_will_passive.png)
Spirit's Will (Passive)
Revives with 30% HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 9 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Awaken Name & Image
Dagora
![](/assets/img/monsters/water_dagora.png)
Devilmons
It require 13x
! However, do NOT use any Devilmons, use other Warbear!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/unknown_scroll.png)
![](/assets/img/summons/social_summon.png)
![](/assets/img/summons/mystical_scroll.png)
![](/assets/img/summons/water_scroll.png)
![](/assets/img/summons/mystical_summon.png)
![](/assets/img/battle_maps/mt._white_ragon.png)
![](/assets/img/buildings/temple_of_wishes.png)
Secondary Awaken
Secondary Awaken Skills
![](/assets/img/skills/water_thrash.png)
Thrash
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.3 Damage +15%
![](/assets/img/skills/water_crouch_2nd_awaken.png)
Crouch
![](/assets/img/buffs/buff_increase_def.png)
Recovers your HP by 35% and increases Defense for 2 turns. Your MAX HP increases by 20% whenever you use [Crouch], and this effect accumulates up to 5 times. (Reusable in 3 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +15%
Lv.3 Recovery +15%
![](/assets/img/skills/water_spirit's_will_passive_2nd_awaken.png)
Spirit's Will (Passive)
Counterattacks with a 50% chance when you receive damage, and revives with half of HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 6 turns)
Secondary Awaken Devilmons
It require 4x
or use other Secondary Awaken Warbear!
![](/assets/img/monsters/devilmon.png)