Summoners War - Monster - Collection - Wind - Warbear
Stats as in Monster Collection!
Skills
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Thrash
Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
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Crouch
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Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Awaken
Awaken Materials
5x Essence of Wind (Mid)
15x Essence of Wind (Low)
5x Essence of Magic (Mid)
10x Essence of Magic (Low)
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Awaken Bonus
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Clean Shot
Attacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Awaken Name & Image
Ramagos
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Devilmons
It require 12x
! However, do NOT use any Devilmons, use other Warbear!
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Acquiring
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Secondary Awaken
Secondary Awaken Skills
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Thrash
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.3 Damage +15%
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Crouch
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Recovers your HP by 35% and increases Defense for 2 turns. (Reusable in 3 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +15%
Lv.3 Recovery +15%
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Clean Shot
Attacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies. (Reusable in 4 turns)
Secondary Awaken Devilmons
It require 4x
or use other Secondary Awaken Warbear!
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