Summoners War - Monster - Collection - Dark - Sylph

Lv.30 Sylph

Attack
HP
ATK
DEF
SPD
5700
327
273
104
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.35 Aschubel

Attack
HP
ATK
DEF
SPD
8235
541
363
105
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Stats as in Monster Collection!

Skills

Spirit Throw

Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

Turbulence

Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%

Nightfall

Surrounds all enemies with night and puts them to sleep for 2 turns and prevents them from receiving beneficial effects for 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters by 19%.

Awaken

Awaken Materials
10x Essence of Darkness (High)
20x Essence of Darkness (Mid)
5x Essence of Magic (High)
15x Essence of Magic (Mid)
Awaken Bonus

Turbulence (Strengthened)

Causes turbulence to set the enemy's Attack Bar to 0 and increase your Attack Bar by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Awaken Name & Image
Aschubel

Devilmons

It require 8x or use other Sylph!

Acquiring

Light & Darkness Scroll
Light & Dark Summoning Piece
Temple of Wishes