Summoners War - Monster - Collection - Light - Sylph
Stats as in Monster Collection!
Skills
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Spirit Throw
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Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
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Cyclone
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Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
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Double Cyclone
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Attacks all enemies with a cyclone 4 times. Each attack has a 20% chance to stun the enemy and absorbs the Attack Bar by 20%. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.1]]
[[ATK * 1.1]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
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Leader Skill
Increases the Attack Speed of ally monsters in the Dungeon by 24%.
Awaken
Awaken Materials
10x Essence of Light (High)
20x Essence of Light (Mid)
5x Essence of Magic (High)
15x Essence of Magic (Mid)
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Awaken Bonus
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Cyclone (Strengthened)
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Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. The damage is proportionate to the enemy's MAX HP (Reusable in 4 turns)
Multiplier:
[[ATK * ?] * [TARGET_MAX_HP * ?]
[[ATK * ?] * [TARGET_MAX_HP * ?]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Awaken Name & Image
Eredas
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Devilmons
It require 12x
or use other Sylph!
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Acquiring
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