Summoners War - Monster - Collection - Wind - Sylph
Stats as in Monster Collection!
Skills

Spirit Throw

Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%

Cyclone

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Airbender
Creates a hurricane around the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. The inflicted damage will be increased by 30% if the enemy had no beneficial effects. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.4]]
[[ATK * 8.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 24%.
Awaken
Awaken Materials
10x Essence of Wind (High)
20x Essence of Wind (Mid)
5x Essence of Magic (High)
15x Essence of Magic (Mid)




Awaken Bonus

Cyclone (Strengthened)

Attacks all enemies 3 times with a cyclone. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. The damage increases according to the Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [[SPD + 30] / 150]]
[[ATK * 1.0] + [[SPD + 30] / 150]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Awaken Name & Image
Shimitae

Devilmons
It require 9x
or use other Sylph!

Acquiring





