Summoners War - Monster - Collection - Light - Horus

Lv.35 Horus

Defense
HP
ATK
DEF
SPD
7260
444
525
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.40 Wedjat

Defense
HP
ATK
DEF
SPD
10710
637
790
102
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
40
0

Stats as in Monster Collection!

Skills

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Defensive Stance

Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Duty of the Monarch (Passive)

Increases the other allies' Attack Bar by 10% whenever your turn ends. If the allies have beneficial effects, additionally increases the Attack Bar based on the number of beneficial effects, up to 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Attack Speed of ally monsters in the Arena by 24%.

Awaken

Awaken Materials
12x Essence of Light (High)
15x Essence of Light (Mid)
7x Essence of Magic (High)
15x Essence of Magic (Mid)
Awaken Bonus
Increases Resistance by 25%.
Awaken Name & Image
Wedjat

Devilmons

It require 8x or use other Horus!

Acquiring

Light & Darkness Scroll
Light & Dark Summoning Piece
Temple of Wishes

Runes

Early Runes

Swift,Energy
SPD /HP% /DEF%
SPD HP% DEF%

Mid Runes

Violent,Energy
SPD /HP% /DEF%
SPD HP% DEF%

Late Runes

Violent,Nemesis
SPD /HP% /DEF%
SPD HP% DEF%