Summoners War - Monster - Collection - Water - Horus
Stats as in Monster Collection!
Skills

Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Desert Wind

Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]]
[[ATK * 1.0] * [SPD + 50] / [50]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Shout of Fury



Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Awaken
Awaken Materials
12x Essence of Water (High)
15x Essence of Water (Mid)
7x Essence of Magic (High)
15x Essence of Magic (Mid)




Awaken Bonus

Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%.
Awaken Name & Image
Qebehsenuef

Devilmons
It require 13x
or use other Horus!

Acquiring






Runes
Early Runes


SPD /HP% /HP%






Mid Runes


SPD /HP% /HP%






Late Runes


SPD /HP% /HP%





