Summoners War - Monster - Collection - Water - Horus
Stats as in Monster Collection!
Skills
![](/assets/img/skills/water_overpower.png)
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
![](/assets/img/skills/water_desert_wind.png)
Desert Wind
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]]
[[ATK * 1.0] * [SPD + 50] / [50]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/water_shout_of_fury.png)
Shout of Fury
![](/assets/img/buffs/buff_increase_atk.png)
![](/assets/img/buffs/buff_increase_cri_rate.png)
![](/assets/img/buffs/buff_invincible.png)
Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Awaken
Awaken Materials
12x Essence of Water (High)
15x Essence of Water (Mid)
7x Essence of Magic (High)
15x Essence of Magic (Mid)
![](/assets/img/currencies/essence_of_water_high.png)
![](/assets/img/currencies/essence_of_water_mid.png)
![](/assets/img/currencies/essence_of_magic_high.png)
![](/assets/img/currencies/essence_of_magic_mid.png)
Awaken Bonus
![](/assets/img/skills/arena_leader_skill_res2.png)
Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%.
Awaken Name & Image
Qebehsenuef
![](/assets/img/monsters/water_qebehsenuef.png)
Devilmons
It require 13x
or use other Horus!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/summons/water_scroll.png)
![](/assets/img/summons/mystical_scroll.png)
![](/assets/img/summons/mystical_summon.png)
![](/assets/img/summons/legendary_scroll.png)
![](/assets/img/summons/legendary_summoning_piece.png)
![](/assets/img/buildings/fusion_hexagram.png)
Runes
Early Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
SPD /HP% /HP%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_energy.png)
![](/assets/img/rune_set_energy.png)
Mid Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_focus.png)
SPD /HP% /HP%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_focus.png)
![](/assets/img/rune_set_focus.png)
Late Runes
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_will.png)
SPD /HP% /HP%
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_swift.png)
![](/assets/img/rune_set_will.png)
![](/assets/img/rune_set_will.png)