Summoners War - Monster - Elemental - Wind
Base Grade:
Role:
Buffs:
Debuffs:
Leader Skill:
Monster | Grade | Role | HP | ATK | DEF | SPD | Skills |
AmazonWind |
3 | Attack | 3600 | 253 | 161 | 101 |
Accurate ShotAttacks accurately with a 30% increased chance of landing a Critical Hit.
Multiplier:
[[ATK * 2.9] + [TARGET_MAX_HP * 0.05]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Piercing ArrowShoots piercing arrows and inflicts damage proportionate to the enemy's MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.08]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Wind ShotAttacks random enemies with arrows of high velocity to inflict damage that increases according to the Attack Speed. Each arrow has a 50% chance to Silence the
target for 1 turn. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 5 turns)
Multiplier:
[[ATK] * [[[23 * SPD] + 25] / [23]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
AnubisWind |
4 | Attack | 4635 | 351 | 321 | 100 |
Pierce SoulAttacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Brand of HellAttacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Underworld King's Return (Passive)Revives with 30% HP at the last dying breath and fills up the Attack Bar to the fullest amount. The Attack Power also increases by 100% each whenever revived. (Accumulates up to 3 times) [Automatic Effect] (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 Leader SkillThe Accuracy of ally Monsters is increased by 40% in Guild Battles.
|
ArchangelWind |
5 | Support | 6300 | 533 | 500 | 94 |
Heavenly SwordAttacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Archangel's BlessingRecovers an ally's HP by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Archangel's MercyRevives the target dead ally and fills up it's HP to the maximum amount and also revives other dead allies with 30% of their HP. Consumes your HP by half and consumes your HP additionally by 15% per revived ally. (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters with Wind attribute by 50%.
|
Art MasterWind |
5 | Attack | 7260 | 581 | 387 | 101 |
Mark of Brush TipAttacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Moon Drawn by CloudsAttacks all enemies to remove all beneficial effects granted on them and to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Serious MatterAttacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. Increases the skill cooldown time by 1 turn if the target's Attack Bar is 0. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters with Wind attribute by 50%.
|
AssassinWind |
4 | Attack | 4725 | 362 | 303 | 101 |
Expose WeaknessAttacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.91]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Capture OpportunityIncreases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Shadow AssaultAssaults an enemy and disturbs its recovery for 2 turns. Assaults another enemy with 30% increased damage if this attack kills the first target. (Reusable in 6 turns)
Multiplier:
[[ATK * 7.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 |
Barbaric KingWind |
4 | Attack | 5085 | 327 | 315 | 102 |
PenaltyAttacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Wrathful AttackAttacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. The target with the Branding Effect will receive 25% increased damage.
Multiplier:
[[ATK * 6.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 ResentmentBecomes possessed with unstoppable rage and attacks all enemies. Increases the Attack Power and Attack Speed of all allies for 2 turns. When this attack is on cooldown, your Attack Speed will increase and you'll recover 10% HP every turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillThe Attack Power of ally Monsters is increased by 33% in Guild Battles.
|
Battle MammothWind |
3 | Defense | 3270 | 183 | 253 | 98 |
Battle ChargeCharges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Battle StompStomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Echo of EarthIncreases the attack gauge of all allies by 40% and removes all harmful effects. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
|
Battle ScorpionWind |
2 | Defense | 1905 | 124 | 158 | 103 |
Claw AttackAttacks the enemy 2 times with claws and inflicts continuous damage for 1 turns with a 50% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +10% |
BearmanWind |
3 | Attack | 3795 | 205 | 196 | 100 |
UppercutStrikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Cry of BattlefieldIncreases the Attack Power of all allies for 2 turns and removes 2 harmful effects. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Leader SkillIncreases the Defense of ally monsters with Wind attribute by 30%.
|
Beast HunterWind |
3 | Attack | 3270 | 240 | 196 | 99 |
Aim BodyAttacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Aim HeadAttacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Destruction WedgeAttacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens the Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 |
Beast MonkWind |
5 | HP | 8235 | 460 | 444 | 95 |
Crushing BlowStrikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% MeditateRemoves harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Trick of WindAttacks all enemies with a spell that summons the power of wind. This attack has a 75% chance to decrease the target's Defense for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.3]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters in the Dungeons by 55%.
|
Beast RiderWind |
5 | Attack | 7500 | 517 | 436 | 107 |
Spear of ProtectorAttacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.
Multiplier:
[[ATK * 2.0] * [SPD + 1]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Critical LinkThe faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack changes all beneficial effects granted on the target to Continuous Damage for 1 turn, and the rider's attack inflicts damage that increases by 15% for each harmful effect granted on the target. (Reusable in 5 turns).
Multiplier:
[[ATK] * [[SPD] + [120]] / 100] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Cooltime Turn -1 Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Gigantic RoarThe rider increases the Attack Speed of all allies for 2 turns, and the beast attacks all enemies. Weakens the enemy's Defense for 2 turns if the enemy's Defense is lower than your Attack Power, and decreases the enemy's Attack Bar by 75% if the enemy's Attack Speed is slower than yours. (Reusable in 6 turns).
Multiplier:
[[ATK * 4.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Rider (Passive)Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]
|
Blade DancerWind |
4 | Attack | 4995 | 356 | 291 | 104 |
Reverse TurnAttacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Blade Dance of NightAttacks the enemy 3 times to decrease the Attack Bar by 20% each, and deals damage that ignores Defense when the target's Attack Bar is 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Lv.5 Cooltime Turn -1 Accelerando (Passive)Your Attack Power increases in proportion to the Attack Speed. Increases the Attack Speed for 1 turn after attacking the enemy every turn. [Automatic Effect]
Multiplier:
[[SPD * 5]] |
Boomerang WarriorWind |
4 | Attack | 4635 | 368 | 303 | 100 |
Returning BoomerangAttacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Spirit FocusRemoves all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Vacuum BoomerangAttacks the enemy to stun the target for 1 turn and increases the harmful effect granted on the enemy by 1 turn. Chakram Dancer's attack will increase the enemy's harmful effect duration by 1 turn each with a 50% chance when they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Bounty HunterWind |
3 | Attack | 2880 | 236 | 227 | 94 |
Bull's EyeShoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Arrow of PurificationAttacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Trigger HappyUnleashes a relentless attack with arrows on random enemies (4 hits total) and increases the ally's Attack Bar by 25% after the attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillThe Accuracy of ally Monsters is increased by 26% in Guild Battles.
|
Brownie MagicianWind |
4 | Attack | 4905 | 321 | 333 | 105 |
Run RunBounces towards the enemy to attack and gets another turn with a 30% chance.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Fever TimeIncreases the Attack Power and critical rate of all allies for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Unexpected ExposureAttacks all enemies and removes beneficial effects of the enemies. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Cannon GirlWind |
5 | Attack | 7020 | 509 | 476 | 102 |
Fire!Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Focused 5 ShotsAttacks the enemy 5 times. Each attack has a 50% chance to remove 1 beneficial effect and inflict Continuous Damage for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Coy Revenge (Passive)Increases the damage to be dealt to an enemy on the next turn by 15% each time an ally is attacked. This effect accumulates up to 5 times and resets after you attack on your turn. [Automatic Effect]
Multiplier:
|
Chakram DancerWind |
4 | Attack | 4635 | 368 | 303 | 102 |
Crescent Moon SlashAttacks the enemy 2 times and deals more damage when the enemy's HP is low. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.
Multiplier:
[[ATK * 1.0] * [TARGET_CUR_HP_RATE * -1.5 + 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Double StrikeAttacks the enemy 2 times to decrease the Defense with the first attack and decreases the Attack Power afterwards with a 50% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 Massacre DanceAttacks the enemy 2 times to inflict damage that ignores all damage reduction effects and increases the damage by 10% each according to the number of beneficial and harmful effects granted on the target. Boomerang Warrior's attacks will also ignore all of the target's beneficial effects when they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Charger SharkWind |
3 | HP | 3405 | 223 | 205 | 104 |
Lunging WavePerforms a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% DriveAttacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% SpiritismCalls upon the power of the sea to increase the Attack Power and Attack Speed for 3 turns. You instantly gain another turn after using this ability. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
ChimeraWind |
5 | Attack | 8475 | 460 | 428 | 94 |
TramplePins down the enemy and inflicts Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% SquallThe faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 70] / [30]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lightning StrikeAttacks all enemies to inflict damage proportionate to your Attack Speed. Weakens their Attack Power for 2 turns and stuns them for 1 turn with a 75% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 185] / [70]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters with Wind attribute by 50%.
|
CHUN LIWind |
4 | Attack | 4995 | 356 | 291 | 104 |
KikokenShoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% HyakuretsukyakuAttacks the enemy 3 times with a lightning kick to decrease the Attack Bar by 20% each, and deals damage that ignores Defense when the target's Attack Bar is 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Lv.5 Cooltime Turn -1 Rankyaku (Passive)Your Attack Power increases in proportion to the Attack Speed. Increases the Attack Speed for 1 turn after attacking the enemy every turn. [Automatic Effect]
Multiplier:
[[SPD * 5]] |
Cow GirlWind |
3 | Attack | 2940 | 249 | 209 | 101 |
Cross FireShoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.34]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Silver-Plated BulletAttacks the enemy 2 times with holy bullets. Each attack has a 60% chance to remove one beneficial effect and disturb the HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Cooltime Turn -1 Whirlwind ShotRides a typhoon to attack all enemies. Critical Hits will decrease the target's Attack Bar by 15%. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.65]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillThe Attack Power of ally Monsters is increased by 21% in Guild Battles.
|
Death KnightWind |
4 | HP | 5970 | 285 | 297 | 100 |
Deadly BlowDisturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Deadly WaveInflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 3 turns)
Multiplier:
[[MAX_HP * 0.25]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% SupplyRevives a dead ally and evens out the HP ratio of all allies. In addition, recovers the HP of all allies by 15% for 1 turn. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters by 30%.
|
DemonWind |
5 | HP | 7635 | 492 | 452 | 103 |
Sword of DestructionDecreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Devil's BargainAbsorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards. (Reusable in 5 turns).
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Damage +10% Lv.7 Cooltime Turn -1 Soul Stealer (Passive)No one can be revived while you are on the battlefield. In addition, the damage you inflict on enemies will be increased by 20% each when an enemy or ally dies. (Accumulates up to 5 times) [Automatic Effect]
Multiplier:
Leader SkillIncreases the HP of ally monsters in the Arena by 44%.
|
Desert QueenWind |
5 | Support | 7380 | 476 | 484 | 98 |
Touch of SeductionAttacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +20% Sweet DreamsAttacks an enemy. This attack has a 75% chance to remove all beneficial effect and put the target to sleep for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn -1 Delayed PromiseResets the Attack Bar of the enemy target and decreases the Attack Bar of the other enemies by 30% each. Also puts all enemies to sleep for 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters by 41%.
|
DHALSIMWind |
4 | Attack | 4545 | 368 | 309 | 100 |
Yoga PunchStretches your arm to attack the enemy and Stuns the target with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Yoga FireSpits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 50% chance and inflicts continuous damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Yoga SunburstAttacks all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 |
Dice MagicianWind |
4 | Support | 4995 | 333 | 315 | 101 |
Roll DiceRolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Unlucky 7Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 To Live or to Die (Passive)Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]
Multiplier:
|
DragonWind |
5 | Support | 7260 | 484 | 484 | 97 |
Thunder BoltShoots a Lightning arrow at the enemy.
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Thunder BreakAttacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.75]] + [[TARGET_MAX_HP * 0.15]],[[ATK * 0.75]] + [[TARGET_MAX_HP * 0.03]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +20% Illusion of TimeRemoves all harmful effects of all allies and all ally skills will become instantly available. [Illusion of Time] will not be affected by cooldown reducing or increasing skills. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters by 24%.
|
Dragon KnightWind |
5 | Support | 7875 | 500 | 428 | 99 |
Dragon's MightInflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]] Lv.2 Damage + 5%
Lv.3 Damage + 5% Lv.4 Damage + 10% Lv.5 Damage + 10% TorrentThe damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [CUR_HP * -2.0 + 7.5]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Cooltime turn -1 Lv.5 Damage + 10% Lv.6 Cooltime turn -1 Eye of the Storm (Passive)The attack speed of all enemies and allies is limited to your attack speed. This effect does not affect enemies with the same skill or Boss Monsters. Decreases the enemy's Attack Bar by 15% with an attack. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Defense of ally monsters with Wind attribute by 50%.
|
DruidWind |
5 | Defense | 7020 | 444 | 541 | 98 |
Touch of PunishmentAttacks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Wild BlowAttacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +15% Lv.6 Cooltime Turn -1 Forest of LivingRevives a dead ally target with 30% HP. If the ally is alive, casts Soul Protection for 3 turns. In addition, when used in Druid Form, increases the Defense of all allies for 3 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 30% chance. (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
Drunken MasterWind |
3 | Attack | 2880 | 253 | 209 | 98 |
Rolling PunchThrows a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% One More DrinkRecovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooldown Turn -1 Phoenix KickAttacks the enemy 3 times and decreases the Defense for 2 turns with a 75% chance and recovers the HP of all allies for 2 turns by 15% each. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillThe Accuracy of ally Monsters is increased by 26% in Guild Battles.
|
DryadWind |
4 | Support | 5340 | 309 | 315 | 103 |
Flower GrowingAttacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Earth FriendsAttacks all enemies to decrease their Attack Speed for 2 turns with a 50% chance and their Attack Bar by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Thorn Tree (Passive)Inflicts Continuous Damage on the target for 2 turns with every attack. If you attack an enemy who already has Continuous Damage, additionally inflicts Continuous Damage for 2 turns. [Automatic Effect]
Multiplier:
|
ElementalWind |
2 | Attack | 1635 | 197 | 103 | 106 |
Lightning ClawAttacks the enemy with sharp, ligthning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +20% Solid BladesIncrease your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
|
Elven RangerWind |
3 | Attack | 3210 | 236 | 205 | 100 |
StrafeRapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Arrow StormAttacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Evasive Maneuver (Passive)When being attacked, the damage you receive will be decreased by half and your Attack Power and Attack Speed will be increased for 1 turn. This effect will only activate once per turn. [Automatic Effect]
Multiplier:
|
Epikion PriestWind |
3 | Support | 3795 | 209 | 192 | 95 |
Absorb ManaAttacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% Block FlowExtends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Soul RevivalRevives a dead ally and balances the target's HP ration to half of your HP ratio and recovers the target's HP by 15% each turn for 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
FairyWind |
2 | Support | 2040 | 145 | 127 | 103 |
GustAttacks the enemy 3 times with a whirling gust of wind. Stuns the enemy for 1 turn with 20% chance.
Multiplier:
[[ATK * 1.2]] Lv.2 Harmful effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful effect Rate +25% PurifyRemoves all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Recovery +10% Lv.6 Cooltime Turn -1 |
Fairy KingWind |
5 | Support | 7260 | 484 | 484 | 97 |
SerenityAttacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% VentilateInstantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Seal MagicAttacks the enemy with an irresistible attack to put the target's skill on MAX cooldown and sets the Attack Bar of all enemies to 0. (Reusable in 6 turns)
Multiplier:
[[ATK 7.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Damage +15% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters in the Arena by 55%.
|
Forest KeeperWind |
1 | Defense | 1110 | 72 | 94 | 88 |
Splinter AttackHurls sharp pieces of lumber and stuns the enemy with a 15% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% |
FrankensteinWind |
3 | Defense | 3405 | 192 | 236 | 97 |
Hammer PunchAttacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% TauntUnleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 Strange Reversible Reaction (Passive)Your Defense is increased by 25% for every beneficial effect on you and your Attack Speed is increased by 25 for every harmful effect you suffer. [Automatic Effect]
Multiplier:
Leader SkillThe HP of ally Monsters is increased by 21% in Guild Battles.
|
GargoyleWind |
4 | Defense | 4815 | 273 | 386 | 92 |
Stone ClawsAttacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Earth StrikeInflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns).
Multiplier:
[[DEF * 3.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Statue of Pain (Passive)When you are turned into a statue, inflicts damage that's proportionate to your Defense to the target that attacks you. Also decreases your skill cooldown time when you get attacked. [Automatic Effect]
Multiplier:
|
GarudaWind |
2 | Support | 1995 | 118 | 158 | 90 |
OnslaughtAttacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage 5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Lightning BallStuns the enemy with Lightning Ball. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 |
GhostWind |
1 | Support | 1350 | 96 | 54 | 101 |
BullyClings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 1 turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +15% |
Giant WarriorWind |
4 | Defense | 5430 | 291 | 327 | 95 |
Iron ThrowAttacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +15% Atlas StoneThrows the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 1.0] / [TARGET_ALIVE]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Weight of SurvivalYou can't counterattack or attack together with other allies while the weapon is not in your hand, but your Defense will be increased by 50%. Also decreases the cooldown time when you're attacked. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Defense of ally monsters by 22%.
|
GolemWind |
3 | Defense | 4185 | 148 | 227 | 91 |
ImpactUnleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Iron DefenseIncreases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Leader SkillIncreases the HP of ally monsters with Wind attribute by 30%.
|
GriffonWind |
3 | Support | 3735 | 153 | 253 | 110 |
SnatchAttacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Body SlamAttacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 TailwindIncreases the Attack Bar of all allies by 30%, and also increases their Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
Grim ReaperWind |
3 | Attack | 3660 | 275 | 135 | 90 |
Grim ScytheReaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Deadly SwingInflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Death PenaltyPredicts the enemy's death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies. (Reusable in 4 turns)
Multiplier:
[[ATK * [[-1.6 * TARGET_CUR_HP] + 4.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
HargWind |
4 | Support | 5340 | 279 | 345 | 104 |
BreezeAttacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Wood VineAttacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn -1 Deer's SongRemoves all harmful effects on all allies and grants immunity on the allies with no harmful effects to be removed for 2 turns. Afterwards, create a shield that's proportionate to your Defense on all allies for 3 turns. (Reusable in 5 turns)
Multiplier:
[[DEF * 2.5]] Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters by 20%.
|
Harp MagicianWind |
4 | Support | 5340 | 297 | 327 | 97 |
Tempting DreamAttacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Healing MusicRemoves harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Salvation Song (Passive)Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect] (Reusable in 10 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 |
HarpuWind |
2 | Support | 1950 | 155 | 124 | 107 |
Blackout KickPerforms a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% ShriekUnleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
|
HarpyWind |
3 | Attack | 3345 | 253 | 179 | 104 |
Rat HuntAttacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7] - [20]] Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful effect Rate +20% Crow HuntHurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooldown Turn -1 Boar HuntAttacks an enemy's weak point, decreasing the enemy Defense for 2 turns and stunning them for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Hell LadyWind |
5 | Attack | 7635 | 492 | 452 | 103 |
WoundAttack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% ShatterAttacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 CaptureAttacks an enemy target 5 times to steal 1 beneficial effect with each attack and Stuns the enemy for 1 turn with 30% chance. The chance of the enemy being stunned increase as the enemy's HP decreases after the attack. The stun is guaranteed if the enemy has 50% or less HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters in the Arena by 33%.
|
HellhoundWind |
2 | Attack | 1950 | 182 | 97 | 112 |
BiteBites your enemy and recovers 30% of the inflicted damage.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +15% Double AttackBites your enemy continuously to inflict great damage. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
High ElementalWind |
3 | Attack | 2100 | 332 | 183 | 104 |
Cross AttackHits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Soul SplitPierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Leader SkillIncreases the Critical Rate of ally monsters with Wind attribute by 23%.
|
Homunculus (Attack)Wind |
5 | Attack | 6540 | 565 | 452 | 100 |
Magic RayAttacks the enemy with the power of condensed magic.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Magic BulletThrows a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 5.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Magic Power BurstAttacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy. (Reusable in 5 turns).
Multiplier:
[[ATK * ?] + [? * ?]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Horned FrogWind |
1 | HP | 1470 | 76 | 66 | 100 |
Jump AttackLeaps up to the sky to attack and decreases the enemy's Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.4] + [30]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% |
HorusWind |
4 | Support | 4995 | 333 | 315 | 101 |
OverpowerDeals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Desert WindAttacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Marching ShoutIncreases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally's Attack Bar. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
HowlWind |
2 | Support | 1995 | 124 | 152 | 98 |
Attack!Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Dispel!Removes all of the harmful effects on you and the target ally and recovers 20% of your HP. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 |
IfritWind |
5 | Attack | 6660 | 557 | 452 | 99 |
Mega SmashAttacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.0]] * [[SPD + 210] / [70]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Super CrushAttacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.2]] + [[MAX_HP * 0.16]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Cooltime Turn -1 Mach CrushAttacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] * [[TARGET_NO_DEBUFF * 0.3] + 1] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters by 24%.
|
ImpWind |
2 | Attack | 1410 | 182 | 133 | 115 |
Lightning SpearAttacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.7] - [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +15% Heart PierceUnleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.2] + [50]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooldown Turn -1 |
Imp ChampionWind |
3 | Defense | 3210 | 218 | 223 | 101 |
Spear ChargeCharge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Defensive FormationTakes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Storm Warrior (Passive)Embraces the power of thunder, granting all attacks a 50% chance to stun the target. Stuns the target with a 100% chance if you get a Critical Hit. [Automatic Effect]
Multiplier:
|
InfernoWind |
3 | Attack | 2355 | 301 | 196 | 97 |
Thunder SmashAttacks an enemy with a strong smashing blow. On critical Hit, this attack will increase your Attack Bar by 30%.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Hell LightningAttacks all enemies and reduces their Attack Power for 2 turns with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Hell BlowAttacks an enemy with overwhelming hatred and reduces the enemy's Attack Bar to 0. This attack always lands as a Crushing Hit regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
InugamiWind |
3 | Defense | 3270 | 183 | 253 | 107 |
ScratchAttacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% SeizeAttacks the enemy and removes all beneficial effects on the target. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters with Wind attribute by 23%.
|
Jack-o'-lanternWind |
4 | Support | 4995 | 327 | 321 | 100 |
TricksterAttacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Song of the Night WindIncreases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
The Shadow of the Moon (Passive)Creates a shield that's equivalent to 10% of your MAX HP for 1 turn on all allies when you're attacked. This effect only activates once a turn. [Automatic Effect]
Multiplier:
Lv.2 Shield +10%
Lv.3 Shield +10% |
JokerWind |
4 | Attack | 4725 | 440 | 226 | 102 |
Flying CardsThrows a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Surprise BoxSummons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters in the Dungeons by 33%.
|
Kobold BomberWind |
4 | Attack | 4905 | 362 | 291 | 98 |
FirecrackerAttacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Time BombInstalls a bomb that goes off after 2 turns on all enemies and increases the attack gauge by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters with Wind attribute by 50%.
|
Kung Fu GirlWind |
4 | Attack | 4635 | 339 | 333 | 101 |
Energy BallAttacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick is activated again with a 30% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Shadowless KickAttacks the enemy 2 times with swift kicks to remove 1 beneficial effect each time. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters in the Arena by 40%.
|
LichWind |
4 | HP | 5340 | 345 | 279 | 95 |
Soul SummoningSummons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Deadly TouchRandomly attacks the enemies several times and weakens the enemy's defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the stun effect for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 Wall of the Dead (Passive)Creates a shield every turn to absorb incoming damage proportionate to your level. Decreases the attacker's Attack Speed for 1 turn if you're attacked when you have the shield. [Automatic Effect]
Multiplier:
[[100 * LVL]] |
Lightning EmperorWind |
5 | Attack | 6900 | 484 | 509 | 101 |
Lightning StrikeAttacks the enemy and steals one beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Lv.9 Harmful Effect Rate +15% Gain Knowledge (Passive)Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Gains 3 Knowledge when an enemy or an ally get defeated. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier:
Legacy of Knowledge (Passive)Attacks the enemy while ignoring the enemy's Defense by 15% for every Knowledge you have whenever you attack. If you have 5 Knowledge, uses all of your Knowledge to attack while ignoring the enemy's Defense. In addition, if you get defeated while having Knowledge, you will use all of your Knowledge to be revived with 20% HP per Knowledge used. [Automatic Effect]
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 Leader SkillThe Critical Rate of ally Monsters is increased by 33% in Guild Battles.
|
Living ArmorWind |
3 | Defense | 3540 | 192 | 227 | 97 |
PulverizeStrikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Spinning SmashSwing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 Thunder StrikeStrikes an enemy with thunder. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
LizardmanWind |
3 | Defense | 3135 | 223 | 223 | 102 |
Poisonous TeethAttacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
Multiplier:
[[ATK * 0.8] + [DEF * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Poisonous WhirlwindAttacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.7]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Bone Scale (Passive)Reflects 10% of the inflicted damage to the attacker when attacked and provokes the attacker for 1 turn with a 30% chance. [Automatic Effect]
Multiplier:
|
Low ElementalWind |
1 | Support | 1200 | 92 | 68 | 100 |
Sacred WaterThrows a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Crushing RocksAttacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy's Defense for 2 turns. (Reusable in 3 turns).
Multiplier:
[[ATK * 1.3]] Lv.2 Harmfull Effect Rate +5%
Lv.3 Harmfull Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Damage +15% |
M.BISONWind |
5 | HP | 7755 | 517 | 420 | 97 |
Psycho InfernoRaises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Psycho CrusherWraps the Psycho Power around your body and dashes towards the enemy target to provoke and to decrease Attack Power for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Head PressAttacks the enemy with a downward attack to remove all beneficial effects. Afterwards, attacks all enemies with a powerful downward attack and decreases their Attack Bar to 0. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +15%
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters in the Arena by 44%.
|
Magic KnightWind |
4 | HP | 5430 | 327 | 291 | 89 |
Blade SurgeAttacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Multiplier:
[[ATK * 1.0]],[[ATK * 1.0]],[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Magic SurgeAttacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate + 10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate + 15% Tempest SwordAttacks the enemy target 2 times to inflict damage that's proportionate to the enemy's MAX HP and decreases the Attack Bar by 30% each. And attacks all enemies on the 3rd attack to absorb their Attack Bar by 30% each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [TARGET_MAX_HP * 0.06]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters by 19%.
|
Magical ArcherWind |
3 | Attack | 2625 | 288 | 192 | 104 |
Magic ArrowAttacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Light ArrowAttacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK] * [[SPD + 100] / [40]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Keenness (Passive)Your Critical Rate is increased by 25%, and your Critical Damage increases accordingly to how much HP you've lost. [Automatic Effect]
Multiplier:
|
Maned BoarWind |
2 | HP | 2280 | 145 | 112 | 93 |
DashMakes a mad dash towards the enemy and stuns them for 1 turn with a 15% chance.
Multiplier:
[[ATK * 3.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% |
Martial ArtistWind |
3 | Attack | 3405 | 231 | 196 | 98 |
Turning KickKicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Combo AttackAttacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 QinggongIncreases the Attack Speed for 2 turns with quick footwork. Attacks the enemy to inflict damage proportionate to your Attack Speed. The Attack Bar will be increased by 50% after the attack. (Reusable in 5 turns)
Multiplier:
[[ATK] * [[SPD + 400] / 80]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 |
Martial CatWind |
3 | Attack | 3135 | 244 | 201 | 103 |
Energy PunchAttacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Chain AttackLaunches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Tiger's Appearance (Passive)Gains 25% Critical Chance and 20% more damage for every harmful effect that's on the targeted enemy. [Automatic Effect]
Multiplier:
Leader SkillThe Attack Speed of ally Monsters is increased by 16% in Guild Battles.
|
MermaidWind |
4 | Support | 5610 | 374 | 232 | 94 |
Mana BubbleBursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Air ShieldRemoves all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.25]] Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Shield +10% Lv.5 Cooltime Turn -1 Crushed HopesAttacks the enemy target 3 times with first attack removing beneficial effects. The second attack decreases the Defense for 2 turns with an 80% chance and the third attack increases the skill cooldown time by 2 turns with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 |
MimickWind |
1 | Defense | 1080 | 68 | 100 | 86 |
BiteInflicts damage by biting the enemy and reduces the enemy's Defense for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +20% |
MinotaurosWind |
3 | HP | 3600 | 205 | 209 | 98 |
HeadbuttAttacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% SlaughterAttacks with an axe and recovers 20% HP. Additionally, if the enemy dies by the attack, your HP is recovered by 25% of the enemy's MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lord of Labyrinthos (Passive)Your Attack Power is increased by 50% and you are healed by 30% of the damage you deal. Additionally, you'll gain a shield for 1 turn by the exceeded recovery amount. [Automatic Effect]
Multiplier:
|
Mischievous BatWind |
2 | Attack | 1860 | 191 | 94 | 105 |
Body BumpSmashes into the enemy to attack and decreases the enemy's Defense for 1 turn.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% Ultrasonic WaveAttacks all enemies with an ultrasonic wave and decreases the Attack Bar by 30% with a 75% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 3.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Cooltime Turn -1 |
Monkey KingWind |
5 | HP | 7875 | 460 | 468 | 101 |
Monkey WandAttacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lighting Monkey WandAttacks and decreases the Defense for 2 turns with a 75% chance and recovers your attack gauge by 50%. (Reusable in 3 turns)
Multiplier:
[[ATK * 7.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Stone Monkey (Passive)Decreases the inflicted damage by 35% and counterattacks with a 35% chance when an ally is attacked. [Automatic Effect]
Multiplier:
Leader SkillIncreases the HP of ally monsters by 33%.
|
Monster FlowerWind |
2 | HP | 2685 | 121 | 109 | 95 |
Spore ShootThrows bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% |
MummyWind |
3 | HP | 3660 | 192 | 218 | 96 |
Touch of CorruptionAttacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Multiplier:
[[ATK * 0.5] + [MAX_HP * 0.08]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Body RollSlams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your MAX HP to the enemy as damage. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters with Wind attribute by 38%.
|
MushroomWind |
1 | Attack | 1380 | 90 | 58 | 104 |
Spore ThrowThrows poison spores to attack the enemy and inflict Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% |
Mystic WitchWind |
3 | Attack | 3345 | 244 | 188 | 96 |
Crow SummoningSummons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% JealousyAttacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 26%.
|
Neostone AgentWind |
4 | Support | 5265 | 362 | 267 | 103 |
Preemptive StrikeAttacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% BriefingRemoves all harmful effects on an ally target and fills up the ally's the Attack Bar. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lock DownAttacks the enemy 2 times with each attack decreasing the target's Attack Bar by 25%. Additionally, this attack will increase the Defense of all allies for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 |
Neostone FighterWind |
4 | Attack | 4455 | 380 | 303 | 106 |
Combat KnifeSwings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Sharp StrikeAttacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy's Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target's HP is less than 50% after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Push ThroughAttacks the enemy 2 times and decreases the Attack Speed for 3 turns. Each hit will also decrease the enemy's Attack Bar by 50%. If the enemy's Attack Bar gets depleted by this attack, you instantly recover your turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Nine-tailed FoxWind |
4 | Attack | 4725 | 457 | 208 | 101 |
Will-o'-the-WispAttacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Soul SnatcherThrows soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that last for 2 turns. (Reusable in 4 turn(s))
Multiplier:
[[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Sweet TalkAttacks the enemy and decreases the Attack Speed, Attack Power, and Defense for 2 turns. The damage dealt to enemies under harmful effects will be increased by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters with Wind attribute by 40%.
|
NinjaWind |
4 | HP | 5430 | 380 | 238 | 106 |
Ninja StarsThrows ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 145] / [65]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Slicing WindsInflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 150] / [50])] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Storm and GaleRapidly throws 6 ninja stars consecutively, inflicting Continuous Damage for 1 turn if you get a Critical Hit. This attack will deal more damage according to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 320] / [300]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Occult GirlWind |
5 | Attack | 7635 | 509 | 436 | 104 |
Help Me, TeddySummons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% Toy KnightSummons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Wind Guardian AngelAttacks all enemies 3 times. Each attack decreases their Attack Bar by 30%, and has a 40% chance to increase the enemy's chances of landing a Glancing Hit for 2 turns. Afterwards, increases the Attack Bar of all allies by 20% additionally. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters with Wind attribute by 38%.
|
OracleWind |
5 | Attack | 7260 | 525 | 444 | 99 |
Passing TimeAttack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Fate of DestructionInflicts Continuous Damage for 2 turns to the target enemy and sets up a bomb to blow up after 2 turns. Instantly gains another turn after using this skill. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Promised TimeAttacks all enemies and immediately sets off the bombs on the target. (Reusable in 7 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters by 24%.
|
PaladinWind |
5 | Support | 7875 | 428 | 500 | 101 |
Justice StrikeAttacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Prayer of ProtectionRemoves all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Divine WindRecovers the HP of all allies by 20% each and creates a shield that's proportionate to 20% of your MAX HP for 3 turns. Afterwards, grant immunity on the allies with half or more HP for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Shield +10%
Lv.3 Recovery +10% Lv.4 Shield +10% Lv.5 Recovery +10% Lv.6 Cooltime Turn -1 Leader SkillThe HP of ally Monsters is increased by 44% in Guild Battles.
|
Panda WarriorWind |
5 | Defense | 7140 | 444 | 533 | 95 |
Sequential AttackAttacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Calm MindRemoves the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Winds and Clouds (Passive)Your Attack Bar increases by 20% whenever you are attacked. Your attacks will inflict additional damage that is proportionate to your Defense whenever you attack.
Multiplier:
[[DEF * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Leader SkillThe Defense of ally Monsters is increased by 44% in Guild Battles.
|
Penguin KnightWind |
3 | HP | 3600 | 231 | 183 | 104 |
Honorable AttackCharges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Declare WarRecovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance. (Reusable in 3 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Recovery + 10% Lv.4 Recovery + 10% Lv.5 Harmful Effect Rate +15% Leader SkillIncreases the HP of ally monsters with Wind attribute by 30%.
|
Phantom ThiefWind |
4 | Attack | 4005 | 404 | 309 | 104 |
Scene of the CrimeInflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Surprise VisitAttacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 ShowtimeAttacks all enemies 3 times. Each attack has a 30% chance to stuns the enemy for 1 turn. (Reusable in 6 turns)
Multiplier:
[[ATK 1.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 |
PhoenixWind |
5 | Attack | 5565 | 727 | 355 | 93 |
Arcane BlastAttacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate 10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate 10% Lightning NovaExplodes compressed energy of lighting to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Tempest (Passive)Attacks all enemies with a violent storm once more after you attack the enemy on your turn. The cooldown time of [Tempest] will reset if an enemy dies from your attack. [Automatic Effect] (Reusable in 5 turns)
Multiplier:
[[ATK * 4.58]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters in the Dungeons by 33%.
|
PierretWind |
4 | Attack | 4725 | 440 | 226 | 102 |
Double ShotAttacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Air SlashInflicts damage with a sharp attack and inflicts Continuous Damage for 1 turn. Increases the attack bar by 100% when used with full HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Spinning SlashAttacks an enemy target 5 times, dealing massive damage. Each attack has a 50% chance to decrease the target's Defense for 2 turns. This attack depletes the enemy's Attack Bar when used with full HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 |
PioneerWind |
5 | HP | 7635 | 492 | 452 | 102 |
Yin Yang AttackAttacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.6]] + [[MAX_HP * 0.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% North Star's WisdomAttacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won't land as Glancing Hits. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lightning of CycleAttacks the enemy with a powerful lightning. Inflicts half of the damage you inflicted on all other enemies. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.7]],[[ATK * 4.35]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters by 24%.
|
Pirate CaptainWind |
4 | Attack | 4905 | 368 | 285 | 107 |
Backspin SlashSwiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Pirate's StrikeDeals a powerful attack and absorbs 30% of its Attack Bar. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillThe Critical Rate of ally Monsters is increased by 24% in Guild Battles by.
|
PixieWind |
2 | Support | 2040 | 130 | 142 | 110 |
Spirit BallAttacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% DecelerateAttacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 |
Poison MasterWind |
4 | Attack | 4545 | 368 | 309 | 100 |
Concussive ShotAttacks the enemy and Stuns the target for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Poison Shot FireAttacks the enemy and removes all beneficial effects granted on the target with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Chemical Gas SprayAttacks all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 |
Polar QueenWind |
5 | Support | 7635 | 509 | 436 | 95 |
Essence ExplosionAttacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Storm of MidnightAttacks all enemies with a powerful storm. The damage increases proportionate to the enemy's attack speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 20] / [40]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Wind of ChangesRemoves all harmful and beneficial effects of all allies and enemies and increases the attack gauge of all allies by 30%. This effect can't be resisted. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1 Leader SkillIncreases the Defense of ally monsters in the Arena by 44%.
|
RakshasaWind |
4 | Attack | 5175 | 374 | 261 | 103 |
SwingAttacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.11] * [SPD + 80] / [50]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Fast SwingAttacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 240] / [200]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Dancing Whip (Passive)Gets an extra turn with a 20% chance when your turn is over. Increases the effect activation rate by 20% each if the effect doesn't get activated. The increased rate will reset when the effect is activated. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Power of ally monsters by 25%.
|
RYUWind |
5 | Attack | 7020 | 557 | 428 | 102 |
HadokenUses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% ShoryukenUses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Hadoken] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +15% Lv.5 Cooltime Turn -1 Triple ComboAttacks the enemy to remove all beneficial effects. If the enemy has no beneficial effects after the attack, attacks the enemy once again to weaken the Defense for 2 turns. If you successfully weakened the Defense, attacks the enemy with a powerful finishing strike. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters by 41%.
|
SalamanderWind |
2 | Defense | 1860 | 145 | 139 | 98 |
Lightning ShockAttack the enemy and weakens their Attack for 2 turn with a 50% chance.
Multiplier:
[[ATK * 3.5] + [15]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% SandstormAttacks the enemy with a gust of dust storm and deals Continuous Damage for 3 turns. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.5] + [DEF * 2.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
SamuraiWind |
4 | Attack | 5175 | 362 | 273 | 102 |
WieldQuickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Air SlashShoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Thunder WieldAttacks an enemy with lightning speed, putting the target's skills on cooldown. The damage increases according to your Attack Speed. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 192] / [41]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Sword of the Supreme Sky WolfAttacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.
Multiplier: [[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% |
SandmanWind |
1 | Defense | 810 | 76 | 110 | 102 |
Gust of SandAttacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate+10% Lv.7 Harmful Effect Rate+15% |
Sea EmperorWind |
5 | Defense | 7260 | 460 | 509 | 100 |
Power SurgeAttacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Sweeping WavesAttacks all enemies with mighty waves, Silencing them for 2 turns. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Cooltime Turn -1
Mega TsunamiAttacks all enemies with a massive tidal wave, removing all beneficial effects on the enemies and decreases the Attack Bar of each enemy by 25%. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters by 33%.
|
SerpentWind |
3 | HP | 3990 | 209 | 179 | 99 |
Sonic BoomAttacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Thunder BlastAttacks all enemies to decrease their Attack Speed for 2 turns. The damage of this skill will increase according to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.16]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Blessing (Passive)Reduces damage dealt by Fire attributes by 50% [Automatic Effect]
Multiplier:
|
Skull SoldierWind |
2 | Defense | 1995 | 130 | 145 | 99 |
Slashing AirStrikes an enemy with a dull blade, weakening the target's Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Spinning SlashSpins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns. (Reusable in 4 turns).
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Sky DancerWind |
4 | Support | 4995 | 339 | 309 | 100 |
Graceful TouchAttacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% AmuseRecovers all allies by 20% of my MAX HP and increase the Attack Power for 2 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Fallen BlossomsBalances the HP and the attack gauge of the target ally and your HP to a higher amount than before. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
|
SlayerWind |
5 | HP | 7755 | 517 | 420 | 97 |
Rage ExplosionAttacks the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Sword of BurstAttacks the enemy to provoke and to decrease Attack Power for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Great Sword of the EndAttacks the enemy to remove all beneficial effects. Afterwards, attacks all enemies and decreases their Attack Bar to 0. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +15%
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters in the Arena by 44%.
|
SlimeWind |
1 | Defense | 900 | 60 | 120 | 102 |
Jump SlamPerforms a jump attack, reducing the enemy's Attack Speed with a 30% chance.
Multiplier:
[[ATK * 3.3] + [35]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% |
Sniper Mk.IWind |
4 | Attack | 4725 | 339 | 327 | 96 |
Accurate FireAttacks the enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Damage +10% Hidden AimStrikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 50% and the damage dealing to an enemy by 200% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 Veteran (Passive)Increases the Attack Bar by 100% and increases the Attack Power for 1 turn when the enemy's attack lands as a Glancing Hit. [Automatic Effect]
Multiplier:
|
StrikerWind |
5 | Attack | 7020 | 557 | 428 | 102 |
Mach PunchAttacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Iron UppercutUses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +15% Lv.5 Cooltime Turn -1 Triple CrushAttacks the enemy to remove all beneficial effects. If the enemy has no beneficial effects after the attack, attacks the enemy once again to weaken the Defense for 2 turns. If you successfully weakened the Defense, attacks the enemy with a powerful finishing strike. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters by 41%.
|
String MasterWind |
4 | Support | 5265 | 273 | 356 | 97 |
Flower Blooming SongAttacks the enemy to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance.
Multiplier:
[[ATK * ?]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Melody of ResentmentPlays a song that decreases the HP of the enemy that get a turn by 5% each and decreases the Attack Power for 1 turn with a 50% chance until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn -1 L.5 Cooltime Turn -1 Master Hands (Passive)Uses the [Melody of Resentment] when you're attacked while not playing the song. The damage you receive will be decreased by 30% while playing the song. [Automatic Effect] (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
SuccubusWind |
4 | Attack | 4725 | 356 | 309 | 105 |
Dreamy InvitationAttacks without waking up the enemy that's under sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep after the attack.
Multiplier:
[[ATK * 3.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Strike of RejectionAttack without waking up the enemy that's under Sleep. Disturbs the HP recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Blooming NightmareAttacks without waking up the enemy that's under Sleep. Attacks random targets 5 times. Puts the enemy who's not under Sleep to Sleep for 1 turn. Also increases the duration of Sleep by 1 turn each, up to 3 turns, of the enemy who's under Sleep. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.07]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.3 Damage +15% Lv.5 Cooltime Turn -1 |
Surprise BoxWind |
2 | Defense | 2220 | 103 | 158 | 92 |
SurpriseInflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% |
SylphWind |
4 | Attack | 5085 | 410 | 232 | 105 |
Spirit ThrowThrows a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% CycloneAttacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 AirbenderCreates a hurricane around the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. The inflicted damage will be increased by 30% if the enemy had no beneficial effects. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters in the Arena by 24%.
|
SylphidWind |
4 | Support | 5430 | 297 | 321 | 103 |
Windy CutCuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +20% TwisterAttacks all enemies with a twister to inflict damage that's proportionate to your MAX HP and recovers the HP of all allies by 25% each. (Reusable in 3 turns)
Multiplier:
[[ATK * ?] + [MAX_HP * ?]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Force FieldCreates a shield that's proportionate to 20% of your HP on all allies for 3 turns and decreases the chance of being attacked with a critical hit of the allies. (Reusable in 4 turns)
Multiplier:
[[LVL * 100]] Lv.2 Cooltime Turn -1
Leader SkillIncreases the Resistance of ally monsters with Wind attribute by 50%.
|
TaoistWind |
4 | Defense | 4635 | 333 | 339 | 103 |
Fake AttackPerforms an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Burning DesertAttacks all enemies 2 times with a sandstorm and decreases the attack gauge by 30% with a 30% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Magic FluteAttacks all enemies by playing the magic flute and sets their Attack Bar to 0. In addition, decreases the skill cooldown time of all allies by 1 turn each.(Reusable in 5 turns)
Multiplier:
[[ATK * 4.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters by 28%.
|
UndineWind |
4 | Support | 5520 | 255 | 356 | 95 |
Lightning DropAttacks the enemy with a quick burst of Lightning.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Mind ShockInflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Spirit's BlessingRemoves all harmful effects on all allies, also granting Immunity for 2 turns and recovering 30% of their HP. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Leader SkillIncreases the Defense of ally monsters with Wind attribute by 40%.
|
UnicornWind |
5 | HP | 8595 | 460 | 420 | 99 |
Lightning HornAttacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Multiplier:
[[ATK * 1.8]] + [[MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Nature's ProtectionCreates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Shield +5%
Lv.3 Shield +5% Lv.4 Shield +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 Messenger of the Wind (Passive)Increases your Attack Bar by 15% each when other allies are attacked. [Automatic Effect]
Multiplier:
|
VagabondWind |
2 | HP | 2415 | 124 | 124 | 97 |
Slash RocksSwings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Slash WavesAttacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 |
ValkyrjaWind |
5 | Attack | 7140 | 565 | 412 | 100 |
Sword of PromiseAttacks with a sword. [Soul Reaper] is automatically activated if the enemy dies.
Multiplier:
[[ATK * 4.1]] + [[180]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Damage + 10% Soul ReaperAttacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn when the enemy is killed. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Sword of DischargeAttacks the enemy target to inflict damage and randomly attacks the enemies 2 times. The enemy's Defense is ignored when used in invincible state. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 55%.
|
VampireWind |
4 | Attack | 4635 | 392 | 279 | 98 |
Vampire BatAttacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% WeakenAttacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.28]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate+10% Lv.5 Harmful Effect Rate+10% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters in the Dungeon by 48%.
|
VikingWind |
2 | HP | 1995 | 124 | 152 | 96 |
Throwing AxeAttacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% Crushing ArmorAttacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier:
[[ATK] * [[CUR_HP * 3.5] + [4]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
WarbearWind |
2 | HP | 2460 | 103 | 142 | 101 |
ThrashSmashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% CrouchRecovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 |
WerewolfWind |
3 | Defense | 3135 | 209 | 236 | 99 |
Merciless ClawsAttacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 3.7] + [50]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Surprise AttackDashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.16]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Disdain (Passive)If your HP status is higher than the enemy's, your attacks will deal additional damage that is proportional to your MAX HP. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Resistance of ally monsters Guild Battles by 26%.
|
YetiWind |
2 | Defense | 2175 | 115 | 148 | 100 |
Slash HookAttacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
Multiplier:
[[ATK * 1.9] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% Heavy SlashAttacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.5] + [DEF * 1.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Cooltime Turn -1 |