Summoners War - Monster - Elemental - Fire
Base Grade:
Role:
Buffs:
Debuffs:
Leader Skill:
Monster | Grade | Role | HP | ATK | DEF | SPD | Skills |
AmazonFire |
3 | Attack | 3540 | 266 | 153 | 101 |
Accurate ShotAttacks accurately with a 30% increased chance of landing a Critical Hit.
Multiplier:
[[ATK * 2.9] + [TARGET_MAX_HP * 0.05]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Fire ArrowFires two magical arrows, with each hit having a 60% chance to do Continuous Damage to the enemy for 3 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Last ShotFires with an accurate aim, giving the attack a 50% increased damage if the target's HP is more than twice of your current HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
AnubisFire |
4 | Support | 5175 | 309 | 327 | 100 |
Pierce SoulAttacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Soul DevourerDeals damage proportionate to your max HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy's HP becomes lower. (Reusable in 3 turns)
Multiplier:
[[MAX_HP] * [70 - 30 * TARGET_CUR_HP]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Savior (Passive)On each turn, grants a shield which is equivalent to 20% of your HP and last for 2 turns to an ally with the lowest HP ratio. [Automatic Effect]
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Shield + 10%
Lv.3 Shield + 10% Lv.4 Shield + 10% Leader SkillThe Attack Speed of ally Monsters is increased by 24% in Guild Battles.
|
ArchangelFire |
5 | Support | 7260 | 509 | 460 | 94 |
Heavenly SwordAttacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% PunishmentDeals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.3]] + [[DEF * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 SanctuaryRemoves all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30%. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters with Fire attribute by 50%.
|
Art MasterFire |
5 | Support | 7380 | 500 | 460 | 101 |
Mark of Brush TipAttacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Scroll TrapSeals the enemy in the scroll, leaving the enemy out of the battle for a designated period of time. The duration of the seal increases according to your Attack Speed. If all enemies are sealed, the target with the least duration time left will be released. (Reusable in 6 turns)
Multiplier:
[[10 * [17 * SPD + 2900] / [SPD + 100]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Blossom PaintingAttacks all enemies to remove all of their beneficial effects. Increases the Attack Power of all allies for 2 turns afterwards. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters with Fire attribute by 50%.
|
AssassinFire |
4 | Attack | 4545 | 380 | 297 | 101 |
Expose WeaknessAttacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.91]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Death VerdictAttacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Deadly SeductionDecreases the damage that all other ally Monsters receive by 15%, and decreases the recovery amount of Every Monster on the battle field by 50%. This effect does not accumulate with other damage reduction effects. [Automatic Effect]
Multiplier:
|
Barbaric KingFire |
4 | Attack | 4635 | 362 | 309 | 102 |
PenaltyAttacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Axe of PunishmentThrows an axe and stuns the enemy for 1 turn with an 80% chance. Disturbs the enemy's HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Summary ConvictionStrikes the enemy with an axe. This attack will ignore all effects that resist death. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillThe Defense of ally Monsters is increased by 33% in Guild Battles.
|
Battle MammothFire |
3 | HP | 3930 | 179 | 214 | 98 |
Battle ChargeCharges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Battle StompStomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Enter BattlefieldAttacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.3]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 |
Battle ScorpionFire |
2 | Defense | 1725 | 118 | 176 | 103 |
Claw AttackAttacks the enemy 2 times with claws and inflicts continuous damage for 1 turns with a 50% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +10% |
BearmanFire |
3 | HP | 4065 | 144 | 240 | 100 |
UppercutStrikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% StrikeSlams the enemy to deal damage. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters with Fire attribute by 30%.
|
Beast HunterFire |
3 | Attack | 3210 | 249 | 192 | 99 |
Aim BodyAttacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Aim Weak SpotAttacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Hawk's Eye (Passive)Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 15% for every harmful effect granted on the target, up to 50%. [Automatic Effect]
Multiplier:
|
Beast MonkFire |
5 | HP | 8475 | 420 | 468 | 95 |
Crushing BlowStrikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% MeditateRemoves harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Trick of FireAttacks all enemies with a spell that summons the power of fire and Silences them for 2 turns with a 75% chance. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.29]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters in the Dungeons by 33%.
|
Beast RiderFire |
5 | Attack | 7500 | 525 | 428 | 107 |
Spear of ProtectorAttacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.
Multiplier:
[[ATK * 2.0] * [SPD + 1]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Fast LinkThe faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted on the target, up to 100%. (Reusable in 5 turns).
Multiplier:
[[ATK] * [[SPD] + [150]] / 100] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Cooltime Turn -1 Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Wild Steps (Passive)The Attack Bar increasing skill effect granted on yourself increases by 50%, and the Attack Bar decreasing skill effect granted on yourself decreases by 50%. Also, your Attack Speed increases by 15% whenever your Attack Bar increases due to skills, up to 5 times. [Automatic Effect]
Multiplier:
Rider (Passive)Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]
|
Blade DancerFire |
4 | Support | 5520 | 333 | 279 | 104 |
Reverse TurnAttacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Crescent BladeAttacks all enemies 2 times to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Full MoonIncreases the Attack Bar of all allies by 30% and increases the Attack Speed and Critical Rate for 2 turns each. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
|
Boomerang WarriorFire |
4 | Attack | 4725 | 362 | 303 | 100 |
Returning BoomerangAttacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Boomerang CrushAttacks all enemies with a boomerang and stuns them for 1 turn with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 Flame DriveAttacks all enemies with a boomerang and stuns them for 1 turn. The enemy target attacked by Chakram Dancer is guaranteed to be stunned when they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Bounty HunterFire |
3 | Attack | 3135 | 227 | 218 | 94 |
Bull's EyeShoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Chain FireAttacks the enemy with 2 arrows and attacks again with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Ready to SnipeIncreases Critical Rate and Defense of all allies for 3 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillThe Attack Speed of ally Monsters is increased by 16% in Guild Battles.
|
Brownie MagicianFire |
4 | Support | 5085 | 315 | 327 | 105 |
Run RunBounces towards the enemy to attack and gets another turn with a 30% chance.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Fly FlyAttacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 WhistleBlows a whistle to recover 30% of the Attack Bar of allies and gives immunity effect for 2 turns. Grants 1 effect out of Increase ATK, Increase DEF, or Increase ATK SPD on allies for 1 turn afterwards. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
|
Cannon GirlFire |
4 | Attack | 4815 | 333 | 327 | 102 |
Fire!Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Wild Shot!Attacks random enemies 8 times. Each attack has a 50% chance to weaken thier Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillThe Attack Power of ally Monsters is increased by 38% in Guild content.
|
Chakram DancerFire |
4 | Attack | 4545 | 362 | 315 | 102 |
Crescent Moon SlashAttacks the enemy 2 times and deals more damage when the enemy's HP is low. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.
Multiplier:
[[ATK * 1.0] * [TARGET_CUR_HP_RATE * -1.5 + 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Chakram CrushAttacks all enemies with chakrams 2 times and stuns them for 1 turn with a 30% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Precision (Passive)The Accuracy will be increased by 25%. Weakens the enemy's Defense for 1 turn with every attack. If there's Boomerang Warrior included in the ally team, the Boomerang Warrior's Accuracy will also be increased by 25%. [Automatic Effect]
Multiplier:
|
Charger SharkFire |
3 | HP | 3405 | 218 | 209 | 104 |
Lunging WavePerforms a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% IncapacitateDeals damage to all enemies. This attack has a 50% chance to decrease the Attack Power and a 50% chance to decrease the Attack Speed for 2 turns each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Wave HarpoonAttacks the enemy 3 times. Each attack has a 75% chance to weaken the enemy's Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
ChimeraFire |
5 | HP | 7755 | 452 | 484 | 94 |
TramplePins down the enemy and inflicts Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Unleashed FuryGain increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 CollapseInflicts damage that increases accordingly to your MAX HP, removes 1 beneficial effect and provokes the enemy for 1 turn. If this skill is on cooldown, you have a 30% chance to counterattack the attacker with the [Collapse] Skill when attacked. Deals 75% of the damage when counterattacking. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]] + [[MAX_HP * 0.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters with Fire attribute by 50%.
|
CHUN LIFire |
4 | Support | 5520 | 333 | 279 | 104 |
KikokenShoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Spinning Bird KickAttacks all enemies 2 times with a spinning kick to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 RenkikoIncreases the Attack Bar of all allies by 30% and increases the Attack Speed and Critical Rate for 2 turns each. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
|
Cow GirlFire |
3 | Attack | 3075 | 244 | 205 | 101 |
Cross FireShoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.34]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Defeat Wild DogAttacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.65]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Explosive BulletAttacks the enemy with an explosive bullet and stuns the target with a 50% chance. Afterwards, attacks all enemies and stuns them with a 50% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.9]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 21%.
|
Death KnightFire |
4 | HP | 5610 | 297 | 309 | 100 |
Deadly BlowDisturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Deadly WaveInflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 3 turns)
Multiplier:
[[MAX_HP * 0.25]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% ExtortionSteals the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%. Also disturbs the target's HP recovery for 2 turns. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.3]] Lv.2 Cooltime Turn -1
Leader SkillIncreases the Defense of ally monsters by 25%.
|
DemonFire |
5 | Attack | 7140 | 557 | 420 | 103 |
Sword of DestructionDecreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Devil's BargainAbsorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards. (Reusable in 5 turns).
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Damage +10% Lv.7 Cooltime Turn -1 Flames of HellAlways perform an attack that has an attribute advantage on all enemies. Block all enemies (boss excluded) from removing harmful effects for 1 turn. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 turns. (Reusable in 5 turns).
Multiplier:
[[ATK * 4.76]] Lv.2 Damage +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters in the Arena by 55%.
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Desert QueenFire |
5 | Support | 7500 | 484 | 468 | 98 |
Touch of SeductionAttacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +20% Curse of the BeautifulAttacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +15% Lv.5 Damage +15% Lv.6 Cooltime Turn -1 Charming VoiceAttacks an enemy, stealing all beneficial effects and sets all of the enemy's skills on max cool down. Decreases the cooldown time of the [Charming Voice] skill by the number of beneficial effects stolen from the enemy. If the skill didn't set the enemy's skills on max cooldown time, the cooldown time of the [Charming Voice] will reset. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.2]] Lv.2 Damage +15%
Lv.3 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters by 33%.
|
DHALSIMFire |
4 | Support | 5265 | 315 | 315 | 100 |
Yoga PunchStretches your arm to attack the enemy and Stuns the target with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Yoga FireSpits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 50% chance and inflicts continuous damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Yoga SansaraRemoves Continuous Damage granted on all allies and attacks all enemies. At this time, inflicts Continuous Damage on the enemy by the no. of Continuous Damage removed for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Dice MagicianFire |
4 | Attack | 4635 | 362 | 309 | 101 |
Roll DiceRolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Unlucky 7Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Roll Again (Passive)Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Multiplier:
|
DragonFire |
5 | Attack | 6540 | 613 | 404 | 93 |
Fire BoltShoots a Fire arrow at the enemy.
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Rain of FireBurns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.8]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Fiery BreathAttack all enemies with a fiery breath and puts their skills on cool down. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.9]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters by 33%.
|
Dragon KnightFire |
5 | Attack | 7635 | 557 | 387 | 99 |
Dragon's MightInflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]] Lv.2 Damage + 5%
Lv.3 Damage + 5% Lv.4 Damage + 10% Lv.5 Damage + 10% JusticeChannels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Cooltime turn -1 Lv.5 Damage + 10% Lv.6 Cooltime turn -1 Noble Blood (Passive)Your attacks won't land as Glancing Hits and the inflicted damage of one attack won't exceed 30% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked. [Automatic Effect]
Multiplier:
[[ATK * 4.0]] Leader SkillIncreases the Defense of ally monsters with Fire attribute by 50%.
|
DruidFire |
5 | Defense | 7140 | 484 | 492 | 98 |
Touch of PunishmentAttacks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Moonlight FloodAttacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Wild RoarAttacks all enemies and weakens their Attack Power for 2 turns. In addition, when used in Druid Form, weakens the Defense of all enemies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 30% chance. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Lv.7 Cooltime Turn -1 |
Drunken MasterFire |
3 | Attack | 3015 | 258 | 196 | 98 |
Rolling PunchThrows a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Drunken KickKicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Tiger PunchAttacks the enemy 2 times and increases the Attack Power of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillThe Attack Power of ally Monsters is increased by 21% in Guild Battles.
|
DryadFire |
4 | Support | 5610 | 273 | 333 | 103 |
Flower GrowingAttacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Honey Bee FriendsHoney bees will take away all harmful effects granted on the allies to the target enemy. If the allies don't have any harmful effect, all allies will recover their HP by 20%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Flower FogAttacks all enemies to shorten the time of beneficial effects granted on them by 1 turn each. If the enemy doesn't have any beneficial effect, prevents the enemy from gaining beneficial effects for 2 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 |
ElementalFire |
2 | Attack | 1950 | 152 | 127 | 106 |
Fiery ClawAttacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +20% Element ExplosionCauses an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn -1 |
Elven RangerFire |
3 | Support | 3345 | 223 | 209 | 100 |
StrafeRapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Arrow StormAttacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Path of the ForestIncreases the Attack Speed and Critical Rate of all allies for 3 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
Epikion PriestFire |
4 | Support | 5430 | 273 | 345 | 95 |
Absorb ManaAttacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% FillRecovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 FanaticAll allies are invincible for 1 turn and gain Immunity for 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters in the Arena by 27%.
|
FairyFire |
3 | Attack | 3465 | 223 | 201 | 101 |
Fire HurricaneAttacks the enemy 3 times with a whirling storm of fire. Stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 1.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +25% Double ArrowShoots two arrows to attack a target enemy and a random enemy. Guarantees to stun the enemy if both arrows hit the same target. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Arrow AttackShoots a flurry of arrows, attacking all enemies 4 - 6 times. Each attack has a 20% chance to reduce their Attack Speed for 2 turns. (Reusable in 6 turns)
Multiplier:
[[ATK * 0.75]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 |
Fairy KingFire |
5 | Attack | 7020 | 517 | 468 | 97 |
SerenityAttacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% OverwhelmAttacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK 3.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 HellfireRemoves all beneficial effects granted on the enemy and weakens the enemy's Defense for 1 turn if you successfully remove the beneficial effects. Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters in the Arena by 33%.
|
Forest KeeperFire |
1 | Defense | 1170 | 66 | 96 | 88 |
Splinter AttackHurls sharp pieces of lumber and stuns the enemy with a 15% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% |
FrankensteinFire |
3 | HP | 3540 | 201 | 218 | 97 |
Hammer PunchAttacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Body PressCrushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns)
Multiplier:
[[DEF * 1.25] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Full Power PunchStrikes with every last bit of power left in the body. This attack will ignore the target's Defense, but you will be stunned for 1 turn after performing this attack. The damage of this attack increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillThe Defense of ally Monsters is increased by 21% in Guild Battles.
|
GargoyleFire |
4 | Defense | 5085 | 238 | 404 | 92 |
Stone ClawsAttacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Destructive ClawsInflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 5 turns).
Multiplier:
[[DEF * ?]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Statue of Protection (Passive)If your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. [Automatic Effect]
Multiplier:
|
GarudaFire |
2 | Support | 1815 | 121 | 167 | 92 |
OnslaughtAttacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage 5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Fire BallAttacks the enemy with a Fire ball and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn -1 Lv.6 Cooldown Turn -1 |
GhostFire |
1 | Support | 1410 | 94 | 52 | 101 |
BullyClings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 1 turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +15% |
Giant WarriorFire |
3 | Defense | 3270 | 188 | 249 | 95 |
Iron ThrowAttacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +15% Weak Spot StrikeAttacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Return of Fighter (Passive)Returns to the hall of the fighters at the moment of death to be revived with 30% HP and increases the Attack Power and Defense for 3 turns. [Automatic Effect]
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 |
GolemFire |
3 | Defense | 3600 | 144 | 271 | 88 |
ImpactUnleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lava BlowAttacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Barrier (Passive)Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]
Multiplier:
|
GriffonFire |
3 | Support | 3270 | 205 | 231 | 110 |
SnatchAttacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Special AssaultInflicts damage proportional to the Enemy's MAX HP. Consumes 10% of your HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 BacklashSends out a gust of wind that has a 50% chance to decrease the Attack Gauge of all enemies by 30% and decrease their Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
Grim ReaperFire |
3 | Attack | 3465 | 266 | 157 | 90 |
Grim ScytheReaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Deadly SwingInflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Living HellCreates a living hell for the enemies and inflicts Continuous Damage and disturbs the enemy's HP recovery for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
HargFire |
3 | Support | 3465 | 205 | 218 | 104 |
BreezeAttacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Rabbit's AgilityFills up an ally's Attack Bar to the MAX and increases the target's Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Little Humming Bird (Passive)Removes up to 2 harmful effects of an ally with the lowest HP and heals 10% of the ally's HP in each turn. [Automatic Effect]
Multiplier:
|
Harp MagicianFire |
4 | Support | 5265 | 291 | 339 | 97 |
Tempting DreamAttacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Healing MusicRemoves harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Unwanted HarmonyEvens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
HarpuFire |
2 | Support | 2505 | 121 | 121 | 105 |
Blackout KickPerforms a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Deadly DartThrows sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
HarpyFire |
3 | Attack | 2685 | 306 | 170 | 102 |
Rat HuntAttacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7] - [20]] Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful effect Rate +20% Crow HuntHurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooldown Turn -1 Leader SkillIncreases the Attack Power of ally monsters with Fire attribute by 30%.
|
Hell LadyFire |
5 | Attack | 7260 | 484 | 484 | 103 |
WoundAttack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% ShatterAttacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 Soul CrusherAttacks the enemy 2 times that won't land as Glancing Hits to inflict damage which ignores all effects that resist death. You'll be immune to death for 1 turn if you defeat the enemy with this attack and the defeated enemy can't be revived. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime turn -1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 44%.
|
HellhoundFire |
2 | Attack | 1725 | 188 | 106 | 109 |
BiteBites your enemy and recovers 30% of the inflicted damage.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +15% Double AttackBites your enemy continuously to inflict great damage. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
High ElementalFire |
3 | Attack | 2295 | 310 | 192 | 101 |
Cross AttackHits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Tectonic ShiftStrikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters with Fire attribute by 23%.
|
Homunculus (Attack)Fire |
5 | Attack | 7020 | 533 | 452 | 100 |
Magic RayAttacks the enemy with the power of condensed magic.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Magic BulletThrows a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 5.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Magic Power BurstAttacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy. (Reusable in 5 turns).
Multiplier:
[[ATK * ?] + [? * ?]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Horned FrogFire |
1 | HP | 1530 | 66 | 72 | 100 |
Jump AttackLeaps up to the sky to attack and decreases the enemy's Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.4] + [30]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% |
HorusFire |
4 | Defense | 4635 | 321 | 351 | 101 |
OverpowerDeals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Defensive StanceIncreases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Strategic PreventionAttacks an enemy to make the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn. The damage of this skill increases accordingly to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +20% Lv.6 Cooltime Turn -1 |
HowlFire |
2 | Support | 1815 | 124 | 164 | 98 |
Attack!Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Heal!Removes all harmful effects on the target ally and recovers both your HP and the target's HP by 20%. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooldown Turn -1 |
IfritFire |
5 | HP | 7500 | 476 | 476 | 99 |
Mega SmashAttacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.0]] * [[SPD + 210] / [70]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Triple CrushAttacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Ancient Power (Passive)Decreases the damage dealt from enemies with no harmful effects by 30% and increases the damage inflicted on enemies with harmful effects by 30%. Makes the enemy (Boss monsters excluded) oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Resistance of ally monsters by 41%.
|
ImpFire |
2 | Attack | 1770 | 167 | 124 | 114 |
Fiery SpearAttacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.7] - [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +15% Heart PierceUnleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.2] + [50]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooldown Turn -1 |
Imp ChampionFire |
3 | Attack | 3210 | 240 | 201 | 101 |
Spear ChargeCharge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Spear PiercePierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Flame ThrowerThrows a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Inflicts continuous damage for 3 turns if you get a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.9] + [120]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 |
InfernoFire |
3 | Attack | 2490 | 327 | 161 | 94 |
Fire SmashAttacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Hell FireAttacks all enemies and reduces their Defense for 2 turns with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters with Fire attribute by 23%.
|
InugamiFire |
3 | Attack | 3345 | 244 | 188 | 107 |
ScratchAttacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Team UpTeams up with another ally to attack an enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.7]] Lv.2 Cooltime Turn -1
Annihilate (Passive)Get an extra turn if you kill the enemy. [Automatic Effect]
Multiplier:
|
Jack-o'-lanternFire |
4 | Attack | 4815 | 356 | 303 | 100 |
TricksterAttacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Ghost AppearanceCalls upon the wandering souls to attack the target 4 times. Each hit has a 30% chance to cast one random effect among weaken the Defense, weaken the Attack Power or disturb recovery for 2 turns. This attack will deal more damage according to your Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Fire StarterAttacks all enemies 2 times. The first attack has a 75% chance to inflict Continuous Damage for 1 turn and the second attack has a 25% chance to increase the duration of Continuous Damage inflicted on them by 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Harmful Effect Rate +15% Lv.5 Cooltime Turn -1 |
JokerFire |
4 | Defense | 4545 | 333 | 345 | 102 |
Flying CardsThrows a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Surprise BombMounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters in the Dungeons by 33%.
|
KENFire |
5 | Attack | 6900 | 549 | 444 | 102 |
HadokenUses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Tatsumaki SenpukyakuAttacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +15% Lv.4 Harmful Effect Rate +20% Lv.5 Cooltime Turn -1 ShinryukenAttacks the enemy target 3 times and leaves a Branding effect for 2 turns each. The damage increases by 15% per harmful effect granted on the enemy, and instantly gains another turn if all attacks land as a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.85]] Lv.2 Damage +10%
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters in the Dungeon by 33%.
|
Kobold BomberFire |
4 | Attack | 4635 | 362 | 309 | 98 |
FirecrackerAttacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Multi-FirecrackerAttacks all enemies 3 times with a loud bomb. Each attack has a 25% chance to deal Continuous Damage for 2 turns and the skill cooldown time of [Multi-Firecracker] will be decreased by 1 turn each whenever the enemies are inflicted with Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters with Fire attribute by 50%.
|
Kung Fu GirlFire |
4 | HP | 5520 | 321 | 291 | 101 |
Energy BallAttacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick is activated again with a 30% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Twist KickAttacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target's Attack Bar is depleted by this attack, the target is stunned for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 33%.
|
LichFire |
4 | Attack | 4725 | 386 | 279 | 95 |
Soul SummoningSummons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% SinkholeInflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy's Attack Bar by 15% with a 25% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Transcendance (Passive)Gains a turn with a 15% chance whenever an enemy's turn ends. If this effect doesn't activate, the activation chance will be increased. If this effect is activated, the increased activation chance will be reset and your Attack Power and Critical Rate is increased for 1 turn. [Automatic Effect]
Multiplier:
|
Lightning EmperorFire |
5 | Attack | 7140 | 517 | 460 | 101 |
Lightning StrikeAttacks the enemy and steals one beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Lv.9 Harmful Effect Rate +15% Gain Knowledge (Passive)Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Gains 3 Knowledge when an enemy or an ally get defeated. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier:
Start of ApocalypseAttacks the enemies in the order of low HP ratio to high HP ratio by the number of Knowledge you have, and then damage increases as you attack. If you have 5 Knowledge, destroys the enemy's MAX HP by 50% of the damage dealt. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage 15% Leader SkillThe Attack Power of ally Monsters is increased by 44% in Guild Battles.
|
Living ArmorFire |
3 | Defense | 3405 | 188 | 240 | 97 |
PulverizeStrikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Powerful SmashSlams the enemy with a hammer, weakening the target's Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn -1 Lava Armor (Passive)Your MAX HP is increased proportionately to your Defense that you enter battle with. [Automatic Effect]
Multiplier:
|
LizardmanFire |
3 | Defense | 3210 | 214 | 227 | 102 |
Poisonous TeethAttacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
Multiplier:
[[ATK * 0.8] + [DEF * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Destructive BlowThe Attack power increases as your HP decreases and your critical rate increases by 30%. The Attack Power increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[DEF * [[-3.0 * CUR_HP] + 8.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Brutal Skin (Passive)Decreases the chances of being attacked with a critical hit by 50% and decreases the attacker's attack speed for 1 turn with a 50% chance when attacked. [Automatic Effect]
Multiplier:
|
Low ElementalFire |
1 | Support | 1140 | 88 | 76 | 100 |
Sacred WaterThrows a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Crushing RocksAttacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy's Defense for 2 turns. (Reusable in 3 turns).
Multiplier:
[[ATK * 1.3]] Lv.2 Harmfull Effect Rate +5%
Lv.3 Harmfull Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Damage +15% |
M.BISONFire |
5 | HP | 8715 | 428 | 444 | 97 |
Psycho InfernoRaises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Double Knee PressAttacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] + [[MAX_HP * 0.09]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Ultimate Psycho CrusherWraps the Ultimate Psycho Power around your body and dashes towards all enemies to attack 3 times with damage proportional to your MAX HP. Also, each attack decreases the Attack Bar by 30%, decreases the Attack Speed for 2 turns, and Stuns them for 1 turn with a 50% chance respectively. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters in the Arena by 44%.
|
Magic KnightFire |
4 | Attack | 4635 | 392 | 279 | 89 |
Blade SurgeAttacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Multiplier:
[[ATK * 1.0]],[[ATK * 1.0]],[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Magic SurgeAttacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate + 10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate + 15% Vengeful Fire (Passive)Your Attack Speed increases as your HP gets lower, and you deal 100% more damage if the enemy has more HP than you. [Automatic Effect]
Multiplier:
Leader SkillIncreases the HP of ally monsters by 25%.
|
Magical ArcherFire |
3 | Attack | 2940 | 275 | 183 | 104 |
Magic ArrowAttacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Wedge ArrowDrives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Hell Flame ArrowAttacks all enemies 2 times with burning arrows and inflicts Continuous Damage for 3 turns with a 35% chance on each attack. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Lv.7 Cooltime Turn -1 |
Maned BoarFire |
2 | HP | 2220 | 139 | 121 | 93 |
DashMakes a mad dash towards the enemy and stuns them for 1 turn with a 15% chance.
Multiplier:
[[ATK * 3.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% |
Martial ArtistFire |
3 | Defense | 2940 | 214 | 244 | 98 |
Turning KickKicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Combo AttackAttacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Martial Arts Specialist (Passive)Gains immunity against Defense decreasing effects. Inflicts additional damage proportionate to your Defense if your Defense is higher than the opponent. [Automatic Effect]
Multiplier:
|
Martial CatFire |
3 | HP | 3600 | 227 | 188 | 103 |
Energy PunchAttacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% CounterattackIncreases the critical rate for 2 turns and counterattacks when attacked. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Destructive PunchInflicts damage with strengthened Enemy Punch proportionate to your MAX HP and destroys the target's MAX HP by 30% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.3] + [MAX_HP * 0.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillThe HP of ally Monsters is increased by 21% in Guild Battles.
|
MermaidFire |
4 | Support | 5340 | 345 | 279 | 94 |
Mana BubbleBursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Grant LifeRecovers the ally target's HP and Attack Bar by 30% each. If the skill is used on the dead ally, the ally will be revived with 30% HP and 30% Attack Bar but adds 3 turns of cooldown time. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Burning HeartsAttacks an enemy, stunning the enemy for 1 turn and sets back all of the target's skills to MAX cooldown with an 80% chance each. If your HP is at 50% or lower, stuns the enemy for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 |
MimickFire |
1 | Defense | 930 | 76 | 102 | 86 |
BiteInflicts damage by biting the enemy and reduces the enemy's Defense for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +20% |
MinotaurosFire |
3 | HP | 3465 | 218 | 205 | 98 |
HeadbuttAttacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% ChopAttacks with an axe and decreases the target's Attack Bar to 0. Additionally, your Attack Bar will be increased proportionate to the reduced Attack Bar if you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% PushCharges towards the enemy to attack and removes all beneficial effects on the target. Stuns the enemy for 1 turn when you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Mischievous BatFire |
2 | Attack | 1770 | 194 | 97 | 105 |
Body BumpSmashes into the enemy to attack and decreases the enemy's Defense for 1 turn.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% Ultrasonic WaveAttacks all enemies with an ultrasonic wave and decreases the Attack Bar by 30% with a 75% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 3.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Cooltime Turn -1 |
Monkey KingFire |
5 | Defense | 7140 | 484 | 492 | 100 |
Monkey WandAttacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Fire Monkey WandAttacks and decreases the Defense for 2 turns with a 75% chance and recovers your HP by 15%. (Reusable in 3 turns)
Multiplier:
[[ATK 7.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Gold Headband (Passive)Gains immunity against inability effects and increases your Resistance by 5% and Attack Power by 20% whenever you're attacked. Accumulated up to 10 times. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Defense of ally monsters by 33%.
|
Monster FlowerFire |
2 | HP | 2640 | 133 | 100 | 95 |
Spore ShootThrows bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% |
MummyFire |
3 | HP | 3540 | 205 | 214 | 96 |
Touch of CorruptionAttacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Multiplier:
[[ATK * 0.5] + [MAX_HP * 0.08]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% SmotherAttacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.18]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters with Fire attribute by 38%.
|
MushroomFire |
1 | Attack | 1260 | 92 | 64 | 104 |
Spore ThrowThrows poison spores to attack the enemy and inflict Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% |
Mystic WitchFire |
3 | Support | 3465 | 218 | 205 | 96 |
Crow SummoningSummons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% JealousyAttacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Spell of RemovalRemoves harmful effects of all allies and recover the HP by 15%. The recovery amount increases by 5% for each removed harmful effect. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 |
Neostone AgentFire |
4 | Support | 5790 | 368 | 226 | 103 |
Preemptive StrikeAttacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Cutting MagicAttacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Attack CommandRemoves all harmful effects on all allies. After that, 3 randomly selected allies will attack an enemy target. (Reusable in 6 turns)
Multiplier:
[[ATK * 1st SKILL]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
Neostone FighterFire |
4 | Attack | 4635 | 339 | 333 | 106 |
Combat KnifeSwings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Relentless StrikeIncreases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Brawler's Will (Passive)As your HP decreases, the damage inflicted to the enemy will increase and the damage you receive will decrease. The damage you receive will decrease by 20% additionally if you are under harmful effects. [Automatic Effect]
Multiplier:
[[2% ATK For Each 1% HP LOST]] |
Nine-tailed FoxFire |
4 | Attack | 4725 | 374 | 291 | 101 |
Will-o'-the-WispAttacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% EnchantPuts the enemy to sleep for 2 turns. Instantly recovers a turn when used. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Phantom LightAttacks the enemy 5 times with a ball of light and recovers your HP by the amount of damage dealt. Each attack has a 50% chance to leave a Branding Effect for 2 turns and the skill will deal 25% increased damage to enemies under Branding Effect. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Leader SkillIncreases the Attack Power of ally monsters with Fire attribute by 40%.
|
NinjaFire |
4 | Attack | 4095 | 452 | 255 | 106 |
Ninja StarsThrows ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 145] / [65]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Dragon AttackThrows an uppercut punch to an enemy 2 times. Each attack has a 50% chance to stun the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Cooltime Turn -1 Narrow Escape (Passive)Offsets the incoming damage that may cause you to die and increases your Attack Bar by 50%. This effect is activated only once in 1 turn. [Automatic Effect]
Multiplier:
|
Occult GirlFire |
5 | Attack | 7020 | 525 | 460 | 104 |
Help Me, TeddySummons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% Toy KnightSummons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Fire Guardian AngelAttacks all enemies 3 times. Each attack will decrease their Attack Speed and inflict Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters with Fire attribute by 38%.
|
OracleFire |
5 | Support | 7020 | 492 | 492 | 99 |
Passing TimeAttack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Predicted FutureAttacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Loss of Cause and Effect (Passive)Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters by 24%.
|
PaladinFire |
5 | HP | 8115 | 444 | 468 | 101 |
Justice StrikeAttacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Prayer of ProtectionRemoves all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Cry of ThreatCreates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy (boss excluded) can only attack the target under the Threat state when using the attack skill. (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 Leader SkillThe Defense of ally Monsters is increased by 44% in Guild Battles.
|
Panda WarriorFire |
5 | Defense | 7260 | 428 | 541 | 95 |
Sequential AttackAttacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Calm MindRemoves the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Panda SupremacyAttacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense and the MAX HP of the target. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.0]] + [[TARGET_MAX_HP * 0.04]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +20% Lv.6 Cooltime Turn -1 Lv.7 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters by 33%.
|
Penguin KnightFire |
3 | HP | 3660 | 214 | 196 | 104 |
Honorable AttackCharges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Start BattleAttacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters with Fire attribute by 30%.
|
Phantom ThiefFire |
4 | Attack | 4725 | 362 | 303 | 104 |
Scene of the CrimeInflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Surprise VisitAttacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Old Grudge (Passive)Increases your Attack Bar by 50% when the enemy target is stunned or defeated after an attack. Deals 100% more damage if the enemy's HP is twice your HP or higher. [Automatic Effect]
Multiplier:
|
PhoenixFire |
5 | HP | 6780 | 613 | 387 | 93 |
Arcane BlastAttacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate 10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate 10% Flame NovaExplodes compressed energy of fire to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Eternity (Passive)Recovers the HP of other allies by 10% every turn, and rises from the ashes at the moment of death with 100% HP. [Automatic Effect] (Reusable in 12 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters in the Dungeons by 44%.
|
PierretFire |
4 | Attack | 5520 | 362 | 250 | 102 |
Double ShotAttacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Flame ShotAttacks with a magic card and weakens the enemy's Attack Power and Defense for 2 turns with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Wheel of FireAttack all enemies 3 times with a spinning circle of fire, with each strike having a 30% chance to remove one beneficial effect and stun the enemy for 1 turn. Increases your Attack Speed for 2 turns after the attack when used with full HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 |
PioneerFire |
5 | HP | 7755 | 500 | 436 | 102 |
Yin Yang AttackAttacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.6]] + [[MAX_HP * 0.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% North Star's WisdomAttacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won't land as Glancing Hits. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Sleeve AttackAttacks all enemies with world devouring powers to removes the beneficial effects on all enemies and to decreases their Attack Bar by 15% each. Additionally decreases each enemy's Attack Bar by 15% per beneficial effect removed from each enemy. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters by 24%.
|
Pirate CaptainFire |
4 | Attack | 5175 | 416 | 220 | 107 |
Backspin SlashSwiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% BombardmentOrders the ship to fire a bombardment of 3 rounds to attack random targets. Each hit has a 75% chance of stunning the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillThe Attack Power of ally Monsters is increased by 33% in Guild Battles by.
|
PixieFire |
2 | Attack | 1680 | 176 | 121 | 110 |
Spirit BallAttacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% IgniteAttacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.6] + [90]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Poison MasterFire |
4 | Support | 5265 | 315 | 315 | 100 |
Concussive ShotAttacks the enemy and Stuns the target for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Poison Shot FireAttacks the enemy and removes all beneficial effects granted on the target with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Fight Poison with PoisonRemoves Continuous Damage granted on all allies and attacks all enemies. At this time, inflicts Continuous Damage on the enemy by the no. of Continuous Damage removed for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Polar QueenFire |
5 | Attack | 7260 | 533 | 436 | 95 |
Essence ExplosionAttacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Aura of DawnAttacks all enemies to decrease their Attack Power and increases the enemy's chance to land a Glancing Hit for 2 turns with an 80% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.38]] Lv.2 Harmful Effect Rate +10%
Lv.3 Shield +10% Lv.4 Shield +10% Lv.5 Harmful Effect Rate +10% Touch of MercyAttacks the enemy with an attack where the inflicted damage is increased by 30% for each harmful effect or beneficial effect of the enemy. Puts the enemy to sleep for 2 turns after the attack. Targets that have immunity against sleep will be inflicted with 50% more damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.5] * [[TARGET_HARMFUL_EFFECT * 0.3] + 1.0]] [IF TARGET_IMMUNITY * 0.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn -1 Leader SkillIncreases the HP of ally monsters in the Arena by 44%.
|
RakshasaFire |
4 | Attack | 4635 | 380 | 291 | 103 |
SwingAttacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.11] * [SPD + 80] / [50]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Burning SwingAttacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increase as your Attack Speed increases. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 290] / [70]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Burning Whip (Passive)Decreases the enemy's Attack Bar by 25% and strikes again with a 25% chance. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters by 19%.
|
RYUFire |
5 | Attack | 6900 | 589 | 404 | 102 |
HadokenUses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% ShoryukenUses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Hadoken] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +15% Lv.5 Cooltime Turn -1 Martial Art's Instinct (Passive)When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, counterattacks with [Shoryuken]. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Power of ally monsters by 33%.
|
SalamanderFire |
3 | Defense | 3015 | 214 | 240 | 98 |
Flame ShockAttacks the enemy and decreases their Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.5] + [15]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% StompDeals damage to the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4] + [DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn -1 EarthquakeAttacks all enemies with a powerful earthquake and decreases the Attack Bar by 50% each. This attack will deal more damage according to your Defense. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 2.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 |
SamuraiFire |
4 | Attack | 4815 | 368 | 291 | 102 |
WieldQuickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Double SlashSwiftly attacks the enemy 2 times, leaving Continuous Damage for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Flame SlashAttacks all enemies 2 times with flaming sword energy. Each attack has a 40% chance to decrease the enemies' Defense for 2 turns. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Sword of the Supreme Sky WolfAttacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.
Multiplier: [[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% |
SandmanFire |
1 | Defense | 840 | 82 | 102 | 102 |
Gust of SandAttacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate+10% Lv.7 Harmful Effect Rate+15% |
Sea EmperorFire |
5 | Attack | 7260 | 500 | 468 | 100 |
Power SurgeAttacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Spear of DevastationAttacks the enemy 2 times with each attack, removing 1 beneficial effect and sets back the target's skills to MAX cooldown. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Fire of StonesAttacks the enemy multiple times with flaming meteoroids with each attack having a 25% chance to stun the target for 1 turn. Your attack bar will be recovered by 25% for each enemy stunned by this attack. (Reusable in 5 turns)
Multiplier:
[[ATK 1.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters by 41%.
|
SerpentFire |
3 | HP | 4185 | 201 | 175 | 99 |
Sonic BoomAttacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +15% Fire BlastAttacks the enemy 3 times with energy balls. Each attack has a 30% chance of decreasing their Attack Bar by 30%. The damage increases accordingly to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.08]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters in the Arena by 21%.
|
Skull SoldierFire |
2 | Defense | 1905 | 133 | 148 | 99 |
Slashing AirStrikes an enemy with a dull blade, weakening the target's Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Spinning SlashSpins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns. (Reusable in 4 turns).
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Sky DancerFire |
4 | Attack | 4815 | 356 | 303 | 100 |
Graceful TouchAttacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% AmuseRecovers all allies by 20% of my MAX HP and increase the Attack Power for 2 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Pride Will FallDances to attack the enemies randomly. Becomes instantly reusable if an enemy dies. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
SlayerFire |
5 | HP | 8715 | 428 | 444 | 97 |
Rage ExplosionAttacks the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Sword of GluttonyAttacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] + [[MAX_HP * 0.09]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Sword RainAttacks all enemies 3 times to inflict damage proportional to your MAX HP. Also, each attack decreases the Attack Bar by 30%, decreases the Attack Speed for 2 turns, and Stuns them for 1 turn with a 50% chance respectively. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters in the Arena by 44%.
|
SlimeFire |
1 | Defense | 900 | 60 | 120 | 102 |
Jump SlamPerforms a jump attack, reducing the enemy's Attack Speed with a 30% chance.
Multiplier:
[[ATK * 3.3] + [35]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% |
Sniper Mk.IFire |
4 | Attack | 4815 | 351 | 309 | 96 |
Accurate FireAttacks the enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Damage +10% Hidden AimStrikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 50% and the damage dealing to an enemy by 200% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 Dead Eye (Passive)Decreases the Defense of the enemy with the worst HP status for 1 turn at the start of each turn. [Automatic Effect]
Multiplier:
|
StrikerFire |
5 | Attack | 6900 | 589 | 404 | 102 |
Mach PunchAttacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Iron UppercutUses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +15% Lv.5 Cooltime Turn -1 Attack is the Best Form of Defense (Passive)When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Power of ally monsters by 33%.
|
String MasterFire |
4 | Support | 5700 | 273 | 327 | 97 |
Flower Blooming SongAttacks the enemy to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance.
Multiplier:
[[ATK * ?]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Melody of ResentmentPlays a song that decreases the HP of the enemy that get a turn by 5% each and decreases the Attack Power for 1 turn with a 50% chance until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn -1 L.5 Cooltime Turn -1 Millennium MelodyPlays a song that increases the Attack Bar of all allies, excluding yourself, by 15% each, recovers the HP of the ally that gets a turn by 15% each and increases the Attack Power for 1 turn until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Cooltime Turn -1 |
SuccubusFire |
4 | Attack | 5265 | 351 | 279 | 105 |
Dreamy InvitationAttacks without waking up the enemy that's under sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep after the attack.
Multiplier:
[[ATK * 3.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Twisted JoyAttacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Sleep, Increased chances of landing a Glancing Hit, and Decrease DEF Effects for 2 turns each. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Brutal EndAttacks without waking up the enemy that's under Sleep. Attacks all enemies and increases their skill cooldown time by 2 turns. If the enemy is under Sleep, destroys the enemy's MAX HP by 50% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Surprise BoxFire |
2 | Defense | 2415 | 106 | 142 | 92 |
SurpriseInflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% |
SylphFire |
4 | Attack | 5520 | 339 | 273 | 104 |
Spirit ThrowThrows a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% TurbulenceCompresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Phoenix's FurySummons a Phoenix to breathe fire on all enemies and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters by 19%.
|
SylphidFire |
4 | Support | 4545 | 380 | 297 | 102 |
Fiery CutCuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +20% Fiery TornadoAttacks all enemies with a fiery tornado to inflict damage that's proportionate to your MAX HP and increases the Attack Bar of allies by 25%. (Reusable in 3 turns)
Multiplier:
[[ATK * ?] + [MAX_HP * ?]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 SacrificeSacrifices your HP to remove all harmful effects and fully recover the HP of your allies. (Reusable in 10 turns)
Multiplier:
Leader SkillIncreases the Resistance of ally monsters with Fire attribute by 50%.
|
TaoistFire |
3 | Attack | 3075 | 240 | 209 | 103 |
Fake AttackPerforms an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Burning DesertAttacks all enemies 2 times with a sandstorm and decreases the attack gauge by 30% with a 30% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Flame of AscensionAttacks the enemy 3 times with an inferno and deals substantial damage. Each attack has a 50% chance of increasing the cooldown of the target's skills by 1 turn each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
UndineFire |
4 | Support | 6150 | 267 | 303 | 95 |
Fire DropAttacks the enemy with a small Fire burst.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Fire FrenzyAttacks all enemies with a fire pillar and disturbs their HP recovery for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Share LifeEvenly matches the percentage of the HP of all allies. Additionally, all allies recover 25% of their HP. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters with Fire attribute by 40%.
|
UnicornFire |
5 | HP | 8355 | 468 | 428 | 99 |
Fire HornAttacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Multiplier:
[[ATK * 1.8]] + [[MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Nature's ProtectionCreates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Shield +5%
Lv.3 Shield +5% Lv.4 Shield +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 Eternal Flame (Passive)Recovers HP by 10% of your MAX HP when you attack on your turn and reduces damage dealt by Water attributes by 50%. [Automatic Effect]
Multiplier:
|
VagabondFire |
3 | Defense | 3540 | 209 | 209 | 97 |
Slash RocksSwings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Slash WavesAttacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Cry of ChallengeIncreases your Defense for 3 turns and taunts all enemies with a 80% chance. (Reusable in 5 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 |
ValkyrjaFire |
5 | Support | 7260 | 484 | 484 | 100 |
Sword of PromiseAttacks with a sword. [Seal of Fire] is automatically activated if the enemy dies.
Multiplier:
[[ATK * 4.1]] + [[180]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Damage + 10% Seal of FireAttacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.4] + [TARGET_MAX_HP * 0.11]] Lv.2 Damage + 5%
Lv.3 Damage + 10% Lv.4 Damage + 10% Lv.5 Cooltime Turn - 1 Warrior's Return (Passive)Revives another ally with 30% HP when inflicted with fatal damage that can lead to death and increases the target's Attack Power for 1 turn. [Automatic Effect] (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime - 1
Lv.3 Cooltime - 1 Leader SkillIncreases the Attack Speed of ally monsters in the Arena by 33%.
|
VampireFire |
4 | Attack | 5085 | 374 | 267 | 98 |
Vampire BatAttacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Noble AgreementStrikes two strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters in the Dungeon by 28%.
|
VikingFire |
3 | Defense | 2940 | 201 | 258 | 96 |
Throwing AxeAttacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% Crushing ArmorAttacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier:
[[ATK] * [[CUR_HP * 3.5] + [4]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncrease the Attack Power of ally monsters by 15%.
|
WarbearFire |
2 | HP | 2130 | 148 | 118 | 101 |
ThrashSmashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% RoarInflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 |
WerewolfFire |
3 | HP | 4260 | 179 | 192 | 99 |
Merciless ClawsAttacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 3.7] + [50]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Surprise AttackDashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.16]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Wild Recovery (Passive)Recovers HP by 10% each turn. The recovery effects that you receive increases by 100%. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Accuracy of ally monsters Guild Battles by 26%.
|
YetiFire |
2 | HP | 2175 | 142 | 121 | 100 |
Slash HookAttacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
Multiplier:
[[ATK * 1.9] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% Fire BurstAttacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.0] + [MAX_HP * 0.28]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |