Summoners War - Monster - Elemental - Fire

Base Grade:
1 - 5
Role:
Buffs:
Debuffs:
Leader Skill:
Monster Grade Role HP ATK DEF SPD Skills

Amazon


Fire
3 Attack 3540 266 153 101

Accurate Shot

Attacks accurately with a 30% increased chance of landing a Critical Hit.
Multiplier:
[[ATK * 2.9] + [TARGET_MAX_HP * 0.05]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Fire Arrow

Fires two magical arrows, with each hit having a 60% chance to do Continuous Damage to the enemy for 3 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Last Shot

Fires with an accurate aim, giving the attack a 50% increased damage if the target's HP is more than twice of your current HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Anubis


Fire
4 Support 5175 309 327 100

Pierce Soul

Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Soul Devourer

Deals damage proportionate to your max HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy's HP becomes lower. (Reusable in 3 turns)
Multiplier:
[[MAX_HP] * [70 - 30 * TARGET_CUR_HP]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Savior (Passive)

On each turn, grants a shield which is equivalent to 20% of your HP and last for 2 turns to an ally with the lowest HP ratio. [Automatic Effect]
Multiplier:
[[MAX_HP * 0.2]]
Lv.2 Shield + 10%
Lv.3 Shield + 10%
Lv.4 Shield + 10%

Leader Skill

The Attack Speed of ally Monsters is increased by 24% in Guild Battles.

Archangel


Fire
5 Support 7260 509 460 94

Heavenly Sword

Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Punishment

Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.3]] + [[DEF * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Sanctuary

Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30%. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters with Fire attribute by 50%.

Art Master


Fire
5 Support 7380 500 460 101

Mark of Brush Tip

Attacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Scroll Trap

Seals the enemy in the scroll, leaving the enemy out of the battle for a designated period of time. The duration of the seal increases according to your Attack Speed. If all enemies are sealed, the target with the least duration time left will be released. (Reusable in 6 turns)
Multiplier:
[[10 * [17 * SPD + 2900] / [SPD + 100]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Blossom Painting

Attacks all enemies to remove all of their beneficial effects. Increases the Attack Power of all allies for 2 turns afterwards. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.3]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters with Fire attribute by 50%.

Assassin


Fire
4 Attack 4545 380 297 101

Expose Weakness

Attacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.91]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Death Verdict

Attacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Deadly Seduction

Decreases the damage that all other ally Monsters receive by 15%, and decreases the recovery amount of Every Monster on the battle field by 50%. This effect does not accumulate with other damage reduction effects. [Automatic Effect]
Multiplier:

Barbaric King


Fire
4 Attack 4635 362 309 102

Penalty

Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +10%

Axe of Punishment

Throws an axe and stuns the enemy for 1 turn with an 80% chance. Disturbs the enemy's HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Summary Conviction

Strikes the enemy with an axe. This attack will ignore all effects that resist death. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

The Defense of ally Monsters is increased by 33% in Guild Battles.

Battle Mammoth


Fire
3 HP 3930 179 214 98

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Battle Stomp

Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Enter Battlefield

Attacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.3]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Battle Scorpion


Fire
2 Defense 1725 118 176 103

Claw Attack

Attacks the enemy 2 times with claws and inflicts continuous damage for 1 turns with a 50% chance.
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +10%

Bearman


Fire
3 HP 4065 144 240 100

Uppercut

Strikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Strike

Slams the enemy to deal damage. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters with Fire attribute by 30%.

Beast Hunter


Fire
3 Attack 3210 249 192 99

Aim Body

Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Aim Weak Spot

Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Hawk's Eye (Passive)

Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 15% for every harmful effect granted on the target, up to 50%. [Automatic Effect]
Multiplier:

Beast Monk


Fire
5 HP 8475 420 468 95

Crushing Blow

Strikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Meditate

Removes harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Trick of Fire

Attacks all enemies with a spell that summons the power of fire and Silences them for 2 turns with a 75% chance. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.29]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters in the Dungeons by 33%.

Beast Rider


Fire
5 Attack 7500 525 428 107

Spear of Protector

Attacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.
Multiplier:
[[ATK * 2.0] * [SPD + 1]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Fast Link

The faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted on the target, up to 100%. (Reusable in 5 turns).
Multiplier:
[[ATK] * [[SPD] + [150]] / 100]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Wild Steps (Passive)

The Attack Bar increasing skill effect granted on yourself increases by 50%, and the Attack Bar decreasing skill effect granted on yourself decreases by 50%. Also, your Attack Speed increases by 15% whenever your Attack Bar increases due to skills, up to 5 times. [Automatic Effect]
Multiplier:

Rider (Passive)

Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]

Blade Dancer


Fire
4 Support 5520 333 279 104

Reverse Turn

Attacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Crescent Blade

Attacks all enemies 2 times to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Full Moon

Increases the Attack Bar of all allies by 30% and increases the Attack Speed and Critical Rate for 2 turns each. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Boomerang Warrior


Fire
4 Attack 4725 362 303 100

Returning Boomerang

Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +15%
Lv.7 Harmful Effect Rate +15%

Boomerang Crush

Attacks all enemies with a boomerang and stuns them for 1 turn with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1

Flame Drive

Attacks all enemies with a boomerang and stuns them for 1 turn. The enemy target attacked by Chakram Dancer is guaranteed to be stunned when they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Bounty Hunter


Fire
3 Attack 3135 227 218 94

Bull's Eye

Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Chain Fire

Attacks the enemy with 2 arrows and attacks again with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Ready to Snipe

Increases Critical Rate and Defense of all allies for 3 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

The Attack Speed of ally Monsters is increased by 16% in Guild Battles.

Brownie Magician


Fire
4 Support 5085 315 327 105

Run Run

Bounces towards the enemy to attack and gets another turn with a 30% chance.
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Fly Fly

Attacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Whistle

Blows a whistle to recover 30% of the Attack Bar of allies and gives immunity effect for 2 turns. Grants 1 effect out of Increase ATK, Increase DEF, or Increase ATK SPD on allies for 1 turn afterwards. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Cannon Girl


Fire
4 Attack 4815 333 327 102

Fire!

Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Multiplier:
[[ATK * 1.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%

Wild Shot!

Attacks random enemies 8 times. Each attack has a 50% chance to weaken thier Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Leader Skill

The Attack Power of ally Monsters is increased by 38% in Guild content.

Chakram Dancer


Fire
4 Attack 4545 362 315 102

Crescent Moon Slash

Attacks the enemy 2 times and deals more damage when the enemy's HP is low. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.
Multiplier:
[[ATK * 1.0] * [TARGET_CUR_HP_RATE * -1.5 + 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%

Chakram Crush

Attacks all enemies with chakrams 2 times and stuns them for 1 turn with a 30% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.7]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Precision (Passive)

The Accuracy will be increased by 25%. Weakens the enemy's Defense for 1 turn with every attack. If there's Boomerang Warrior included in the ally team, the Boomerang Warrior's Accuracy will also be increased by 25%. [Automatic Effect]
Multiplier:

Charger Shark


Fire
3 HP 3405 218 209 104

Lunging Wave

Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Incapacitate

Deals damage to all enemies. This attack has a 50% chance to decrease the Attack Power and a 50% chance to decrease the Attack Speed for 2 turns each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Wave Harpoon

Attacks the enemy 3 times. Each attack has a 75% chance to weaken the enemy's Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.5]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Chimera


Fire
5 HP 7755 452 484 94

Trample

Pins down the enemy and inflicts Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Unleashed Fury

Gain increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Collapse

Inflicts damage that increases accordingly to your MAX HP, removes 1 beneficial effect and provokes the enemy for 1 turn. If this skill is on cooldown, you have a 30% chance to counterattack the attacker with the [Collapse] Skill when attacked. Deals 75% of the damage when counterattacking. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]] + [[MAX_HP * 0.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters with Fire attribute by 50%.

CHUN LI


Fire
4 Support 5520 333 279 104

Kikoken

Shoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Spinning Bird Kick

Attacks all enemies 2 times with a spinning kick to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Renkiko

Increases the Attack Bar of all allies by 30% and increases the Attack Speed and Critical Rate for 2 turns each. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Cow Girl


Fire
3 Attack 3075 244 205 101

Cross Fire

Shoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.34]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Defeat Wild Dog

Attacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.65]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Explosive Bullet

Attacks the enemy with an explosive bullet and stuns the target with a 50% chance. Afterwards, attacks all enemies and stuns them with a 50% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.9]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters in the Arena by 21%.

Death Knight


Fire
4 HP 5610 297 309 100

Deadly Blow

Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Deadly Wave

Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 3 turns)
Multiplier:
[[MAX_HP * 0.25]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Extortion

Steals the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%. Also disturbs the target's HP recovery for 2 turns. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.3]]
Lv.2 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters by 25%.

Demon


Fire
5 Attack 7140 557 420 103

Sword of Destruction

Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Devil's Bargain

Absorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards. (Reusable in 5 turns).
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1

Flames of Hell

Always perform an attack that has an attribute advantage on all enemies. Block all enemies (boss excluded) from removing harmful effects for 1 turn. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 turns. (Reusable in 5 turns).
Multiplier:
[[ATK * 4.76]]
Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters in the Arena by 55%.

Desert Queen


Fire
5 Support 7500 484 468 98

Touch of Seduction

Attacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%

Curse of the Beautiful

Attacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +15%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1

Charming Voice

Attacks an enemy, stealing all beneficial effects and sets all of the enemy's skills on max cool down. Decreases the cooldown time of the [Charming Voice] skill by the number of beneficial effects stolen from the enemy. If the skill didn't set the enemy's skills on max cooldown time, the cooldown time of the [Charming Voice] will reset. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.2]]
Lv.2 Damage +15%
Lv.3 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters by 33%.

DHALSIM


Fire
4 Support 5265 315 315 100

Yoga Punch

Stretches your arm to attack the enemy and Stuns the target with a 30% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

Yoga Fire

Spits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 50% chance and inflicts continuous damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Yoga Sansara

Removes Continuous Damage granted on all allies and attacks all enemies. At this time, inflicts Continuous Damage on the enemy by the no. of Continuous Damage removed for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Dice Magician


Fire
4 Attack 4635 362 309 101

Roll Dice

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Unlucky 7

Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Roll Again (Passive)

Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Multiplier:

Dragon


Fire
5 Attack 6540 613 404 93

Fire Bolt

Shoots a Fire arrow at the enemy.
Multiplier:
[[ATK * 4.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

Rain of Fire

Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Fiery Breath

Attack all enemies with a fiery breath and puts their skills on cool down. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.9]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters by 33%.

Dragon Knight


Fire
5 Attack 7635 557 387 99

Dragon's Might

Inflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]]
Lv.2 Damage + 5%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%

Justice

Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1

Noble Blood (Passive)

Your attacks won't land as Glancing Hits and the inflicted damage of one attack won't exceed 30% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked. [Automatic Effect]
Multiplier:
[[ATK * 4.0]]

Leader Skill

Increases the Defense of ally monsters with Fire attribute by 50%.

Druid


Fire
5 Defense 7140 484 492 98

Touch of Punishment

Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%

Moonlight Flood

Attacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Wild Roar

Attacks all enemies and weakens their Attack Power for 2 turns. In addition, when used in Druid Form, weakens the Defense of all enemies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 30% chance. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1

Drunken Master


Fire
3 Attack 3015 258 196 98

Rolling Punch

Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Drunken Kick

Kicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Tiger Punch

Attacks the enemy 2 times and increases the Attack Power of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

The Attack Power of ally Monsters is increased by 21% in Guild Battles.

Dryad


Fire
4 Support 5610 273 333 103

Flower Growing

Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

Honey Bee Friends

Honey bees will take away all harmful effects granted on the allies to the target enemy. If the allies don't have any harmful effect, all allies will recover their HP by 20%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Flower Fog

Attacks all enemies to shorten the time of beneficial effects granted on them by 1 turn each. If the enemy doesn't have any beneficial effect, prevents the enemy from gaining beneficial effects for 2 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Elemental


Fire
2 Attack 1950 152 127 106

Fiery Claw

Attacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%

Element Explosion

Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1

Elven Ranger


Fire
3 Support 3345 223 209 100

Strafe

Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%

Arrow Storm

Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Path of the Forest

Increases the Attack Speed and Critical Rate of all allies for 3 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Epikion Priest


Fire
4 Support 5430 273 345 95

Absorb Mana

Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%

Fill

Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Fanatic

All allies are invincible for 1 turn and gain Immunity for 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters in the Arena by 27%.

Fairy


Fire
3 Attack 3465 223 201 101

Fire Hurricane

Attacks the enemy 3 times with a whirling storm of fire. Stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 1.2]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +25%

Double Arrow

Shoots two arrows to attack a target enemy and a random enemy. Guarantees to stun the enemy if both arrows hit the same target. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Arrow Attack

Shoots a flurry of arrows, attacking all enemies 4 - 6 times. Each attack has a 20% chance to reduce their Attack Speed for 2 turns. (Reusable in 6 turns)
Multiplier:
[[ATK * 0.75]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Fairy King


Fire
5 Attack 7020 517 468 97

Serenity

Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Overwhelm

Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK 3.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Hellfire

Removes all beneficial effects granted on the enemy and weakens the enemy's Defense for 1 turn if you successfully remove the beneficial effects. Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters in the Arena by 33%.

Forest Keeper


Fire
1 Defense 1170 66 96 88

Splinter Attack

Hurls sharp pieces of lumber and stuns the enemy with a 15% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Frankenstein


Fire
3 HP 3540 201 218 97

Hammer Punch

Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%

Body Press

Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns)
Multiplier:
[[DEF * 1.25] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Full Power Punch

Strikes with every last bit of power left in the body. This attack will ignore the target's Defense, but you will be stunned for 1 turn after performing this attack. The damage of this attack increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

The Defense of ally Monsters is increased by 21% in Guild Battles.

Gargoyle


Fire
4 Defense 5085 238 404 92

Stone Claws

Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%

Destructive Claws

Inflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 5 turns).
Multiplier:
[[DEF * ?]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Statue of Protection (Passive)

If your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. [Automatic Effect]
Multiplier:

Garuda


Fire
2 Support 1815 121 167 92

Onslaught

Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%

Fire Ball

Attacks the enemy with a Fire ball and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Lv.6 Cooldown Turn -1

Ghost


Fire
1 Support 1410 94 52 101

Bully

Clings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 1 turn.
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Harmful Effect Rate +15%

Giant Warrior


Fire
3 Defense 3270 188 249 95

Iron Throw

Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%

Weak Spot Strike

Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Return of Fighter (Passive)

Returns to the hall of the fighters at the moment of death to be revived with 30% HP and increases the Attack Power and Defense for 3 turns. [Automatic Effect]
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Golem


Fire
3 Defense 3600 144 271 88

Impact

Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Lava Blow

Attacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Barrier (Passive)

Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]
Multiplier:

Griffon


Fire
3 Support 3270 205 231 110

Snatch

Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Special Assault

Inflicts damage proportional to the Enemy's MAX HP. Consumes 10% of your HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Backlash

Sends out a gust of wind that has a 50% chance to decrease the Attack Gauge of all enemies by 30% and decrease their Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Grim Reaper


Fire
3 Attack 3465 266 157 90

Grim Scythe

Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%

Deadly Swing

Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Living Hell

Creates a living hell for the enemies and inflicts Continuous Damage and disturbs the enemy's HP recovery for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Harg


Fire
3 Support 3465 205 218 104

Breeze

Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%

Rabbit's Agility

Fills up an ally's Attack Bar to the MAX and increases the target's Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Little Humming Bird (Passive)

Removes up to 2 harmful effects of an ally with the lowest HP and heals 10% of the ally's HP in each turn. [Automatic Effect]
Multiplier:

Harp Magician


Fire
4 Support 5265 291 339 97

Tempting Dream

Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Healing Music

Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Unwanted Harmony

Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Harpu


Fire
2 Support 2505 121 121 105

Blackout Kick

Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Deadly Dart

Throws sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Harpy


Fire
3 Attack 2685 306 170 102

Rat Hunt

Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7] - [20]]
Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful effect Rate +20%

Crow Hunt

Hurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooldown Turn -1

Leader Skill

Increases the Attack Power of ally monsters with Fire attribute by 30%.

Hell Lady


Fire
5 Attack 7260 484 484 103

Wound

Attack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Shatter

Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Soul Crusher

Attacks the enemy 2 times that won't land as Glancing Hits to inflict damage which ignores all effects that resist death. You'll be immune to death for 1 turn if you defeat the enemy with this attack and the defeated enemy can't be revived. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime turn -1

Leader Skill

Increases the Attack Power of ally monsters in the Arena by 44%.

Hellhound


Fire
2 Attack 1725 188 106 109

Bite

Bites your enemy and recovers 30% of the inflicted damage.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +15%

Double Attack

Bites your enemy continuously to inflict great damage. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

High Elemental


Fire
3 Attack 2295 310 192 101

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Tectonic Shift

Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters with Fire attribute by 23%.

Homunculus (Attack)


Fire
5 Attack 7020 533 452 100

Magic Ray

Attacks the enemy with the power of condensed magic.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Magic Bullet

Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 5.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Magic Power Burst

Attacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy. (Reusable in 5 turns).
Multiplier:
[[ATK * ?] + [? * ?]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Horned Frog


Fire
1 HP 1530 66 72 100

Jump Attack

Leaps up to the sky to attack and decreases the enemy's Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.4] + [30]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Horus


Fire
4 Defense 4635 321 351 101

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Defensive Stance

Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Strategic Prevention

Attacks an enemy to make the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn. The damage of this skill increases accordingly to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 3.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1

Howl


Fire
2 Support 1815 124 164 98

Attack!

Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Heal!

Removes all harmful effects on the target ally and recovers both your HP and the target's HP by 20%. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooldown Turn -1

Ifrit


Fire
5 HP 7500 476 476 99

Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.0]] * [[SPD + 210] / [70]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Triple Crush

Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.9]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Ancient Power (Passive)

Decreases the damage dealt from enemies with no harmful effects by 30% and increases the damage inflicted on enemies with harmful effects by 30%. Makes the enemy (Boss monsters excluded) oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Resistance of ally monsters by 41%.

Imp


Fire
2 Attack 1770 167 124 114

Fiery Spear

Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.7] - [20]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +15%

Heart Pierce

Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.2] + [50]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooldown Turn -1

Imp Champion


Fire
3 Attack 3210 240 201 101

Spear Charge

Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Spear Pierce

Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Flame Thrower

Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Inflicts continuous damage for 3 turns if you get a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.9] + [120]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Inferno


Fire
3 Attack 2490 327 161 94

Fire Smash

Attacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Hell Fire

Attacks all enemies and reduces their Defense for 2 turns with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters with Fire attribute by 23%.

Inugami


Fire
3 Attack 3345 244 188 107

Scratch

Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%

Team Up

Teams up with another ally to attack an enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.7]]
Lv.2 Cooltime Turn -1

Annihilate (Passive)

Get an extra turn if you kill the enemy. [Automatic Effect]
Multiplier:

Jack-o'-lantern


Fire
4 Attack 4815 356 303 100

Trickster

Attacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%

Ghost Appearance

Calls upon the wandering souls to attack the target 4 times. Each hit has a 30% chance to cast one random effect among weaken the Defense, weaken the Attack Power or disturb recovery for 2 turns. This attack will deal more damage according to your Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Fire Starter

Attacks all enemies 2 times. The first attack has a 75% chance to inflict Continuous Damage for 1 turn and the second attack has a 25% chance to increase the duration of Continuous Damage inflicted on them by 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +15%
Lv.5 Cooltime Turn -1

Joker


Fire
4 Defense 4545 333 345 102

Flying Cards

Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Surprise Bomb

Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters in the Dungeons by 33%.

KEN


Fire
5 Attack 6900 549 444 102

Hadoken

Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Tatsumaki Senpukyaku

Attacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
Lv.5 Cooltime Turn -1

Shinryuken

Attacks the enemy target 3 times and leaves a Branding effect for 2 turns each. The damage increases by 15% per harmful effect granted on the enemy, and instantly gains another turn if all attacks land as a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.85]]
Lv.2 Damage +10%
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters in the Dungeon by 33%.

Kobold Bomber


Fire
4 Attack 4635 362 309 98

Firecracker

Attacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Multi-Firecracker

Attacks all enemies 3 times with a loud bomb. Each attack has a 25% chance to deal Continuous Damage for 2 turns and the skill cooldown time of [Multi-Firecracker] will be decreased by 1 turn each whenever the enemies are inflicted with Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters with Fire attribute by 50%.

Kung Fu Girl


Fire
4 HP 5520 321 291 101

Energy Ball

Attacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick is activated again with a 30% chance.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Twist Kick

Attacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target's Attack Bar is depleted by this attack, the target is stunned for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters in the Arena by 33%.

Lich


Fire
4 Attack 4725 386 279 95

Soul Summoning

Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Sinkhole

Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy's Attack Bar by 15% with a 25% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Transcendance (Passive)

Gains a turn with a 15% chance whenever an enemy's turn ends. If this effect doesn't activate, the activation chance will be increased. If this effect is activated, the increased activation chance will be reset and your Attack Power and Critical Rate is increased for 1 turn. [Automatic Effect]
Multiplier:

Lightning Emperor


Fire
5 Attack 7140 517 460 101

Lightning Strike

Attacks the enemy and steals one beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%
Lv.9 Harmful Effect Rate +15%

Gain Knowledge (Passive)

Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Gains 3 Knowledge when an enemy or an ally get defeated. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier:

Start of Apocalypse

Attacks the enemies in the order of low HP ratio to high HP ratio by the number of Knowledge you have, and then damage increases as you attack. If you have 5 Knowledge, destroys the enemy's MAX HP by 50% of the damage dealt. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage 15%

Leader Skill

The Attack Power of ally Monsters is increased by 44% in Guild Battles.

Living Armor


Fire
3 Defense 3405 188 240 97

Pulverize

Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Powerful Smash

Slams the enemy with a hammer, weakening the target's Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 4.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

Lava Armor (Passive)

Your MAX HP is increased proportionately to your Defense that you enter battle with. [Automatic Effect]
Multiplier:

Lizardman


Fire
3 Defense 3210 214 227 102

Poisonous Teeth

Attacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
Multiplier:
[[ATK * 0.8] + [DEF * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%

Destructive Blow

The Attack power increases as your HP decreases and your critical rate increases by 30%. The Attack Power increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[DEF * [[-3.0 * CUR_HP] + 8.5]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Brutal Skin (Passive)

Decreases the chances of being attacked with a critical hit by 50% and decreases the attacker's attack speed for 1 turn with a 50% chance when attacked. [Automatic Effect]
Multiplier:

Low Elemental


Fire
1 Support 1140 88 76 100

Sacred Water

Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Crushing Rocks

Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy's Defense for 2 turns. (Reusable in 3 turns).
Multiplier:
[[ATK * 1.3]]
Lv.2 Harmfull Effect Rate +5%
Lv.3 Harmfull Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Damage +15%

M.BISON


Fire
5 HP 8715 428 444 97

Psycho Inferno

Raises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Double Knee Press

Attacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] + [[MAX_HP * 0.09]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Ultimate Psycho Crusher

Wraps the Ultimate Psycho Power around your body and dashes towards all enemies to attack 3 times with damage proportional to your MAX HP. Also, each attack decreases the Attack Bar by 30%, decreases the Attack Speed for 2 turns, and Stuns them for 1 turn with a 50% chance respectively. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters in the Arena by 44%.

Magic Knight


Fire
4 Attack 4635 392 279 89

Blade Surge

Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Multiplier:
[[ATK * 1.0]],[[ATK * 1.0]],[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Magic Surge

Attacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate + 10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate + 15%

Vengeful Fire (Passive)

Your Attack Speed increases as your HP gets lower, and you deal 100% more damage if the enemy has more HP than you. [Automatic Effect]
Multiplier:

Leader Skill

Increases the HP of ally monsters by 25%.

Magical Archer


Fire
3 Attack 2940 275 183 104

Magic Arrow

Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Wedge Arrow

Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Hell Flame Arrow

Attacks all enemies 2 times with burning arrows and inflicts Continuous Damage for 3 turns with a 35% chance on each attack. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1

Maned Boar


Fire
2 HP 2220 139 121 93

Dash

Makes a mad dash towards the enemy and stuns them for 1 turn with a 15% chance.
Multiplier:
[[ATK * 3.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Martial Artist


Fire
3 Defense 2940 214 244 98

Turning Kick

Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Combo Attack

Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Martial Arts Specialist (Passive)

Gains immunity against Defense decreasing effects. Inflicts additional damage proportionate to your Defense if your Defense is higher than the opponent. [Automatic Effect]
Multiplier:

Martial Cat


Fire
3 HP 3600 227 188 103

Energy Punch

Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Counterattack

Increases the critical rate for 2 turns and counterattacks when attacked. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Destructive Punch

Inflicts damage with strengthened Enemy Punch proportionate to your MAX HP and destroys the target's MAX HP by 30% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.3] + [MAX_HP * 0.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

The HP of ally Monsters is increased by 21% in Guild Battles.

Mermaid


Fire
4 Support 5340 345 279 94

Mana Bubble

Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Grant Life

Recovers the ally target's HP and Attack Bar by 30% each. If the skill is used on the dead ally, the ally will be revived with 30% HP and 30% Attack Bar but adds 3 turns of cooldown time. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Burning Hearts

Attacks an enemy, stunning the enemy for 1 turn and sets back all of the target's skills to MAX cooldown with an 80% chance each. If your HP is at 50% or lower, stuns the enemy for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Mimick


Fire
1 Defense 930 76 102 86

Bite

Inflicts damage by biting the enemy and reduces the enemy's Defense for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Harmful Effect Rate +20%

Minotauros


Fire
3 HP 3465 218 205 98

Headbutt

Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%

Chop

Attacks with an axe and decreases the target's Attack Bar to 0. Additionally, your Attack Bar will be increased proportionate to the reduced Attack Bar if you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%

Push

Charges towards the enemy to attack and removes all beneficial effects on the target. Stuns the enemy for 1 turn when you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Mischievous Bat


Fire
2 Attack 1770 194 97 105

Body Bump

Smashes into the enemy to attack and decreases the enemy's Defense for 1 turn.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%

Ultrasonic Wave

Attacks all enemies with an ultrasonic wave and decreases the Attack Bar by 30% with a 75% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 3.2]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1

Monkey King


Fire
5 Defense 7140 484 492 100

Monkey Wand

Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%

Fire Monkey Wand

Attacks and decreases the Defense for 2 turns with a 75% chance and recovers your HP by 15%. (Reusable in 3 turns)
Multiplier:
[[ATK 7.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Gold Headband (Passive)

Gains immunity against inability effects and increases your Resistance by 5% and Attack Power by 20% whenever you're attacked. Accumulated up to 10 times. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Defense of ally monsters by 33%.

Monster Flower


Fire
2 HP 2640 133 100 95

Spore Shoot

Throws bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Mummy


Fire
3 HP 3540 205 214 96

Touch of Corruption

Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Multiplier:
[[ATK * 0.5] + [MAX_HP * 0.08]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Smother

Attacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.18]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters with Fire attribute by 38%.

Mushroom


Fire
1 Attack 1260 92 64 104

Spore Throw

Throws poison spores to attack the enemy and inflict Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Mystic Witch


Fire
3 Support 3465 218 205 96

Crow Summoning

Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Jealousy

Attacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Spell of Removal

Removes harmful effects of all allies and recover the HP by 15%. The recovery amount increases by 5% for each removed harmful effect. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Neostone Agent


Fire
4 Support 5790 368 226 103

Preemptive Strike

Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Cutting Magic

Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Attack Command

Removes all harmful effects on all allies. After that, 3 randomly selected allies will attack an enemy target. (Reusable in 6 turns)
Multiplier:
[[ATK * 1st SKILL]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Neostone Fighter


Fire
4 Attack 4635 339 333 106

Combat Knife

Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%

Relentless Strike

Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Brawler's Will (Passive)

As your HP decreases, the damage inflicted to the enemy will increase and the damage you receive will decrease. The damage you receive will decrease by 20% additionally if you are under harmful effects. [Automatic Effect]
Multiplier:
[[2% ATK For Each 1% HP LOST]]

Nine-tailed Fox


Fire
4 Attack 4725 374 291 101

Will-o'-the-Wisp

Attacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Enchant

Puts the enemy to sleep for 2 turns. Instantly recovers a turn when used. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Phantom Light

Attacks the enemy 5 times with a ball of light and recovers your HP by the amount of damage dealt. Each attack has a 50% chance to leave a Branding Effect for 2 turns and the skill will deal 25% increased damage to enemies under Branding Effect. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%

Leader Skill

Increases the Attack Power of ally monsters with Fire attribute by 40%.

Ninja


Fire
4 Attack 4095 452 255 106

Ninja Stars

Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 145] / [65]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Dragon Attack

Throws an uppercut punch to an enemy 2 times. Each attack has a 50% chance to stun the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1

Narrow Escape (Passive)

Offsets the incoming damage that may cause you to die and increases your Attack Bar by 50%. This effect is activated only once in 1 turn. [Automatic Effect]
Multiplier:

Occult Girl


Fire
5 Attack 7020 525 460 104

Help Me, Teddy

Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Toy Knight

Summons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%

Fire Guardian Angel

Attacks all enemies 3 times. Each attack will decrease their Attack Speed and inflict Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters with Fire attribute by 38%.

Oracle


Fire
5 Support 7020 492 492 99

Passing Time

Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

Predicted Future

Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Loss of Cause and Effect (Passive)

Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Critical Rate of ally monsters by 24%.

Paladin


Fire
5 HP 8115 444 468 101

Justice Strike

Attacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Prayer of Protection

Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Cry of Threat

Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy (boss excluded) can only attack the target under the Threat state when using the attack skill. (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 0.2]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Leader Skill

The Defense of ally Monsters is increased by 44% in Guild Battles.

Panda Warrior


Fire
5 Defense 7260 428 541 95

Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Calm Mind

Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Panda Supremacy

Attacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense and the MAX HP of the target. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.0]] + [[TARGET_MAX_HP * 0.04]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters by 33%.

Penguin Knight


Fire
3 HP 3660 214 196 104

Honorable Attack

Charges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Start Battle

Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters with Fire attribute by 30%.

Phantom Thief


Fire
4 Attack 4725 362 303 104

Scene of the Crime

Inflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Surprise Visit

Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Old Grudge (Passive)

Increases your Attack Bar by 50% when the enemy target is stunned or defeated after an attack. Deals 100% more damage if the enemy's HP is twice your HP or higher. [Automatic Effect]
Multiplier:

Phoenix


Fire
5 HP 6780 613 387 93

Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Flame Nova

Explodes compressed energy of fire to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Eternity (Passive)

Recovers the HP of other allies by 10% every turn, and rises from the ashes at the moment of death with 100% HP. [Automatic Effect] (Reusable in 12 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters in the Dungeons by 44%.

Pierret


Fire
4 Attack 5520 362 250 102

Double Shot

Attacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Flame Shot

Attacks with a magic card and weakens the enemy's Attack Power and Defense for 2 turns with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Wheel of Fire

Attack all enemies 3 times with a spinning circle of fire, with each strike having a 30% chance to remove one beneficial effect and stun the enemy for 1 turn. Increases your Attack Speed for 2 turns after the attack when used with full HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Pioneer


Fire
5 HP 7755 500 436 102

Yin Yang Attack

Attacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.6]] + [[MAX_HP * 0.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

North Star's Wisdom

Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won't land as Glancing Hits. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Sleeve Attack

Attacks all enemies with world devouring powers to removes the beneficial effects on all enemies and to decreases their Attack Bar by 15% each. Additionally decreases each enemy's Attack Bar by 15% per beneficial effect removed from each enemy. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters by 24%.

Pirate Captain


Fire
4 Attack 5175 416 220 107

Backspin Slash

Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Bombardment

Orders the ship to fire a bombardment of 3 rounds to attack random targets. Each hit has a 75% chance of stunning the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Leader Skill

The Attack Power of ally Monsters is increased by 33% in Guild Battles by.

Pixie


Fire
2 Attack 1680 176 121 110

Spirit Ball

Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Ignite

Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.6] + [90]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Poison Master


Fire
4 Support 5265 315 315 100

Concussive Shot

Attacks the enemy and Stuns the target for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

Poison Shot Fire

Attacks the enemy and removes all beneficial effects granted on the target with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Fight Poison with Poison

Removes Continuous Damage granted on all allies and attacks all enemies. At this time, inflicts Continuous Damage on the enemy by the no. of Continuous Damage removed for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Polar Queen


Fire
5 Attack 7260 533 436 95

Essence Explosion

Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.
Multiplier:
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Aura of Dawn

Attacks all enemies to decrease their Attack Power and increases the enemy's chance to land a Glancing Hit for 2 turns with an 80% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.38]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Harmful Effect Rate +10%

Touch of Mercy

Attacks the enemy with an attack where the inflicted damage is increased by 30% for each harmful effect or beneficial effect of the enemy. Puts the enemy to sleep for 2 turns after the attack. Targets that have immunity against sleep will be inflicted with 50% more damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.5] * [[TARGET_HARMFUL_EFFECT * 0.3] + 1.0]] [IF TARGET_IMMUNITY * 0.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1

Leader Skill

Increases the HP of ally monsters in the Arena by 44%.

Rakshasa


Fire
4 Attack 4635 380 291 103

Swing

Attacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.11] * [SPD + 80] / [50]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Burning Swing

Attacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increase as your Attack Speed increases. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 290] / [70]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Burning Whip (Passive)

Decreases the enemy's Attack Bar by 25% and strikes again with a 25% chance. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Critical Rate of ally monsters by 19%.

RYU


Fire
5 Attack 6900 589 404 102

Hadoken

Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Shoryuken

Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Hadoken] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1

Martial Art's Instinct (Passive)

When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, counterattacks with [Shoryuken]. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Attack Power of ally monsters by 33%.

Salamander


Fire
3 Defense 3015 214 240 98

Flame Shock

Attacks the enemy and decreases their Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.5] + [15]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%

Stomp

Deals damage to the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4] + [DEF * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1

Earthquake

Attacks all enemies with a powerful earthquake and decreases the Attack Bar by 50% each. This attack will deal more damage according to your Defense. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 2.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Samurai


Fire
4 Attack 4815 368 291 102

Wield

Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Double Slash

Swiftly attacks the enemy 2 times, leaving Continuous Damage for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Flame Slash

Attacks all enemies 2 times with flaming sword energy. Each attack has a 40% chance to decrease the enemies' Defense for 2 turns. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Sword of the Supreme Sky Wolf

Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.
Multiplier:
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%

Sandman


Fire
1 Defense 840 82 102 102

Gust of Sand

Attacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate+10%
Lv.7 Harmful Effect Rate+15%

Sea Emperor


Fire
5 Attack 7260 500 468 100

Power Surge

Attacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Spear of Devastation

Attacks the enemy 2 times with each attack, removing 1 beneficial effect and sets back the target's skills to MAX cooldown. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Fire of Stones

Attacks the enemy multiple times with flaming meteoroids with each attack having a 25% chance to stun the target for 1 turn. Your attack bar will be recovered by 25% for each enemy stunned by this attack. (Reusable in 5 turns)
Multiplier:
[[ATK 1.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters by 41%.

Serpent


Fire
3 HP 4185 201 175 99

Sonic Boom

Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +15%

Fire Blast

Attacks the enemy 3 times with energy balls. Each attack has a 30% chance of decreasing their Attack Bar by 30%. The damage increases accordingly to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.08]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters in the Arena by 21%.

Skull Soldier


Fire
2 Defense 1905 133 148 99

Slashing Air

Strikes an enemy with a dull blade, weakening the target's Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Spinning Slash

Spins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns. (Reusable in 4 turns).
Multiplier:
[[ATK * 2.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Sky Dancer


Fire
4 Attack 4815 356 303 100

Graceful Touch

Attacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Amuse

Recovers all allies by 20% of my MAX HP and increase the Attack Power for 2 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.2]]
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Pride Will Fall

Dances to attack the enemies randomly. Becomes instantly reusable if an enemy dies. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Slayer


Fire
5 HP 8715 428 444 97

Rage Explosion

Attacks the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Sword of Gluttony

Attacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] + [[MAX_HP * 0.09]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Sword Rain

Attacks all enemies 3 times to inflict damage proportional to your MAX HP. Also, each attack decreases the Attack Bar by 30%, decreases the Attack Speed for 2 turns, and Stuns them for 1 turn with a 50% chance respectively. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters in the Arena by 44%.

Slime


Fire
1 Defense 900 60 120 102

Jump Slam

Performs a jump attack, reducing the enemy's Attack Speed with a 30% chance.
Multiplier:
[[ATK * 3.3] + [35]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Sniper Mk.I


Fire
4 Attack 4815 351 309 96

Accurate Fire

Attacks the enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Damage +10%

Hidden Aim

Strikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 50% and the damage dealing to an enemy by 200% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Dead Eye (Passive)

Decreases the Defense of the enemy with the worst HP status for 1 turn at the start of each turn. [Automatic Effect]
Multiplier:

Striker


Fire
5 Attack 6900 589 404 102

Mach Punch

Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Iron Uppercut

Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1

Attack is the Best Form of Defense (Passive)

When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Attack Power of ally monsters by 33%.

String Master


Fire
4 Support 5700 273 327 97

Flower Blooming Song

Attacks the enemy to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance.
Multiplier:
[[ATK * ?]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +15%
Lv.7 Harmful Effect Rate +15%

Melody of Resentment

Plays a song that decreases the HP of the enemy that get a turn by 5% each and decreases the Attack Power for 1 turn with a 50% chance until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Cooltime Turn -1
L.5 Cooltime Turn -1

Millennium Melody

Plays a song that increases the Attack Bar of all allies, excluding yourself, by 15% each, recovers the HP of the ally that gets a turn by 15% each and increases the Attack Power for 1 turn until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Cooltime Turn -1

Succubus


Fire
4 Attack 5265 351 279 105

Dreamy Invitation

Attacks without waking up the enemy that's under sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep after the attack.
Multiplier:
[[ATK * 3.9]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Twisted Joy

Attacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Sleep, Increased chances of landing a Glancing Hit, and Decrease DEF Effects for 2 turns each. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Brutal End

Attacks without waking up the enemy that's under Sleep. Attacks all enemies and increases their skill cooldown time by 2 turns. If the enemy is under Sleep, destroys the enemy's MAX HP by 50% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Surprise Box


Fire
2 Defense 2415 106 142 92

Surprise

Inflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Sylph


Fire
4 Attack 5520 339 273 104

Spirit Throw

Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

Turbulence

Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Phoenix's Fury

Summons a Phoenix to breathe fire on all enemies and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters by 19%.

Sylphid


Fire
4 Support 4545 380 297 102

Fiery Cut

Cuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +20%

Fiery Tornado

Attacks all enemies with a fiery tornado to inflict damage that's proportionate to your MAX HP and increases the Attack Bar of allies by 25%. (Reusable in 3 turns)
Multiplier:
[[ATK * ?] + [MAX_HP * ?]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Sacrifice

Sacrifices your HP to remove all harmful effects and fully recover the HP of your allies. (Reusable in 10 turns)
Multiplier:

Leader Skill

Increases the Resistance of ally monsters with Fire attribute by 50%.

Taoist


Fire
3 Attack 3075 240 209 103

Fake Attack

Performs an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Burning Desert

Attacks all enemies 2 times with a sandstorm and decreases the attack gauge by 30% with a 30% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Flame of Ascension

Attacks the enemy 3 times with an inferno and deals substantial damage. Each attack has a 50% chance of increasing the cooldown of the target's skills by 1 turn each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Undine


Fire
4 Support 6150 267 303 95

Fire Drop

Attacks the enemy with a small Fire burst.
Multiplier:
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

Fire Frenzy

Attacks all enemies with a fire pillar and disturbs their HP recovery for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Share Life

Evenly matches the percentage of the HP of all allies. Additionally, all allies recover 25% of their HP. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters with Fire attribute by 40%.

Unicorn


Fire
5 HP 8355 468 428 99

Fire Horn

Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Multiplier:
[[ATK * 1.8]] + [[MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Nature's Protection

Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Shield +5%
Lv.3 Shield +5%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Eternal Flame (Passive)

Recovers HP by 10% of your MAX HP when you attack on your turn and reduces damage dealt by Water attributes by 50%. [Automatic Effect]
Multiplier:

Vagabond


Fire
3 Defense 3540 209 209 97

Slash Rocks

Swings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.18]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%

Slash Waves

Attacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Cry of Challenge

Increases your Defense for 3 turns and taunts all enemies with a 80% chance. (Reusable in 5 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Valkyrja


Fire
5 Support 7260 484 484 100

Sword of Promise

Attacks with a sword. [Seal of Fire] is automatically activated if the enemy dies.
Multiplier:
[[ATK * 4.1]] + [[180]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Damage + 10%

Seal of Fire

Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.4] + [TARGET_MAX_HP * 0.11]]
Lv.2 Damage + 5%
Lv.3 Damage + 10%
Lv.4 Damage + 10%
Lv.5 Cooltime Turn - 1

Warrior's Return (Passive)

Revives another ally with 30% HP when inflicted with fatal damage that can lead to death and increases the target's Attack Power for 1 turn. [Automatic Effect] (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime - 1
Lv.3 Cooltime - 1

Leader Skill

Increases the Attack Speed of ally monsters in the Arena by 33%.

Vampire


Fire
4 Attack 5085 374 267 98

Vampire Bat

Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Noble Agreement

Strikes two strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters in the Dungeon by 28%.

Viking


Fire
3 Defense 2940 201 258 96

Throwing Axe

Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%

Crushing Armor

Attacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier:
[[ATK] * [[CUR_HP * 3.5] + [4]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increase the Attack Power of ally monsters by 15%.

Warbear


Fire
2 HP 2130 148 118 101

Thrash

Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%

Roar

Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Werewolf


Fire
3 HP 4260 179 192 99

Merciless Claws

Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 3.7] + [50]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Surprise Attack

Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.16]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Wild Recovery (Passive)

Recovers HP by 10% each turn. The recovery effects that you receive increases by 100%. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Accuracy of ally monsters Guild Battles by 26%.

Yeti


Fire
2 HP 2175 142 121 100

Slash Hook

Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
Multiplier:
[[ATK * 1.9] + [20]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%

Fire Burst

Attacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.0] + [MAX_HP * 0.28]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1