Summoners War - Monster - Elemental - Water
Base Grade:
Role:
Buffs:
Debuffs:
Leader Skill:
Monster | Grade | Role | HP | ATK | DEF | SPD | Skills |
AmazonWater |
3 | Attack | 3660 | 271 | 140 | 101 |
Accurate ShotAttacks accurately with a 30% increased chance of landing a Critical Hit.
Multiplier:
[[ATK * 2.9] + [TARGET_MAX_HP * 0.05]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Ice ArrowFires two magical arrows, with each hit having a 40% chance to freeze the enemy for 1 turn. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooldown Turn -1 Meteor ShotAttacks all enemies 4 times with a volley of arrows. Each strike has a 75% chance to decrease their attack gauge by 15%. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooldown Turn -1 |
AnubisWater |
4 | Attack | 4905 | 345 | 309 | 100 |
Pierce SoulAttacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Brand of HellAttacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Soul Destroyer (Passive)When you defeat an enemy during your turn, the enemy's soul will be destroyed and will prevent the enemy from being resurrected, and will grant you the Soul Protection for 2 turns. [Automatic Effect]
Multiplier:
Leader SkillThe Resistance of ally Monsters is increased by 40% in Guild Battles.
|
ArchangelWater |
5 | Support | 7020 | 436 | 549 | 94 |
Heavenly SwordAttacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Archangel's BlessingRecovers an ally's HP by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Holy WaterFills up the Attack Bar of all allies by 20% each and recovers their HP by 40% each. Additionally, recovers 15% HP each turn for 3 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery + 10%
Lv.3 Recovery + 10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters with Water attribute by 50%.
|
Art MasterWater |
5 | Support | 7500 | 492 | 460 | 101 |
Mark of Brush TipAttacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Moon Drawn by CloudsAttacks all enemies to remove all beneficial effects granted on them and to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Art of Blank Space (Passive)When enemies remove harmful effects, the Attack Bar of all allies will be increased by 25%. When enemies remove beneficial effects of allies, the Attack Bar of the ally with remooved beneficial effects will be increased by 25%. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Power of ally monsters with Water attribute by 50%.
|
AssassinWater |
4 | Attack | 5430 | 351 | 267 | 101 |
Expose WeaknessAttacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.91]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Death VerdictAttacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Blade Dance of the ReaperAttacks an enemy and decreases its Attack Bar by 10% for each attack. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. The cooldown time for [Blade Dance of the Reaper] won't be activated if the enemy get defeated. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 |
Barbaric KingWater |
4 | Attack | 5085 | 345 | 297 | 102 |
PenaltyAttacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Wrathful AttackAttacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. The target with the Branding Effect will receive 25% increased damage.
Multiplier:
[[ATK * 6.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 ConfiscateAttacks the enemy 2 times, with each strike having a 75% chance to steal 1 beneficial effect from the enemy. Absorbs the Attack Bar by 50% each if you attack the enemy with no beneficial effects. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillThe HP of ally Monsters is increased by 33% in Guild Battles.
|
Battle MammothWater |
3 | HP | 3600 | 196 | 218 | 98 |
Battle ChargeCharges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Polar RoarRecovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.15]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Trained Skin (Passive)Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP. [Automatic Effect]
Multiplier:
|
Battle ScorpionWater |
2 | Defense | 1815 | 121 | 167 | 103 |
Claw AttackAttacks the enemy 2 times with claws and inflicts continuous damage for 1 turns with a 50% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +10% |
BearmanWater |
3 | HP | 4185 | 140 | 236 | 100 |
UppercutStrikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% StrikeSlams the enemy to deal damage. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters with Water attribute by 30%.
|
Beast HunterWater |
3 | Attack | 3135 | 231 | 214 | 99 |
Aim BodyAttacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Aim HeadAttacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Master of Hunting (Passive)Weakens the enemy's Defense for 1 turn if you attack the enemy with no beneficial effects and freezes the enemy for 1 turn if you attack the enemy under a harmful effect. [Automatic Effect]
Multiplier:
|
Beast MonkWater |
5 | HP | 8715 | 444 | 428 | 95 |
Crushing BlowStrikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% DefendEscorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Trick of WaterAttacks all enemies with a spell that summons the power of water. This attack has an 80% chance to decrease the target's Attack Speed for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.28]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters in the Dungeons by 44%.
|
Beast RiderWater |
5 | Attack | 6780 | 557 | 444 | 107 |
Spear of ProtectorAttacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.
Multiplier:
[[ATK * 2.0] * [SPD + 1]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Fast LinkThe faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted on the target, up to 100%. (Reusable in 5 turns).
Multiplier:
[[ATK] * [[SPD] + [150]] / 100] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Cooltime Turn -1 Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Start of AttackingAttacks the enemy with the beast 2 times. The beast's attack removes all beneficial effects granted on the enemy, and the rider's attack ignores the enemy's Defense by 25% for each beneficial effect the beast removed. Afterwards, the Attack Bar of other allies will be increased, up to 50%, in proportion to the enemy's lost HP from this attack. (Reusable in 6 turns).
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Rider (Passive)Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]
|
Blade DancerWater |
4 | Attack | 4995 | 380 | 267 | 104 |
Reverse TurnAttacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Crescent BladeAttacks all enemies 2 times to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Moonlight DanceAttacks the enemy target 7 times to decrease the Attack Bar by 20% each. If the target's Attack Bar becomes 0, inflicts damage that ignores Defense. The 7th attack will always ignore Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 0.75]] Lv.2 Damage +10%
Lv.3 Cooltime Turn -1 |
Boomerang WarriorWater |
4 | Attack | 4545 | 380 | 297 | 100 |
Returning BoomerangAttacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Triple StrikeAttacks the enemy 3 times to decrease the Defense and Attack Power for 1 turn with a 50% chance each and disturbs the HP recovery. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Female Warrior (Passive)Receives 20% less damage from enemies granted with beneficial effects and inflicts 20% more damage on enemies with no beneficial effects. Chakram Dancer will be granted with the same effect if she's included in the ally team. [Automatic Effect]
Multiplier:
|
Bounty HunterWater |
3 | Attack | 3015 | 231 | 223 | 94 |
Bull's EyeShoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Chain FireAttacks the enemy with 2 arrows and attacks again with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Ready to AmbushIncreases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters with Water attribute by 30%.
|
Brownie MagicianWater |
4 | Support | 4995 | 315 | 333 | 105 |
Run RunBounces towards the enemy to attack and gets another turn with a 30% chance.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Fly FlyAttacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Harmless PrankRandomly selects an enemy 4 times to grant one of the following effects: remove a beneficial effect, stun, decrease Defense, or disturb HP recovery. Additionally, the Attack Bar of all allies will be increased by 30%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
Cannon GirlWater |
4 | Attack | 4725 | 345 | 321 | 102 |
Fire!Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Wild Shot!Attacks random enemies 8 times. Each attack has a 50% chance to weaken thier Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters in the Dungeons by 38%.
|
Chakram DancerWater |
4 | Attack | 4635 | 374 | 297 | 102 |
Crescent Moon SlashAttacks the enemy 2 times and deals more damage when the enemy's HP is low. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.
Multiplier:
[[ATK * 1.0] * [TARGET_CUR_HP_RATE * -1.5 + 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Spirit FocusRemoves all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Deadly DanceAttacks an enemy target 2 times and the damage dealt to the enemy with half or less HP increases by 50%. The damage that Boomerang Warrior inflicts on the target increases by 50% when they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Charger SharkWater |
3 | Attack | 3405 | 236 | 192 | 104 |
Lunging WavePerforms a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% DriveAttacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% The Smell of Blood (Passive)When landing as a Critical Hit, this attack additionally inflicts Continuous Damage for 1 turn on the target. If the target dies from this attack, you will heal as much as the amount of damage dealt as the finishing blow. [Automatic Effect]
Multiplier:
|
ChimeraWater |
5 | Attack | 7875 | 525 | 404 | 94 |
TramplePins down the enemy and inflicts Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% SquallThe faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 70] / [30]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 CrushAttacks the enemy and freezes the target for 1 turn. Afterwards, attacks other enemies dealing half the damage of the initial attack, decreasing their Attack Speed for 3 turns and reduces their Attack Bar by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.78]],[[ATK * 3.39]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters with Water attribute by 50%.
|
CHUN LIWater |
4 | Attack | 4995 | 380 | 267 | 104 |
KikokenShoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Spinning Bird KickAttacks all enemies 2 times with a spinning kick to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 HoyokusenAttacks the enemy target 7 times with consecutive kicks at a tremendous speed, decreasing the Attack Bar by 20% each. If the target's Attack Bar becomes 0, inflicts damage that ignores Defense. The 7th attack will always ignore Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 0.75]] Lv.2 Damage +10%
Lv.3 Cooltime Turn -1 |
Cow GirlWater |
3 | Attack | 3015 | 253 | 201 | 101 |
Cross FireShoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.34]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Defeat Wild DogAttacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.65]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Rapid FireShoots the enemy with lightning speed 6 times. Each shot has a 65% chance to inflict a continuous damage effect that lasts for 1 turn on the target. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters in the Dungeon by 21%.
|
Death KnightWater |
4 | Support | 4905 | 327 | 327 | 100 |
Deadly BlowDisturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Check and DestroyAttacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP. (Reusable in 2 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.14]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% DeclineProtects all allies from death for 1 turn. Removes all harmful effects and gains immunity for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Leader SkillIncreases the Defense of ally monsters by 25%.
|
DemonWater |
5 | Attack | 7260 | 541 | 428 | 103 |
Sword of DestructionDecreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Madness JudgementConsumes half of your current HP to attack the enemy target. This attack will ignore a portion of the enemy's Defense as your HP status worsens. (Reusable in 5 turns).
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Damage +10% Lv.7 Cooltime Turn -1 Repeated Nightmare (Passive)Revives with little HP and creates a shield that's proportionate to your level for 1 turn if allies and enemies act for 12 turns when you are dead. Additionally, fills up your Attack Bar by 100%. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Resistance of ally monsters in the Arena by 55%.
|
Desert QueenWater |
5 | Support | 7995 | 444 | 476 | 98 |
Touch of SeductionAttacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +20% Curse of the BeautifulAttacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +15% Lv.5 Damage +15% Lv.6 Cooltime Turn -1 Oasis's BlessingIncreases the Attack Bar of all allies by 25% each. This skill will also create a shield that absorbs damage and increases your Attack Power for 3 turns. The Shield amount is proportionate to your level. (Reusable in 5 turns)
Multiplier:
[[LV * 120]] Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters by 33%.
|
DHALSIMWater |
4 | Attack | 4815 | 362 | 297 | 100 |
Yoga PunchStretches your arm to attack the enemy and Stuns the target with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Drill KickAttacks the enemy 2 times, each attack having a 50% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Cooltime Turn -1 Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn -1 Anatman (Passive)Recovers your HP by 20% if you get a turn without getting attacked for 1 turn, and the damage is increased by 100% when you attack the enemy during that turn. [Automatic Effect]
Multiplier:
|
Dice MagicianWater |
4 | Attack | 4545 | 374 | 303 | 101 |
Roll DiceRolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Dice TrickRolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Dice MadnessRolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attacks ignores the enemy's defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [DICE * 10 + 70]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
DragonWater |
5 | Defense | 8235 | 387 | 517 | 92 |
Ice BoltShoots a Ice arrow at the enemy.
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% SnowstormAttacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance. (Reusable in 4 turns)
Multiplier:
[[DEF * 3.6]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Absolute ZeroAttacks all enemies with a gust of freezing wind, dealing damage proportionate to your Defense and setting the Attack Bar to 0. Additionally, the enemies are frozen for 1 turn. (Reusable in 5 turns)
Multiplier:
[[DEF * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters by 33%.
|
Dragon KnightWater |
5 | HP | 8715 | 468 | 404 | 99 |
Dragon's MightInflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]] Lv.2 Damage + 5%
Lv.3 Damage + 5% Lv.4 Damage + 10% Lv.5 Damage + 10% JusticeChannels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Cooltime turn -1 Lv.5 Damage + 10% Lv.6 Cooltime turn -1 Flow (Passive)Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect except inability effect and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Defense of ally monsters with Water attribute by 50%.
|
DruidWater |
5 | Defense | 7260 | 476 | 492 | 98 |
Touch of PunishmentAttacks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Wild BlowAttacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +15% Lv.6 Cooltime Turn -1 Wild CureRecovers the HP of all allies by 30%. In addition, when used in Druid Form, increases the Attack Bar of all allies by 15% and then transforms into Beast Form to Provoke all enemies for 1 turn with a 30% chance. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +15% Lv.5 Cooltime Turn -1 |
Drunken MasterWater |
3 | Attack | 3135 | 231 | 214 | 98 |
Rolling PunchThrows a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% One More DrinkRecovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooldown Turn -1 Seal PunchAttacks the enemy with a swift attack. Increases the Attack Bar of all allies by 15% each and Attack Speed for 2 turns. drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn -1 Leader SkillThe HP of ally Monsters is increased by 21% in Guild Battles.
|
DryadWater |
4 | Support | 5265 | 267 | 362 | 103 |
Flower GrowingAttacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Honey Bee FriendsHoney bees will take away all harmful effects granted on the allies to the target enemy. If the allies don't have any harmful effect, all allies will recover their HP by 20%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Tree of LossAttacks the enemy to decrease the Attack Bar by 50%, weakens the Defense for 3 turns and puts the target in Oblivion state for 3 turns. Passive skills aren't activated in Oblivion state. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 |
ElementalWater |
2 | Attack | 1725 | 188 | 106 | 106 |
Icy ClawAttacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +20% Element ExplosionCauses an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn -1 |
Elven RangerWater |
3 | Attack | 3075 | 244 | 205 | 100 |
StrafeRapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Ankle ShotAttacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack, you instantly gain another turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.2]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 EntrapActivates a trap, damaging all enemies and decreasing their Attack Bar by 50% each. Against enemies that are stunned, this attack will decrease the Attack Bar to 0. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.8]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Lv.5 Cooltime Turn -1 |
Epikion PriestWater |
3 | Support | 3540 | 183 | 236 | 95 |
Absorb ManaAttacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% FillRecovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Mana Shield (Passive)Acquires a shield that equals to 20% of your MAX HP for 2 turns when you're attacked with a Critical Hit. [Automatic Effect]
Multiplier:
Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Shield +10% |
FairyWater |
3 | Support | 3270 | 192 | 244 | 103 |
Aqua HurricaneAttacks the enemy 3 times with a whirling storm of water. Freezes the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 1.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +25% PurifyRemoves all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Recovery +10% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters by 20%.
|
Fairy KingWater |
5 | Attack | 7020 | 525 | 460 | 97 |
SerenityAttacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% OverwhelmAttacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK 3.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Rageful Return (Passive)Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect] (Reusable in 9 turns)
Multiplier:
[[ATK * 4.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Lv.7 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters in the Arena by 33%.
|
Forest KeeperWater |
1 | Defense | 1140 | 64 | 100 | 88 |
Splinter AttackHurls sharp pieces of lumber and stuns the enemy with a 15% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% |
FrankensteinWater |
3 | Defense | 3270 | 196 | 240 | 97 |
Hammer PunchAttacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% TauntUnleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 Twisted Senses (Passive)Becomes immune against Defense decreasing effects. Your Attack Bar is filled up by 30% each time you get hit by a Critical Hit. [Automatic Effect]
Multiplier:
Leader SkillThe HP of ally Monsters is increased by 21% in Guild Battles.
|
GargoyleWater |
4 | Defense | 4725 | 267 | 398 | 92 |
Stone ClawsAttacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Earth StrikeInflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns).
Multiplier:
[[DEF * 3.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Statue of Robust (Passive)If your turn ends with less than 500% HP, you will be turned into a statue until the next turn starts. The target that attacks you will have its Attack Power decreased for 2 turns when the target attacks you when you are turned into a statue. [Automatic Effect]
Multiplier:
|
GarudaWater |
2 | Support | 2865 | 94 | 124 | 90 |
OnslaughtAttacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage 5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% ResurgeFills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1 |
GhostWater |
1 | Support | 1440 | 88 | 56 | 101 |
BullyClings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 1 turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +15% |
Giant WarriorWater |
3 | HP | 3345 | 183 | 249 | 95 |
Iron ThrowAttacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +15% Weak Spot StrikeAttacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Powerful ThrowAttacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 3 turns. The damage increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 8.4]] Lv.2 Damage +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 |
GolemWater |
3 | Defense | 3990 | 131 | 258 | 86 |
ImpactUnleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Frost BlowAttacks all enemies at once, dealing damage proportionate to your Defense, and freezes them with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Damage + 10% Lv.5 Cooltime Turn -1 Barrier (Passive)Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]
Multiplier:
|
GriffonWater |
3 | HP | 4590 | 131 | 218 | 110 |
SnatchAttacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Body SlamAttacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters with Water attribute by 30%.
|
Grim ReaperWater |
3 | Attack | 2940 | 284 | 175 | 90 |
Grim ScytheReaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% PlagueSpreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Frozen SoulDecreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 |
HargWater |
3 | Support | 3345 | 196 | 236 | 104 |
BreezeAttacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Wood VineAttacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn -1 Hedgehog's ThornIncreases the Critical Rate of all allies and decreases their chances of receiving a Critical Hit for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
Harp MagicianWater |
4 | Support | 5175 | 297 | 339 | 97 |
Tempting DreamAttacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Nightmare MelodyPuts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime turn -1 Distorted Healing MusicAttacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 2 turns. The damage of this skill increases accordingly to your MAX HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.0] * [MAX_HP * 0.12]] Lv.2 Cooltime turn -1
Lv.3 Cooltime turn -1 |
HarpuWater |
2 | Support | 1815 | 145 | 142 | 105 |
Blackout KickPerforms a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Deadly DartThrows sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
HarpyWater |
3 | Attack | 3075 | 266 | 183 | 104 |
Rat HuntAttacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7] - [20]] Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful effect Rate +20% Fox HuntAttacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Bear HuntAttacks an enemy's weak point with great accuracy. This attack always lands a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Hell LadyWater |
5 | Attack | 7020 | 492 | 492 | 103 |
WoundAttack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% GougePerforms a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage effects. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime turn -1 Eternal ScarAttacks all enemies 2 times to decrease the Defense and disturb the HP recovery for 2 turns with each attack. Additionally, destroys the enemy's MAX HP by the amount of damage inflicted by the second attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime turn -1 Leader SkillIncreases the HP of ally monsters in the Arena by 44%.
|
HellhoundWater |
2 | Attack | 1860 | 170 | 115 | 114 |
BiteBites your enemy and recovers 30% of the inflicted damage.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +15% AmbushAttacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK] * [[SPD + 140] / [50]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
High ElementalWater |
3 | Attack | 2220 | 288 | 218 | 102 |
Cross AttackHits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Tectonic ShiftStrikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters with Water attribute by 23%.
|
Homunculus (Attack)Water |
5 | Attack | 7020 | 581 | 404 | 100 |
Magic RayAttacks the enemy with the power of condensed magic.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Magic BulletThrows a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 5.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Magic Power BurstAttacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy. (Reusable in 5 turns).
Multiplier:
[[ATK * ?] + [? * ?]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Horned FrogWater |
1 | HP | 1500 | 68 | 72 | 100 |
Jump AttackLeaps up to the sky to attack and decreases the enemy's Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.4] + [30]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% |
HorusWater |
4 | Support | 5175 | 309 | 327 | 101 |
OverpowerDeals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Desert WindAttacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Shout of FuryIncreases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
HowlWater |
2 | Support | 1590 | 142 | 161 | 98 |
Attack!Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Heal!Removes all harmful effects on the target ally and recovers both your HP and the target's HP by 20%. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooldown Turn -1 |
IfritWater |
5 | Attack | 7380 | 533 | 428 | 99 |
Mega SmashAttacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.0]] * [[SPD + 210] / [70]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Triple CrushAttacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Elemental King (Passive)Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 10 turns)
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters by 24%.
|
ImpWater |
2 | Attack | 1275 | 179 | 145 | 110 |
Icy SpearAttacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.7] - [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +15% Ice BallFreezes the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Imp ChampionWater |
3 | Attack | 3540 | 244 | 175 | 101 |
Spear ChargeCharge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Spear PiercePierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Wipe OutCharges towards the enemy to attack 5 times, and either inflicts continuous damage for 1 turn with a 75% chance or ignores the enemy's Defense with a 25% chance with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
InfernoWater |
3 | Attack | 2550 | 288 | 196 | 96 |
Ice SmashAttacks an enemy with a strong smashing blow. On critical Hit, this attack will increase your Attack Bar by 30%.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% PiercePierces the enemy with a sharp icicle. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 AdrenalineFills the Attack Bars of all allies by 50% and increases their Critical Rate for 3 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
InugamiWater |
3 | Defense | 3795 | 196 | 205 | 107 |
ScratchAttacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% Team UpTeams up with another ally to attack an enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.7]] Lv.2 Cooltime Turn -1
Leader SkillIncreases the Attack Speed of ally monsters with Water attribute by 23%.
|
Jack-o'-lanternWater |
4 | Attack | 4725 | 345 | 321 | 100 |
TricksterAttacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Song of the Night WindIncreases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
The Cunning (Passive)Steals a beneficial effect from the enemy target when landing an attack. Your Attack Speed increases according to the number of beneficial effects currently on you. [Automatic Effect]
Multiplier:
|
JokerWater |
4 | Attack | 5175 | 416 | 220 | 102 |
Flying CardsThrows a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Surprise BombMounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns)
Multiplier:
[[ATK * ?]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters in the Dungeons by 33%.
|
Kobold BomberWater |
4 | Attack | 4455 | 386 | 297 | 98 |
FirecrackerAttacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Time BombInstalls a bomb that goes off after 2 turns on all enemies and increases the attack gauge by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters with Water attribute by 50%.
|
Kung Fu GirlWater |
4 | Attack | 4455 | 327 | 356 | 101 |
Energy BallAttacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick is activated again with a 30% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Twist KickAttacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target's Attack Bar is depleted by this attack, the target is stunned for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters in the Arena by 33%.
|
LichWater |
4 | Support | 4905 | 362 | 291 | 95 |
Soul SummoningSummons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Deadly TouchRandomly attacks the enemies several times and weakens the enemy's defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with a freezing effect for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 End of Evolution (Passive)Gains immunity against inability effects and decreases the chances of being attacked with a critical hit by 25%. Also increases your Attack Power and Defense by 10% whenever you receive an attack that doesn't land as a Critical Hit. (Accumulates up to 10 times) [Automatic Effect]
Multiplier:
|
Lightning EmperorWater |
5 | HP | 7875 | 509 | 420 | 101 |
Lightning StrikeAttacks the enemy and steals one beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Lv.9 Harmful Effect Rate +15% Learn Knowledge (Passive)Gains Knowledge by the number of granted beneficial effects when you or an enemy is granted with a beneficial effect. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier:
Forbidden GaldrDecreases the current HP of the enemy target (bosses excluded) by 10% for every Knowledge you have. If you have 5 Knowledge, decreases the target's MAX HP by 50% instead. After that, heals all allies by the decreased HP. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill.
Multiplier:
Leader SkillThe HP of ally Monsters is increased by 44% in Guild Battles.
|
Living ArmorWater |
3 | Defense | 3270 | 205 | 231 | 97 |
PulverizeStrikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Spinning SmashSwing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 Glacier Armor (Passive)Gains immunity against Continuous Damage and decreases the attacker's Attack Speed for 2 turns with a 50% chance when attacked. [Automatic Effect]
Multiplier:
|
LizardmanWater |
3 | Defense | 3075 | 209 | 240 | 102 |
Poisonous TeethAttacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
Multiplier:
[[ATK * 0.8] + [DEF * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Poisonous WhirlwindAttacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.7]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Bloody Skin (Passive)Decreases the inflicted damage from opponents of Wind Attribute by 50%. [Automatic Effect]
Multiplier:
|
Low ElementalWater |
1 | Support | 1080 | 96 | 72 | 100 |
Sacred WaterThrows a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Crushing RocksAttacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy's Defense for 2 turns. (Reusable in 3 turns).
Multiplier:
[[ATK * 1.3]] Lv.2 Harmfull Effect Rate +5%
Lv.3 Harmfull Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Damage +15% |
M.BISONWater |
5 | HP | 8235 | 484 | 420 | 97 |
Psycho InfernoRaises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Psycho CrusherWraps the Psycho Power around your body and dashes towards the enemy target to provoke and to decrease Attack Power for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Demonic Being (Passive)Destroys the enemy's MAX HP by 30% of the damage dealt when you attack the enemy. Also, if all allies are attacked by the target with destroyed HP, the incoming damage will be decreased in proportion to the destroyed HP. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Accuracy of ally monsters in the Arena by 55%.
|
Magic KnightWater |
4 | Attack | 5085 | 356 | 285 | 89 |
Blade SurgeAttacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Multiplier:
[[ATK * 1.0]],[[ATK * 1.0]],[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Magic ShotShoots 4 magic bullets that seek enemies with low HP ratio. The bullets have a 50% chance to decrease the target's Defense for 2 turns each. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Retrieve MagicSteals the magical power from all enemies, recovering HP according to the damage dealt. Also absorbs 25% of the Attack Bar. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters by 25%.
|
Magical ArcherWater |
3 | Attack | 3135 | 279 | 166 | 104 |
Magic ArrowAttacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Wedge ArrowDrives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Arrow of WaterAttacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Cooltime Turn -1 |
Maned BoarWater |
2 | HP | 2325 | 136 | 118 | 93 |
DashMakes a mad dash towards the enemy and stuns them for 1 turn with a 15% chance.
Multiplier:
[[ATK * 3.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% |
Martial ArtistWater |
3 | Defense | 2940 | 209 | 249 | 98 |
Turning KickKicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Thundering BlowAttacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1] + [DEF * 4.4]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn -1 Natural StanceCirculates the body with chi to increase the Defense for 3 turns and counterattacks when you're attacked. Also, recovers your HP by 15%. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Lv.5 Recovery +10% Lv.6 Cooltime Turn -1 |
Martial CatWater |
3 | Attack | 3135 | 249 | 196 | 103 |
Energy PunchAttacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Chain AttackLaunches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Head to Head (Passive)Increases the chances of attacking with a Critical Hit by 50% if the enemy has no Harmful effects on them. [Automatic Effect]
Multiplier:
Leader SkillThe Critical Rate of ally Monsters is increased by 16% in Guild Battles.
|
MermaidWater |
4 | Support | 4995 | 303 | 345 | 94 |
Mana BubbleBursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Air ShieldRemoves all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.25]] Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Shield +10% Lv.5 Cooltime Turn -1 Song of the Sirens (Passive)Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP evergy turn. [Automatic Effect]
Multiplier:
Lv.2 Recovery +20%
|
MimickWater |
1 | Defense | 1050 | 66 | 104 | 86 |
BiteInflicts damage by biting the enemy and reduces the enemy's Defense for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +20% |
MinotaurosWater |
3 | HP | 3600 | 214 | 201 | 98 |
HeadbuttAttacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% SlaughterAttacks with an axe and recovers 20% HP. Additionally, if the enemy dies by the attack, your HP is recovered by 25% of the enemy's MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 StabStrikes the enemy's weak spot with an axe, disturbing the enemy's HP recovery for 2 turns, while recovering your HP by 35%. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Mischievous BatWater |
2 | Attack | 1815 | 182 | 106 | 105 |
Body BumpSmashes into the enemy to attack and decreases the enemy's Defense for 1 turn.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% Ultrasonic WaveAttacks all enemies with an ultrasonic wave and decreases the Attack Bar by 30% with a 75% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 3.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Cooltime Turn -1 |
Monkey KingWater |
5 | Attack | 6900 | 549 | 444 | 99 |
Monkey WandAttacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% All or NothingAttacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Alter Ego AttackSummons an alter ego that attacks the enemy 6 times, granting you invincibility for 1 turn and immunity for 2 turns. Removes a beneficial effect granted on the enemy when an attack lands as a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters by 33%.
|
Monster FlowerWater |
2 | HP | 2820 | 127 | 94 | 95 |
Spore ShootThrows bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% |
MummyWater |
3 | HP | 3735 | 183 | 223 | 96 |
Touch of CorruptionAttacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Multiplier:
[[ATK * 0.5] + [MAX_HP * 0.08]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% SmotherAttacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.18]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Cooltime Turn -1 Frozen Body (Passive)Every attack has a 50% chance to Freeze the enemy for 1 turn. [Automatic Effect]
Multiplier:
|
MushroomWater |
1 | Attack | 1230 | 98 | 60 | 104 |
Spore ThrowThrows poison spores to attack the enemy and inflict Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% |
Mystic WitchWater |
3 | Support | 3540 | 209 | 209 | 96 |
Crow SummoningSummons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Toad PoisonCovers the enemy with poison, removes 1 beneficial effect, and prevents the target from receiving beneficial effects for 1 turn with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.3]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 21%.
|
Neostone AgentWater |
4 | Support | 4995 | 291 | 356 | 103 |
Preemptive StrikeAttacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Cutting MagicAttacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Medical SupportHeals all allies for 30% of your MAX HP and increases their Defense for 2 turns. This skill generates a shield that lasts for 2 turns and is equivalent of half of the excessive heal. (Reusable in 6 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 |
Neostone FighterWater |
4 | Attack | 5520 | 351 | 261 | 106 |
Combat KnifeSwings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Sharp StrikeAttacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy's Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target's HP is less than 50% after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Dagger DashSwiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target's HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Nine-tailed FoxWater |
4 | Attack | 4005 | 416 | 297 | 101 |
Will-o'-the-WispAttacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Hearmful Effect Rate +20% Soul SnatcherThrows soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that last for 2 turns. (Reusable in 4 turn(s))
Multiplier:
[[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 CleanseInflicts damage to all enemies and removes beneficial effects on all enemies. Removes 1 harmful effect of allies afterwards. (Reusable in 5 turn(s))
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters with Water attribute by 40%.
|
NinjaWater |
4 | Attack | 3825 | 457 | 267 | 106 |
Ninja StarsThrows ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 145] / [65]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Slicing WindsInflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 150] / [50])] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Clear Water (Passive)Reduces the odds of receiving a Critical Hit by 50% and increases your Resistance by 50%. [Automatic Effect]
Multiplier:
|
Occult GirlWater |
5 | Support | 7260 | 484 | 484 | 104 |
Help Me, TeddySummons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% Girl's PrayerRemoves the harmful effects on all allies and recovers their HP. Recovery amount is proportionate to your Attack Power. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Water Guardian AngelAttacks all enemies 3 times. Each attack has a 40% chance to decrease the target's Defense for 3 turns and attack speed for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 0.75] + [MAX_HP * 0.05]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters with Water attribute by 38%.
|
OracleWater |
5 | Support | 7500 | 468 | 484 | 99 |
Passing TimeAttack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Predicted FutureAttacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 DaydreamRecovers the HP of all allies by 50% by putting yourself to sleep for 1 turn. In addition, puts all enemies to sleep for 1 turn with a 100% chance. (Reusable in 6 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters by 41%.
|
PaladinWater |
5 | HP | 7995 | 468 | 452 | 101 |
Justice StrikeAttacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Fury of PunishmentAttacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever your're attacked for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Heavenly Blessing (Passive)Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally is under inability effects. All of your harmful effects will be removed and you'll instantly recover a turn afterwards. [Automatic Effect] (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally Monsters by 41%.
|
Panda WarriorWater |
5 | HP | 8235 | 452 | 452 | 95 |
Sequential AttackAttacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Dragon's DanceAttacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.07]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Reckless AssaultLaunches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving the same amount of damage. The damage can't exceed your current HP, and is reduced to 15% (instead of 70%) against Boss enemies. (Reusable in 8 turns)
Multiplier:
[[TARGET_MAX_HP * 0.7]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters by 33%.
|
Penguin KnightWater |
3 | Attack | 3270 | 244 | 192 | 104 |
Honorable AttackCharges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Start BattleAttacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters with Water attribute by 30%.
|
Phantom ThiefWater |
4 | Support | 5085 | 309 | 333 | 104 |
Scene of the CrimeInflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% ArrestAttacks the enemy target to decrease the Attack Speed for 2 turns and stuns the target for 1 turn with an 80% chance each. This attack will always land as a Crushing Hit regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Crime AlertAttacks all enemies to decrease the Attack Bar by 50% and decrease the Defense for 2 turns. This attack lands as a Crushing Hit, regardless of the enemy's attribute. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
PhoenixWater |
5 | Attack | 5805 | 646 | 420 | 93 |
Arcane BlastAttacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate 10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate 10% Frozen OrbAttacks with an extreme chill to inflict damage that's proportionate to the enemy's MAX HP and freezes the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.5] + [TARGET_MAX_HP * 0.08]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Ice VolcanoAttacks all enemies with an exploding ice volcano, inflicting damage based on their MAX HP and decreasing their Attack Power for 2 turns. Freezes them for 1 turn if you get a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0] + [TARGET_MAX_HP * 0.12]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters in the Dungeons by 44%.
|
PierretWater |
4 | Attack | 5265 | 410 | 220 | 102 |
Double ShotAttacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Freezing ShotAttacks with a magic card and freezes the enemy for 1 turn with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Thousand ShotsThrows numerous cards to attack all enemies. The damage increases by 50% for each beneficial effect on the enemies. Attacks 6 times when this attack is used with full HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
PioneerWater |
5 | HP | 7260 | 484 | 484 | 102 |
Yin Yang AttackAttacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.6]] + [[MAX_HP * 0.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% Mountain's PowerAttacks the enemy with the might of the mountains to inflict damage that's proportionate to your MAX HP and recovers the HP of all allies by 15% of your MAX HP (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Wish of ImmortalityGrants immunity to all allies that lasts for 3 turns and creates a shield equal to 15% of my HP. (Reusable in 5 turns)
Multiplier:
Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters by 41%.
|
Pirate CaptainWater |
4 | HP | 5610 | 356 | 250 | 107 |
Backspin SlashSwiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Pirate's StrikeDeals a powerful attack and absorbs 30% of its Attack Bar. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillThe Attack Speed of ally Monsters is increased by 24% in Guild Battles by.
|
PixieWater |
2 | Support | 2280 | 136 | 121 | 110 |
Spirit BallAttacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% DecelerateAttacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 |
Poison MasterWater |
4 | Attack | 4815 | 362 | 297 | 100 |
Concussive ShotAttacks the enemy and Stuns the target for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Emission of Dangerous SubstanceAttacks the enemy 2 times, each attack having a 50% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Cooltime Turn -1 Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn -1 Strategic Advantage (Passive)Recovers your HP by 20% if you get a turn without getting attacked for 1 turn, and the damage is increased by 100% when you attack the enemy during that turn. [Automatic Effect]
Multiplier:
|
Polar QueenWater |
5 | Attack | 6780 | 509 | 492 | 95 |
Essence ExplosionAttacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Storm of MidnightAttacks all enemies with a powerful storm. The damage increases proportionate to the enemy's attack speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 20] / [40]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Frost RushAttacks all enemies with ice pillars 3 times and freezes them for 1 turn with a 15% chance on each strike. Gains another turn instantly if the enemy dies. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 44%.
|
RakshasaWater |
4 | HP | 4995 | 368 | 279 | 103 |
SwingAttacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.11] * [SPD + 80] / [50]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Fast SwingAttacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 240] / [200]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Delicate WhipAttacks the enemy and recovers by 50% of the inflicted damage. Guarantees to stun the target for 1 turn if the enemy is granted with a harmful effect. The inflicted damage will be increased by 50% if the target is immune to stun. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters by 25%.
|
RYUWater |
5 | Attack | 7635 | 525 | 420 | 102 |
HadokenUses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Tatsumaki SenpukyakuAttacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +15% Lv.4 Harmful Effect Rate +20% Lv.5 Cooltime Turn -1 Mind's Eye (Passive)The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. [Automatic Effect] (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Leader SkillIncreases the Attack Speed of ally monsters by 24%.
|
SalamanderWater |
2 | Defense | 1815 | 124 | 164 | 98 |
Glacial ShockAttacks the enemy and weakens their attack for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.5] + [15]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% StompDeals damage to the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4] + [DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn -1 |
SamuraiWater |
4 | Attack | 4905 | 356 | 297 | 102 |
WieldQuickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Air SlashShoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Charging SlashQuickly draws the sword to attack an enemy 2 times, with each attack having a 50% chance to decrease the target's Attack Bar by 50%. The damage increases according to your Attack Speed. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 150] / [70]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Sword of the Supreme Sky WolfAttacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.
Multiplier: [[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% |
SandmanWater |
1 | Defense | 780 | 80 | 108 | 102 |
Gust of SandAttacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate+10% Lv.7 Harmful Effect Rate+15% |
Sea EmperorWater |
5 | Attack | 6780 | 525 | 476 | 100 |
Power SurgeAttacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Sweeping WavesAttacks all enemies with mighty waves, Silencing them for 2 turns. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Cooltime Turn -1
MealstromAttacks all enemies with the attack that won't land as a Glancing Hit to inflict damage proportionate to your Attack Speed and decreases their Attack bar to 0. Also decreases their attack speed for 2 turns. (Reusable in 5 turns)
Multiplier:
[[[ATK]*[SPD + 350]]/100]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters by 33%.
|
SerpentWater |
3 | HP | 3465 | 205 | 218 | 99 |
Sonic BoomAttacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +15% Ice BlastAttacks the enemy 3 times with energy balls. Each attack has a 30% chance of decreasing the target's Attack Bar by 30%. The damage increases accordingly to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.08]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Tidal WaveInflicts damage proportional to your MAX HP to all enemies and reduces their Attack Bars by 30%. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.28]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Skull SoldierWater |
2 | Defense | 2040 | 121 | 152 | 99 |
Slashing AirStrikes an enemy with a dull blade, weakening the target's Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Spinning SlashSpins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns. (Reusable in 4 turns).
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Sky DancerWater |
4 | Support | 5175 | 339 | 297 | 100 |
Graceful TouchAttacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Blade FanThrows a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 66] / [99]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Dance of MirageRecovers all allies with a mysterious dance and extends the time of beneficial effects and shortens the time of the harmful effects. The recovery power is in proportion to the Attack Power. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 |
SlayerWater |
5 | HP | 8235 | 484 | 420 | 97 |
Rage ExplosionAttacks the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Sword of BurstAttacks the enemy to provoke and to decrease Attack Power for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Destroyer of Battlefiled (Passive)Destroys the enemy's MAX HP by 30% of the damage dealt when you attack the enemy. Also, if all allies are attacked by the target with destroyed HP, the incoming damage will be decreased in proportion to the destroyed HP. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Accuracy of ally monsters in the Arena by 55%.
|
SlimeWater |
1 | Defense | 900 | 60 | 120 | 102 |
Jump SlamPerforms a jump attack, reducing the enemy's Attack Speed with a 30% chance.
Multiplier:
[[ATK * 3.3] + [35]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% |
Sniper Mk.IWater |
4 | Attack | 4905 | 356 | 297 | 96 |
Accurate FireAttacks the enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Damage +10% Suppressive FireAttacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The damage increases according the number of beneficial effects removed. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.61]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +20% Lv.6 Cooltime Turn -1 Head ShotAims the enemy's head and inflicts damage that ignores the target's Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +25%
Lv.3 Cooltime Turn -1 |
StrikerWater |
5 | Attack | 7635 | 525 | 420 | 102 |
Mach PunchAttacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Rolling SpikeAttacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +15% Lv.4 Harmful Effect Rate +20% Lv.5 Cooltime Turn -1 Overdrive (Passive)The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. [Automatic Effect] (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Leader SkillIncreases the Attack Speed of ally monsters by 24%.
|
String MasterWater |
4 | Support | 5430 | 333 | 285 | 97 |
Flower Blooming SongAttacks the enemy to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance.
Multiplier:
[[ATK * ?]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% DissonanceAttacks all enemies 3 times to Stun them for 1 turn with a 15% chance with each attack. Decreases the Attack Bar by 10% each if the target is under inability effect. (Reusable in 4 turns)
Multiplier:
[[ATK * ?]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 Admiration of String SoundPlays a song that grant Immunity on yourself for 1 turn and blocks the enemies from getting beneficial effects until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
SuccubusWater |
4 | Attack | 5085 | 327 | 315 | 105 |
Dreamy InvitationAttacks without waking up the enemy that's under sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep after the attack.
Multiplier:
[[ATK * 3.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Strike of RejectionAttack without waking up the enemy that's under Sleep. Disturbs the HP recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Parting GiftAttacks without waking up the enemy that's under Sleep. Attacks the target 4 times to recover 50% of the inflicted damage as HP, and absorbing 20% of the enemy's Attack Bar. Puts the enemy to sleep for 2 turns when the enemy's Attack Bar is empty. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Surprise BoxWater |
2 | Defense | 2280 | 91 | 167 | 92 |
SurpriseInflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% |
SylphWater |
4 | Attack | 5340 | 356 | 267 | 104 |
Spirit ThrowThrows a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% CycloneAttacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 HailstormAttacks all enemies with a hailstorm to decreases their Attack Speed for 2 turns and freezes them for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters by 19%.
|
SylphidWater |
4 | Support | 6330 | 226 | 333 | 102 |
Icy CutCuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +20% Strong GustInflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Healing BreezeFully recovers the target's HP. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Leader SkillIncreases the Resistance of ally monsters with Water attribute by 50%.
|
TaoistWater |
4 | Attack | 5085 | 374 | 267 | 103 |
Fake AttackPerforms an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Angry WaveAttacks all enemies 2 times with a wave of water. Each attack has a 30% chance to decrease the target's Attack Speed for 2 turns. If the target already suffers an Attack Speed reduction effect, this attack will stun them for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Cooltime Turn -1 Destruct EvilAttacks the enemy 4 times. Each attack has a 35% chance to remove 1 beneficial effect and decrease Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters by 22%.
|
UndineWater |
4 | Support | 4635 | 392 | 279 | 95 |
Ice DropAttacks the enemy with an ice shower.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Aqua FrenzyAttacks all enemies with a burst of water pillar and increase their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 ReviveRevives a dead ally with 40% HP and grants immunity for 1 turn. If this skill is used on yourself, you receive a Soul Protection for 3 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters with Water attribute by 40%.
|
UnicornWater |
5 | HP | 8115 | 444 | 468 | 99 |
Ice HornAttacks the enemy and Freezes the target for 1 turn with a 25% chance. This attack will deal more damage increases according to your MAX HP.
Multiplier:
[[ATK * 1.8]] + [[MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Fierce ChargeAttacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you're attacked. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Lv.7 Cooltime Turn -1 Protection Wings (Passive)Recovers your HP by 10% each turn and increases the Defense for 2 turns when you're attacked. This effect only activates once a turn. [Automatic Effect]
Multiplier:
|
VagabondWater |
2 | HP | 2280 | 121 | 136 | 97 |
Slash RocksSwings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Taunting StrikeAttacks an enemy with a humiliating strike, provoking the target with a 80% chance. This attack will deal more damage according to your MAX HP. (Reusable in 3 turn(s))
Multiplier:
[[ATK * 1.9] + [MAX_HP * 0.29]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 |
ValkyrjaWater |
5 | HP | 7875 | 525 | 404 | 100 |
Sword of PromiseAttacks with a sword. [Seal of Water] is automatically activated if the enemy dies.
Multiplier:
[[ATK * 4.1]] + [[180]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Damage + 10% Seal of WaterAttacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.4] + [TARGET_MAX_HP * 0.11]] Lv.2 Damage + 5%
Lv.3 Damage + 10% Lv.4 Damage + 10% Lv.5 Cooltime Turn - 1 First Aid (Passive)When struck with a critical hit, reduces critical damage by half and removes all harmful effects. Additionally, it will recover 10% of its maximum HP each turn. [Automatic Effect)
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters in the Arena by 33%.
|
VampireWater |
4 | HP | 5340 | 327 | 297 | 98 |
Vampire BatAttacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% WeakenAttacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.28]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate+10% Lv.5 Harmful Effect Rate+10% Lv.6 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters in the Dungeon by 38%.
|
VikingWater |
2 | Attack | 1635 | 142 | 158 | 96 |
Throwing AxeAttacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% Multiple ThrowThrows 3 axes at an enemy. Your Attack Bar increases by 15% if this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% |
WarbearWater |
3 | HP | 4185 | 153 | 223 | 101 |
ThrashSmashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% CrouchRecovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Leader SkillIncrease the HP of ally monsters by 15%.
|
WerewolfWater |
3 | HP | 3930 | 218 | 175 | 99 |
Merciless ClawsAttacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 3.7] + [50]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Predator's CryRecovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 ShredAttacks the enemy 3 times. Each attack has a 35% chance to decrease the enemy's Defense for 3 turns. The damage of this attack increases according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.4] + [MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Leader SkillIncreases the Attack Power of ally monsters Guild Battles by 21%.
|
YetiWater |
2 | HP | 2550 | 100 | 139 | 100 |
Slash HookAttacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
Multiplier:
[[ATK * 1.9] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% Heavy SlashAttacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.5] + [DEF * 1.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Cooltime Turn -1 |