Summoners War - Monster - Elemental - Water

Base Grade:
1 - 5
Role:
Buffs:
Debuffs:
Leader Skill:
Monster Grade Role HP ATK DEF SPD Skills

Amazon


Water
3 Attack 3660 271 140 101

Accurate Shot

Attacks accurately with a 30% increased chance of landing a Critical Hit.
Multiplier:
[[ATK * 2.9] + [TARGET_MAX_HP * 0.05]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Ice Arrow

Fires two magical arrows, with each hit having a 40% chance to freeze the enemy for 1 turn. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooldown Turn -1

Meteor Shot

Attacks all enemies 4 times with a volley of arrows. Each strike has a 75% chance to decrease their attack gauge by 15%. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1

Anubis


Water
4 Attack 4905 345 309 100

Pierce Soul

Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Brand of Hell

Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Soul Destroyer (Passive)

When you defeat an enemy during your turn, the enemy's soul will be destroyed and will prevent the enemy from being resurrected, and will grant you the Soul Protection for 2 turns. [Automatic Effect]
Multiplier:

Leader Skill

The Resistance of ally Monsters is increased by 40% in Guild Battles.

Archangel


Water
5 Support 7020 436 549 94

Heavenly Sword

Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Archangel's Blessing

Recovers an ally's HP by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Holy Water

Fills up the Attack Bar of all allies by 20% each and recovers their HP by 40% each. Additionally, recovers 15% HP each turn for 3 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery + 10%
Lv.3 Recovery + 10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters with Water attribute by 50%.

Art Master


Water
5 Support 7500 492 460 101

Mark of Brush Tip

Attacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Moon Drawn by Clouds

Attacks all enemies to remove all beneficial effects granted on them and to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Art of Blank Space (Passive)

When enemies remove harmful effects, the Attack Bar of all allies will be increased by 25%. When enemies remove beneficial effects of allies, the Attack Bar of the ally with remooved beneficial effects will be increased by 25%. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Attack Power of ally monsters with Water attribute by 50%.

Assassin


Water
4 Attack 5430 351 267 101

Expose Weakness

Attacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.91]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Death Verdict

Attacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Blade Dance of the Reaper

Attacks an enemy and decreases its Attack Bar by 10% for each attack. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. The cooldown time for [Blade Dance of the Reaper] won't be activated if the enemy get defeated. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Barbaric King


Water
4 Attack 5085 345 297 102

Penalty

Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +10%

Wrathful Attack

Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. The target with the Branding Effect will receive 25% increased damage.
Multiplier:
[[ATK * 6.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Confiscate

Attacks the enemy 2 times, with each strike having a 75% chance to steal 1 beneficial effect from the enemy. Absorbs the Attack Bar by 50% each if you attack the enemy with no beneficial effects. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

The HP of ally Monsters is increased by 33% in Guild Battles.

Battle Mammoth


Water
3 HP 3600 196 218 98

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Polar Roar

Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.15]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Trained Skin (Passive)

Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP. [Automatic Effect]
Multiplier:

Battle Scorpion


Water
2 Defense 1815 121 167 103

Claw Attack

Attacks the enemy 2 times with claws and inflicts continuous damage for 1 turns with a 50% chance.
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +10%

Bearman


Water
3 HP 4185 140 236 100

Uppercut

Strikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Strike

Slams the enemy to deal damage. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters with Water attribute by 30%.

Beast Hunter


Water
3 Attack 3135 231 214 99

Aim Body

Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Aim Head

Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Master of Hunting (Passive)

Weakens the enemy's Defense for 1 turn if you attack the enemy with no beneficial effects and freezes the enemy for 1 turn if you attack the enemy under a harmful effect. [Automatic Effect]
Multiplier:

Beast Monk


Water
5 HP 8715 444 428 95

Crushing Blow

Strikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Defend

Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Trick of Water

Attacks all enemies with a spell that summons the power of water. This attack has an 80% chance to decrease the target's Attack Speed for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.28]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters in the Dungeons by 44%.

Beast Rider


Water
5 Attack 6780 557 444 107

Spear of Protector

Attacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.
Multiplier:
[[ATK * 2.0] * [SPD + 1]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Fast Link

The faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted on the target, up to 100%. (Reusable in 5 turns).
Multiplier:
[[ATK] * [[SPD] + [150]] / 100]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Start of Attacking

Attacks the enemy with the beast 2 times. The beast's attack removes all beneficial effects granted on the enemy, and the rider's attack ignores the enemy's Defense by 25% for each beneficial effect the beast removed. Afterwards, the Attack Bar of other allies will be increased, up to 50%, in proportion to the enemy's lost HP from this attack. (Reusable in 6 turns).
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Rider (Passive)

Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]

Blade Dancer


Water
4 Attack 4995 380 267 104

Reverse Turn

Attacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Crescent Blade

Attacks all enemies 2 times to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Moonlight Dance

Attacks the enemy target 7 times to decrease the Attack Bar by 20% each. If the target's Attack Bar becomes 0, inflicts damage that ignores Defense. The 7th attack will always ignore Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 0.75]]
Lv.2 Damage +10%
Lv.3 Cooltime Turn -1

Boomerang Warrior


Water
4 Attack 4545 380 297 100

Returning Boomerang

Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +15%
Lv.7 Harmful Effect Rate +15%

Triple Strike

Attacks the enemy 3 times to decrease the Defense and Attack Power for 1 turn with a 50% chance each and disturbs the HP recovery. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Female Warrior (Passive)

Receives 20% less damage from enemies granted with beneficial effects and inflicts 20% more damage on enemies with no beneficial effects. Chakram Dancer will be granted with the same effect if she's included in the ally team. [Automatic Effect]
Multiplier:

Bounty Hunter


Water
3 Attack 3015 231 223 94

Bull's Eye

Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Chain Fire

Attacks the enemy with 2 arrows and attacks again with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Ready to Ambush

Increases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters with Water attribute by 30%.

Brownie Magician


Water
4 Support 4995 315 333 105

Run Run

Bounces towards the enemy to attack and gets another turn with a 30% chance.
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Fly Fly

Attacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Harmless Prank

Randomly selects an enemy 4 times to grant one of the following effects: remove a beneficial effect, stun, decrease Defense, or disturb HP recovery. Additionally, the Attack Bar of all allies will be increased by 30%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Cannon Girl


Water
4 Attack 4725 345 321 102

Fire!

Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Multiplier:
[[ATK * 1.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%

Wild Shot!

Attacks random enemies 8 times. Each attack has a 50% chance to weaken thier Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters in the Dungeons by 38%.

Chakram Dancer


Water
4 Attack 4635 374 297 102

Crescent Moon Slash

Attacks the enemy 2 times and deals more damage when the enemy's HP is low. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.
Multiplier:
[[ATK * 1.0] * [TARGET_CUR_HP_RATE * -1.5 + 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%

Spirit Focus

Removes all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Deadly Dance

Attacks an enemy target 2 times and the damage dealt to the enemy with half or less HP increases by 50%. The damage that Boomerang Warrior inflicts on the target increases by 50% when they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Charger Shark


Water
3 Attack 3405 236 192 104

Lunging Wave

Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Drive

Attacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%

The Smell of Blood (Passive)

When landing as a Critical Hit, this attack additionally inflicts Continuous Damage for 1 turn on the target. If the target dies from this attack, you will heal as much as the amount of damage dealt as the finishing blow. [Automatic Effect]
Multiplier:

Chimera


Water
5 Attack 7875 525 404 94

Trample

Pins down the enemy and inflicts Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Squall

The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 70] / [30]]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Crush

Attacks the enemy and freezes the target for 1 turn. Afterwards, attacks other enemies dealing half the damage of the initial attack, decreasing their Attack Speed for 3 turns and reduces their Attack Bar by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.78]],[[ATK * 3.39]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters with Water attribute by 50%.

CHUN LI


Water
4 Attack 4995 380 267 104

Kikoken

Shoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Spinning Bird Kick

Attacks all enemies 2 times with a spinning kick to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Hoyokusen

Attacks the enemy target 7 times with consecutive kicks at a tremendous speed, decreasing the Attack Bar by 20% each. If the target's Attack Bar becomes 0, inflicts damage that ignores Defense. The 7th attack will always ignore Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 0.75]]
Lv.2 Damage +10%
Lv.3 Cooltime Turn -1

Cow Girl


Water
3 Attack 3015 253 201 101

Cross Fire

Shoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.34]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Defeat Wild Dog

Attacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.65]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Rapid Fire

Shoots the enemy with lightning speed 6 times. Each shot has a 65% chance to inflict a continuous damage effect that lasts for 1 turn on the target. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters in the Dungeon by 21%.

Death Knight


Water
4 Support 4905 327 327 100

Deadly Blow

Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Check and Destroy

Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP. (Reusable in 2 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.14]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%

Decline

Protects all allies from death for 1 turn. Removes all harmful effects and gains immunity for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters by 25%.

Demon


Water
5 Attack 7260 541 428 103

Sword of Destruction

Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Madness Judgement

Consumes half of your current HP to attack the enemy target. This attack will ignore a portion of the enemy's Defense as your HP status worsens. (Reusable in 5 turns).
Multiplier:
[[ATK * 5.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1

Repeated Nightmare (Passive)

Revives with little HP and creates a shield that's proportionate to your level for 1 turn if allies and enemies act for 12 turns when you are dead. Additionally, fills up your Attack Bar by 100%. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Resistance of ally monsters in the Arena by 55%.

Desert Queen


Water
5 Support 7995 444 476 98

Touch of Seduction

Attacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%

Curse of the Beautiful

Attacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +15%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1

Oasis's Blessing

Increases the Attack Bar of all allies by 25% each. This skill will also create a shield that absorbs damage and increases your Attack Power for 3 turns. The Shield amount is proportionate to your level. (Reusable in 5 turns)
Multiplier:
[[LV * 120]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters by 33%.

DHALSIM


Water
4 Attack 4815 362 297 100

Yoga Punch

Stretches your arm to attack the enemy and Stuns the target with a 30% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

Drill Kick

Attacks the enemy 2 times, each attack having a 50% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

Anatman (Passive)

Recovers your HP by 20% if you get a turn without getting attacked for 1 turn, and the damage is increased by 100% when you attack the enemy during that turn. [Automatic Effect]
Multiplier:

Dice Magician


Water
4 Attack 4545 374 303 101

Roll Dice

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Dice Trick

Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Dice Madness

Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attacks ignores the enemy's defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [DICE * 10 + 70]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Dragon


Water
5 Defense 8235 387 517 92

Ice Bolt

Shoots a Ice arrow at the enemy.
Multiplier:
[[ATK * 4.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

Snowstorm

Attacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance. (Reusable in 4 turns)
Multiplier:
[[DEF * 3.6]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Absolute Zero

Attacks all enemies with a gust of freezing wind, dealing damage proportionate to your Defense and setting the Attack Bar to 0. Additionally, the enemies are frozen for 1 turn. (Reusable in 5 turns)
Multiplier:
[[DEF * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters by 33%.

Dragon Knight


Water
5 HP 8715 468 404 99

Dragon's Might

Inflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]]
Lv.2 Damage + 5%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%

Justice

Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1

Flow (Passive)

Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect except inability effect and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Defense of ally monsters with Water attribute by 50%.

Druid


Water
5 Defense 7260 476 492 98

Touch of Punishment

Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%

Wild Blow

Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1

Wild Cure

Recovers the HP of all allies by 30%. In addition, when used in Druid Form, increases the Attack Bar of all allies by 15% and then transforms into Beast Form to Provoke all enemies for 1 turn with a 30% chance. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +15%
Lv.5 Cooltime Turn -1

Drunken Master


Water
3 Attack 3135 231 214 98

Rolling Punch

Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

One More Drink

Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooldown Turn -1

Seal Punch

Attacks the enemy with a swift attack. Increases the Attack Bar of all allies by 15% each and Attack Speed for 2 turns. drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1

Leader Skill

The HP of ally Monsters is increased by 21% in Guild Battles.

Dryad


Water
4 Support 5265 267 362 103

Flower Growing

Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

Honey Bee Friends

Honey bees will take away all harmful effects granted on the allies to the target enemy. If the allies don't have any harmful effect, all allies will recover their HP by 20%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Tree of Loss

Attacks the enemy to decrease the Attack Bar by 50%, weakens the Defense for 3 turns and puts the target in Oblivion state for 3 turns. Passive skills aren't activated in Oblivion state. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.3]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Elemental


Water
2 Attack 1725 188 106 106

Icy Claw

Attacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%

Element Explosion

Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1

Elven Ranger


Water
3 Attack 3075 244 205 100

Strafe

Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%

Ankle Shot

Attacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack, you instantly gain another turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.2]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Entrap

Activates a trap, damaging all enemies and decreasing their Attack Bar by 50% each. Against enemies that are stunned, this attack will decrease the Attack Bar to 0. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.8]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1

Epikion Priest


Water
3 Support 3540 183 236 95

Absorb Mana

Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%

Fill

Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Mana Shield (Passive)

Acquires a shield that equals to 20% of your MAX HP for 2 turns when you're attacked with a Critical Hit. [Automatic Effect]
Multiplier:
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%

Fairy


Water
3 Support 3270 192 244 103

Aqua Hurricane

Attacks the enemy 3 times with a whirling storm of water. Freezes the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 1.2]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +25%

Purify

Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters by 20%.

Fairy King


Water
5 Attack 7020 525 460 97

Serenity

Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Overwhelm

Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK 3.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Rageful Return (Passive)

Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect] (Reusable in 9 turns)
Multiplier:
[[ATK * 4.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters in the Arena by 33%.

Forest Keeper


Water
1 Defense 1140 64 100 88

Splinter Attack

Hurls sharp pieces of lumber and stuns the enemy with a 15% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Frankenstein


Water
3 Defense 3270 196 240 97

Hammer Punch

Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%

Taunt

Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Twisted Senses (Passive)

Becomes immune against Defense decreasing effects. Your Attack Bar is filled up by 30% each time you get hit by a Critical Hit. [Automatic Effect]
Multiplier:

Leader Skill

The HP of ally Monsters is increased by 21% in Guild Battles.

Gargoyle


Water
4 Defense 4725 267 398 92

Stone Claws

Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%

Earth Strike

Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns).
Multiplier:
[[DEF * 3.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Statue of Robust (Passive)

If your turn ends with less than 500% HP, you will be turned into a statue until the next turn starts. The target that attacks you will have its Attack Power decreased for 2 turns when the target attacks you when you are turned into a statue. [Automatic Effect]
Multiplier:

Garuda


Water
2 Support 2865 94 124 90

Onslaught

Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%

Resurge

Fills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1

Ghost


Water
1 Support 1440 88 56 101

Bully

Clings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 1 turn.
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Harmful Effect Rate +15%

Giant Warrior


Water
3 HP 3345 183 249 95

Iron Throw

Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%

Weak Spot Strike

Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Powerful Throw

Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 3 turns. The damage increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 8.4]]
Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1

Golem


Water
3 Defense 3990 131 258 86

Impact

Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Frost Blow

Attacks all enemies at once, dealing damage proportionate to your Defense, and freezes them with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Damage + 10%
Lv.5 Cooltime Turn -1

Barrier (Passive)

Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]
Multiplier:

Griffon


Water
3 HP 4590 131 218 110

Snatch

Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Body Slam

Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters with Water attribute by 30%.

Grim Reaper


Water
3 Attack 2940 284 175 90

Grim Scythe

Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%

Plague

Spreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Frozen Soul

Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Harg


Water
3 Support 3345 196 236 104

Breeze

Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%

Wood Vine

Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.2]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

Hedgehog's Thorn

Increases the Critical Rate of all allies and decreases their chances of receiving a Critical Hit for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Harp Magician


Water
4 Support 5175 297 339 97

Tempting Dream

Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Nightmare Melody

Puts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1

Distorted Healing Music

Attacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 2 turns. The damage of this skill increases accordingly to your MAX HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.0] * [MAX_HP * 0.12]]
Lv.2 Cooltime turn -1
Lv.3 Cooltime turn -1

Harpu


Water
2 Support 1815 145 142 105

Blackout Kick

Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Deadly Dart

Throws sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Harpy


Water
3 Attack 3075 266 183 104

Rat Hunt

Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7] - [20]]
Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful effect Rate +20%

Fox Hunt

Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Bear Hunt

Attacks an enemy's weak point with great accuracy. This attack always lands a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Hell Lady


Water
5 Attack 7020 492 492 103

Wound

Attack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Gouge

Performs a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage effects. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime turn -1

Eternal Scar

Attacks all enemies 2 times to decrease the Defense and disturb the HP recovery for 2 turns with each attack. Additionally, destroys the enemy's MAX HP by the amount of damage inflicted by the second attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime turn -1

Leader Skill

Increases the HP of ally monsters in the Arena by 44%.

Hellhound


Water
2 Attack 1860 170 115 114

Bite

Bites your enemy and recovers 30% of the inflicted damage.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +15%

Ambush

Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK] * [[SPD + 140] / [50]]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

High Elemental


Water
3 Attack 2220 288 218 102

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Tectonic Shift

Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters with Water attribute by 23%.

Homunculus (Attack)


Water
5 Attack 7020 581 404 100

Magic Ray

Attacks the enemy with the power of condensed magic.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Magic Bullet

Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 5.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Magic Power Burst

Attacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy. (Reusable in 5 turns).
Multiplier:
[[ATK * ?] + [? * ?]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Horned Frog


Water
1 HP 1500 68 72 100

Jump Attack

Leaps up to the sky to attack and decreases the enemy's Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.4] + [30]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Horus


Water
4 Support 5175 309 327 101

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Desert Wind

Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Shout of Fury

Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Howl


Water
2 Support 1590 142 161 98

Attack!

Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Heal!

Removes all harmful effects on the target ally and recovers both your HP and the target's HP by 20%. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooldown Turn -1

Ifrit


Water
5 Attack 7380 533 428 99

Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.0]] * [[SPD + 210] / [70]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Triple Crush

Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.9]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Elemental King (Passive)

Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 10 turns)
Multiplier:

Leader Skill

Increases the Critical Rate of ally monsters by 24%.

Imp


Water
2 Attack 1275 179 145 110

Icy Spear

Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.7] - [20]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +15%

Ice Ball

Freezes the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Imp Champion


Water
3 Attack 3540 244 175 101

Spear Charge

Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Spear Pierce

Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Wipe Out

Charges towards the enemy to attack 5 times, and either inflicts continuous damage for 1 turn with a 75% chance or ignores the enemy's Defense with a 25% chance with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Inferno


Water
3 Attack 2550 288 196 96

Ice Smash

Attacks an enemy with a strong smashing blow. On critical Hit, this attack will increase your Attack Bar by 30%.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Pierce

Pierces the enemy with a sharp icicle. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Adrenaline

Fills the Attack Bars of all allies by 50% and increases their Critical Rate for 3 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Inugami


Water
3 Defense 3795 196 205 107

Scratch

Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%

Team Up

Teams up with another ally to attack an enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.7]]
Lv.2 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters with Water attribute by 23%.

Jack-o'-lantern


Water
4 Attack 4725 345 321 100

Trickster

Attacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%

Song of the Night Wind

Increases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

The Cunning (Passive)

Steals a beneficial effect from the enemy target when landing an attack. Your Attack Speed increases according to the number of beneficial effects currently on you. [Automatic Effect]
Multiplier:

Joker


Water
4 Attack 5175 416 220 102

Flying Cards

Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Surprise Bomb

Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns)
Multiplier:
[[ATK * ?]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters in the Dungeons by 33%.

Kobold Bomber


Water
4 Attack 4455 386 297 98

Firecracker

Attacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Time Bomb

Installs a bomb that goes off after 2 turns on all enemies and increases the attack gauge by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters with Water attribute by 50%.

Kung Fu Girl


Water
4 Attack 4455 327 356 101

Energy Ball

Attacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick is activated again with a 30% chance.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Twist Kick

Attacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target's Attack Bar is depleted by this attack, the target is stunned for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters in the Arena by 33%.

Lich


Water
4 Support 4905 362 291 95

Soul Summoning

Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Deadly Touch

Randomly attacks the enemies several times and weakens the enemy's defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with a freezing effect for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

End of Evolution (Passive)

Gains immunity against inability effects and decreases the chances of being attacked with a critical hit by 25%. Also increases your Attack Power and Defense by 10% whenever you receive an attack that doesn't land as a Critical Hit. (Accumulates up to 10 times) [Automatic Effect]
Multiplier:

Lightning Emperor


Water
5 HP 7875 509 420 101

Lightning Strike

Attacks the enemy and steals one beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%
Lv.9 Harmful Effect Rate +15%

Learn Knowledge (Passive)

Gains Knowledge by the number of granted beneficial effects when you or an enemy is granted with a beneficial effect. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier:

Forbidden Galdr

Decreases the current HP of the enemy target (bosses excluded) by 10% for every Knowledge you have. If you have 5 Knowledge, decreases the target's MAX HP by 50% instead. After that, heals all allies by the decreased HP. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill.
Multiplier:

Leader Skill

The HP of ally Monsters is increased by 44% in Guild Battles.

Living Armor


Water
3 Defense 3270 205 231 97

Pulverize

Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Spinning Smash

Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Glacier Armor (Passive)

Gains immunity against Continuous Damage and decreases the attacker's Attack Speed for 2 turns with a 50% chance when attacked. [Automatic Effect]
Multiplier:

Lizardman


Water
3 Defense 3075 209 240 102

Poisonous Teeth

Attacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
Multiplier:
[[ATK * 0.8] + [DEF * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%

Poisonous Whirlwind

Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.7]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Bloody Skin (Passive)

Decreases the inflicted damage from opponents of Wind Attribute by 50%. [Automatic Effect]
Multiplier:

Low Elemental


Water
1 Support 1080 96 72 100

Sacred Water

Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Crushing Rocks

Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy's Defense for 2 turns. (Reusable in 3 turns).
Multiplier:
[[ATK * 1.3]]
Lv.2 Harmfull Effect Rate +5%
Lv.3 Harmfull Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Damage +15%

M.BISON


Water
5 HP 8235 484 420 97

Psycho Inferno

Raises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Psycho Crusher

Wraps the Psycho Power around your body and dashes towards the enemy target to provoke and to decrease Attack Power for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Demonic Being (Passive)

Destroys the enemy's MAX HP by 30% of the damage dealt when you attack the enemy. Also, if all allies are attacked by the target with destroyed HP, the incoming damage will be decreased in proportion to the destroyed HP. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Accuracy of ally monsters in the Arena by 55%.

Magic Knight


Water
4 Attack 5085 356 285 89

Blade Surge

Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Multiplier:
[[ATK * 1.0]],[[ATK * 1.0]],[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Magic Shot

Shoots 4 magic bullets that seek enemies with low HP ratio. The bullets have a 50% chance to decrease the target's Defense for 2 turns each. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Retrieve Magic

Steals the magical power from all enemies, recovering HP according to the damage dealt. Also absorbs 25% of the Attack Bar. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters by 25%.

Magical Archer


Water
3 Attack 3135 279 166 104

Magic Arrow

Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Wedge Arrow

Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Arrow of Water

Attacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1

Maned Boar


Water
2 HP 2325 136 118 93

Dash

Makes a mad dash towards the enemy and stuns them for 1 turn with a 15% chance.
Multiplier:
[[ATK * 3.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Martial Artist


Water
3 Defense 2940 209 249 98

Turning Kick

Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Thundering Blow

Attacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1] + [DEF * 4.4]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

Natural Stance

Circulates the body with chi to increase the Defense for 3 turns and counterattacks when you're attacked. Also, recovers your HP by 15%. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1

Martial Cat


Water
3 Attack 3135 249 196 103

Energy Punch

Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Chain Attack

Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Head to Head (Passive)

Increases the chances of attacking with a Critical Hit by 50% if the enemy has no Harmful effects on them. [Automatic Effect]
Multiplier:

Leader Skill

The Critical Rate of ally Monsters is increased by 16% in Guild Battles.

Mermaid


Water
4 Support 4995 303 345 94

Mana Bubble

Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Air Shield

Removes all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.25]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1

Song of the Sirens (Passive)

Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP evergy turn. [Automatic Effect]
Multiplier:
Lv.2 Recovery +20%

Mimick


Water
1 Defense 1050 66 104 86

Bite

Inflicts damage by biting the enemy and reduces the enemy's Defense for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Harmful Effect Rate +20%

Minotauros


Water
3 HP 3600 214 201 98

Headbutt

Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%

Slaughter

Attacks with an axe and recovers 20% HP. Additionally, if the enemy dies by the attack, your HP is recovered by 25% of the enemy's MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Stab

Strikes the enemy's weak spot with an axe, disturbing the enemy's HP recovery for 2 turns, while recovering your HP by 35%. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Mischievous Bat


Water
2 Attack 1815 182 106 105

Body Bump

Smashes into the enemy to attack and decreases the enemy's Defense for 1 turn.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%

Ultrasonic Wave

Attacks all enemies with an ultrasonic wave and decreases the Attack Bar by 30% with a 75% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 3.2]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1

Monkey King


Water
5 Attack 6900 549 444 99

Monkey Wand

Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%

All or Nothing

Attacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Alter Ego Attack

Summons an alter ego that attacks the enemy 6 times, granting you invincibility for 1 turn and immunity for 2 turns. Removes a beneficial effect granted on the enemy when an attack lands as a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters by 33%.

Monster Flower


Water
2 HP 2820 127 94 95

Spore Shoot

Throws bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Mummy


Water
3 HP 3735 183 223 96

Touch of Corruption

Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Multiplier:
[[ATK * 0.5] + [MAX_HP * 0.08]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Smother

Attacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.18]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1

Frozen Body (Passive)

Every attack has a 50% chance to Freeze the enemy for 1 turn. [Automatic Effect]
Multiplier:

Mushroom


Water
1 Attack 1230 98 60 104

Spore Throw

Throws poison spores to attack the enemy and inflict Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Mystic Witch


Water
3 Support 3540 209 209 96

Crow Summoning

Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Toad Poison

Covers the enemy with poison, removes 1 beneficial effect, and prevents the target from receiving beneficial effects for 1 turn with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.3]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters in the Arena by 21%.

Neostone Agent


Water
4 Support 4995 291 356 103

Preemptive Strike

Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Cutting Magic

Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Medical Support

Heals all allies for 30% of your MAX HP and increases their Defense for 2 turns. This skill generates a shield that lasts for 2 turns and is equivalent of half of the excessive heal. (Reusable in 6 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Neostone Fighter


Water
4 Attack 5520 351 261 106

Combat Knife

Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%

Sharp Strike

Attacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy's Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target's HP is less than 50% after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Dagger Dash

Swiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target's HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Nine-tailed Fox


Water
4 Attack 4005 416 297 101

Will-o'-the-Wisp

Attacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Hearmful Effect Rate +20%

Soul Snatcher

Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that last for 2 turns. (Reusable in 4 turn(s))
Multiplier:
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Cleanse

Inflicts damage to all enemies and removes beneficial effects on all enemies. Removes 1 harmful effect of allies afterwards. (Reusable in 5 turn(s))
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters with Water attribute by 40%.

Ninja


Water
4 Attack 3825 457 267 106

Ninja Stars

Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 145] / [65]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Slicing Winds

Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 150] / [50])]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Clear Water (Passive)

Reduces the odds of receiving a Critical Hit by 50% and increases your Resistance by 50%. [Automatic Effect]
Multiplier:

Occult Girl


Water
5 Support 7260 484 484 104

Help Me, Teddy

Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Girl's Prayer

Removes the harmful effects on all allies and recovers their HP. Recovery amount is proportionate to your Attack Power. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Water Guardian Angel

Attacks all enemies 3 times. Each attack has a 40% chance to decrease the target's Defense for 3 turns and attack speed for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 0.75] + [MAX_HP * 0.05]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters with Water attribute by 38%.

Oracle


Water
5 Support 7500 468 484 99

Passing Time

Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

Predicted Future

Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Daydream

Recovers the HP of all allies by 50% by putting yourself to sleep for 1 turn. In addition, puts all enemies to sleep for 1 turn with a 100% chance. (Reusable in 6 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters by 41%.

Paladin


Water
5 HP 7995 468 452 101

Justice Strike

Attacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Fury of Punishment

Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever your're attacked for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Heavenly Blessing (Passive)

Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally is under inability effects. All of your harmful effects will be removed and you'll instantly recover a turn afterwards. [Automatic Effect] (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 0.2]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally Monsters by 41%.

Panda Warrior


Water
5 HP 8235 452 452 95

Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Dragon's Dance

Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.07]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Reckless Assault

Launches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving the same amount of damage. The damage can't exceed your current HP, and is reduced to 15% (instead of 70%) against Boss enemies. (Reusable in 8 turns)
Multiplier:
[[TARGET_MAX_HP * 0.7]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters by 33%.

Penguin Knight


Water
3 Attack 3270 244 192 104

Honorable Attack

Charges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Start Battle

Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters with Water attribute by 30%.

Phantom Thief


Water
4 Support 5085 309 333 104

Scene of the Crime

Inflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Arrest

Attacks the enemy target to decrease the Attack Speed for 2 turns and stuns the target for 1 turn with an 80% chance each. This attack will always land as a Crushing Hit regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Crime Alert

Attacks all enemies to decrease the Attack Bar by 50% and decrease the Defense for 2 turns. This attack lands as a Crushing Hit, regardless of the enemy's attribute. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Phoenix


Water
5 Attack 5805 646 420 93

Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Frozen Orb

Attacks with an extreme chill to inflict damage that's proportionate to the enemy's MAX HP and freezes the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.5] + [TARGET_MAX_HP * 0.08]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Ice Volcano

Attacks all enemies with an exploding ice volcano, inflicting damage based on their MAX HP and decreasing their Attack Power for 2 turns. Freezes them for 1 turn if you get a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0] + [TARGET_MAX_HP * 0.12]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters in the Dungeons by 44%.

Pierret


Water
4 Attack 5265 410 220 102

Double Shot

Attacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Freezing Shot

Attacks with a magic card and freezes the enemy for 1 turn with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Thousand Shots

Throws numerous cards to attack all enemies. The damage increases by 50% for each beneficial effect on the enemies. Attacks 6 times when this attack is used with full HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Pioneer


Water
5 HP 7260 484 484 102

Yin Yang Attack

Attacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.6]] + [[MAX_HP * 0.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Mountain's Power

Attacks the enemy with the might of the mountains to inflict damage that's proportionate to your MAX HP and recovers the HP of all allies by 15% of your MAX HP (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.3]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Wish of Immortality

Grants immunity to all allies that lasts for 3 turns and creates a shield equal to 15% of my HP. (Reusable in 5 turns)
Multiplier:
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters by 41%.

Pirate Captain


Water
4 HP 5610 356 250 107

Backspin Slash

Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Pirate's Strike

Deals a powerful attack and absorbs 30% of its Attack Bar. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

The Attack Speed of ally Monsters is increased by 24% in Guild Battles by.

Pixie


Water
2 Support 2280 136 121 110

Spirit Ball

Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Decelerate

Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Poison Master


Water
4 Attack 4815 362 297 100

Concussive Shot

Attacks the enemy and Stuns the target for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

Emission of Dangerous Substance

Attacks the enemy 2 times, each attack having a 50% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

Strategic Advantage (Passive)

Recovers your HP by 20% if you get a turn without getting attacked for 1 turn, and the damage is increased by 100% when you attack the enemy during that turn. [Automatic Effect]
Multiplier:

Polar Queen


Water
5 Attack 6780 509 492 95

Essence Explosion

Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.
Multiplier:
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Storm of Midnight

Attacks all enemies with a powerful storm. The damage increases proportionate to the enemy's attack speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 20] / [40]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

Frost Rush

Attacks all enemies with ice pillars 3 times and freezes them for 1 turn with a 15% chance on each strike. Gains another turn instantly if the enemy dies. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters in the Arena by 44%.

Rakshasa


Water
4 HP 4995 368 279 103

Swing

Attacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.11] * [SPD + 80] / [50]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Fast Swing

Attacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 240] / [200]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Delicate Whip

Attacks the enemy and recovers by 50% of the inflicted damage. Guarantees to stun the target for 1 turn if the enemy is granted with a harmful effect. The inflicted damage will be increased by 50% if the target is immune to stun. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters by 25%.

RYU


Water
5 Attack 7635 525 420 102

Hadoken

Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Tatsumaki Senpukyaku

Attacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
Lv.5 Cooltime Turn -1

Mind's Eye (Passive)

The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. [Automatic Effect] (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters by 24%.

Salamander


Water
2 Defense 1815 124 164 98

Glacial Shock

Attacks the enemy and weakens their attack for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.5] + [15]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%

Stomp

Deals damage to the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4] + [DEF * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1

Samurai


Water
4 Attack 4905 356 297 102

Wield

Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Air Slash

Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Charging Slash

Quickly draws the sword to attack an enemy 2 times, with each attack having a 50% chance to decrease the target's Attack Bar by 50%. The damage increases according to your Attack Speed. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 150] / [70]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Sword of the Supreme Sky Wolf

Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.
Multiplier:
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%

Sandman


Water
1 Defense 780 80 108 102

Gust of Sand

Attacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate+10%
Lv.7 Harmful Effect Rate+15%

Sea Emperor


Water
5 Attack 6780 525 476 100

Power Surge

Attacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Sweeping Waves

Attacks all enemies with mighty waves, Silencing them for 2 turns. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Cooltime Turn -1

Mealstrom

Attacks all enemies with the attack that won't land as a Glancing Hit to inflict damage proportionate to your Attack Speed and decreases their Attack bar to 0. Also decreases their attack speed for 2 turns. (Reusable in 5 turns)
Multiplier:
[[[ATK]*[SPD + 350]]/100]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters by 33%.

Serpent


Water
3 HP 3465 205 218 99

Sonic Boom

Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +15%

Ice Blast

Attacks the enemy 3 times with energy balls. Each attack has a 30% chance of decreasing the target's Attack Bar by 30%. The damage increases accordingly to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.08]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Tidal Wave

Inflicts damage proportional to your MAX HP to all enemies and reduces their Attack Bars by 30%. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.28]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Skull Soldier


Water
2 Defense 2040 121 152 99

Slashing Air

Strikes an enemy with a dull blade, weakening the target's Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Spinning Slash

Spins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns. (Reusable in 4 turns).
Multiplier:
[[ATK * 2.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Sky Dancer


Water
4 Support 5175 339 297 100

Graceful Touch

Attacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Blade Fan

Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 66] / [99]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Dance of Mirage

Recovers all allies with a mysterious dance and extends the time of beneficial effects and shortens the time of the harmful effects. The recovery power is in proportion to the Attack Power. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Slayer


Water
5 HP 8235 484 420 97

Rage Explosion

Attacks the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Sword of Burst

Attacks the enemy to provoke and to decrease Attack Power for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Destroyer of Battlefiled (Passive)

Destroys the enemy's MAX HP by 30% of the damage dealt when you attack the enemy. Also, if all allies are attacked by the target with destroyed HP, the incoming damage will be decreased in proportion to the destroyed HP. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Accuracy of ally monsters in the Arena by 55%.

Slime


Water
1 Defense 900 60 120 102

Jump Slam

Performs a jump attack, reducing the enemy's Attack Speed with a 30% chance.
Multiplier:
[[ATK * 3.3] + [35]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Sniper Mk.I


Water
4 Attack 4905 356 297 96

Accurate Fire

Attacks the enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Damage +10%

Suppressive Fire

Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The damage increases according the number of beneficial effects removed. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.61]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1

Head Shot

Aims the enemy's head and inflicts damage that ignores the target's Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +25%
Lv.3 Cooltime Turn -1

Striker


Water
5 Attack 7635 525 420 102

Mach Punch

Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Rolling Spike

Attacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
Lv.5 Cooltime Turn -1

Overdrive (Passive)

The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. [Automatic Effect] (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters by 24%.

String Master


Water
4 Support 5430 333 285 97

Flower Blooming Song

Attacks the enemy to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance.
Multiplier:
[[ATK * ?]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +15%
Lv.7 Harmful Effect Rate +15%

Dissonance

Attacks all enemies 3 times to Stun them for 1 turn with a 15% chance with each attack. Decreases the Attack Bar by 10% each if the target is under inability effect. (Reusable in 4 turns)
Multiplier:
[[ATK * ?]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Admiration of String Sound

Plays a song that grant Immunity on yourself for 1 turn and blocks the enemies from getting beneficial effects until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Succubus


Water
4 Attack 5085 327 315 105

Dreamy Invitation

Attacks without waking up the enemy that's under sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep after the attack.
Multiplier:
[[ATK * 3.9]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Strike of Rejection

Attack without waking up the enemy that's under Sleep. Disturbs the HP recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Parting Gift

Attacks without waking up the enemy that's under Sleep. Attacks the target 4 times to recover 50% of the inflicted damage as HP, and absorbing 20% of the enemy's Attack Bar. Puts the enemy to sleep for 2 turns when the enemy's Attack Bar is empty. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Surprise Box


Water
2 Defense 2280 91 167 92

Surprise

Inflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Sylph


Water
4 Attack 5340 356 267 104

Spirit Throw

Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

Cyclone

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Hailstorm

Attacks all enemies with a hailstorm to decreases their Attack Speed for 2 turns and freezes them for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters by 19%.

Sylphid


Water
4 Support 6330 226 333 102

Icy Cut

Cuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +20%

Strong Gust

Inflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Healing Breeze

Fully recovers the target's HP. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters with Water attribute by 50%.

Taoist


Water
4 Attack 5085 374 267 103

Fake Attack

Performs an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Angry Wave

Attacks all enemies 2 times with a wave of water. Each attack has a 30% chance to decrease the target's Attack Speed for 2 turns. If the target already suffers an Attack Speed reduction effect, this attack will stun them for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1

Destruct Evil

Attacks the enemy 4 times. Each attack has a 35% chance to remove 1 beneficial effect and decrease Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters by 22%.

Undine


Water
4 Support 4635 392 279 95

Ice Drop

Attacks the enemy with an ice shower.
Multiplier:
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

Aqua Frenzy

Attacks all enemies with a burst of water pillar and increase their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Revive

Revives a dead ally with 40% HP and grants immunity for 1 turn. If this skill is used on yourself, you receive a Soul Protection for 3 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters with Water attribute by 40%.

Unicorn


Water
5 HP 8115 444 468 99

Ice Horn

Attacks the enemy and Freezes the target for 1 turn with a 25% chance. This attack will deal more damage increases according to your MAX HP.
Multiplier:
[[ATK * 1.8]] + [[MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Fierce Charge

Attacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you're attacked. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1

Protection Wings (Passive)

Recovers your HP by 10% each turn and increases the Defense for 2 turns when you're attacked. This effect only activates once a turn. [Automatic Effect]
Multiplier:

Vagabond


Water
2 HP 2280 121 136 97

Slash Rocks

Swings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.18]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%

Taunting Strike

Attacks an enemy with a humiliating strike, provoking the target with a 80% chance. This attack will deal more damage according to your MAX HP. (Reusable in 3 turn(s))
Multiplier:
[[ATK * 1.9] + [MAX_HP * 0.29]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Valkyrja


Water
5 HP 7875 525 404 100

Sword of Promise

Attacks with a sword. [Seal of Water] is automatically activated if the enemy dies.
Multiplier:
[[ATK * 4.1]] + [[180]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Damage + 10%

Seal of Water

Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.4] + [TARGET_MAX_HP * 0.11]]
Lv.2 Damage + 5%
Lv.3 Damage + 10%
Lv.4 Damage + 10%
Lv.5 Cooltime Turn - 1

First Aid (Passive)

When struck with a critical hit, reduces critical damage by half and removes all harmful effects. Additionally, it will recover 10% of its maximum HP each turn. [Automatic Effect)
Multiplier:

Leader Skill

Increases the Critical Rate of ally monsters in the Arena by 33%.

Vampire


Water
4 HP 5340 327 297 98

Vampire Bat

Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Weaken

Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.28]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters in the Dungeon by 38%.

Viking


Water
2 Attack 1635 142 158 96

Throwing Axe

Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%

Multiple Throw

Throws 3 axes at an enemy. Your Attack Bar increases by 15% if this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

Warbear


Water
3 HP 4185 153 223 101

Thrash

Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%

Crouch

Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Leader Skill

Increase the HP of ally monsters by 15%.

Werewolf


Water
3 HP 3930 218 175 99

Merciless Claws

Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 3.7] + [50]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Predator's Cry

Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Shred

Attacks the enemy 3 times. Each attack has a 35% chance to decrease the enemy's Defense for 3 turns. The damage of this attack increases according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.4] + [MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%

Leader Skill

Increases the Attack Power of ally monsters Guild Battles by 21%.

Yeti


Water
2 HP 2550 100 139 100

Slash Hook

Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
Multiplier:
[[ATK * 1.9] + [20]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%

Heavy Slash

Attacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.5] + [DEF * 1.5]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1