Summoners War - Monster - Elemental - Light
Base Grade:
Role:
Buffs:
Debuffs:
Leader Skill:
Monster | Grade | Role | HP | ATK | DEF | SPD | Skills |
AmazonLight |
3 | Attack | 3795 | 249 | 153 | 101 |
Accurate ShotAttacks accurately with a 30% increased chance of landing a Critical Hit.
Multiplier:
[[ATK * 2.9] + [TARGET_MAX_HP * 0.05]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Piercing ArrowShoots piercing arrows and inflicts damage proportionate to the enemy's MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.08]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Phantom CrushInflicts damage proportionate to the enemy's MAX HP and stuns the enemy for 1 turn. If the target is immune to Stun, the damage will be increased by 30%. (Reusable in 5 turns)
Multiplier:
[[ATK * 5.2] + [TARGET_MAX_HP * 0.16]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
AnubisLight |
4 | Support | 4995 | 333 | 315 | 100 |
Pierce SoulAttacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Brand of HellAttacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Secret of Eternal LifeRemoves all harmful effects on all allies and recovers their HP by 30% each. Revives dead allies with 30% HP but the skill cooldown will be increased by 2 turns for each revived ally. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Leader SkillThe Defense of ally Monsters is increased by 33% in Guild Battles.
|
ArchangelLight |
5 | Support | 7755 | 452 | 484 | 94 |
Heavenly SwordAttacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Archangel's BlessingRecovers an ally's HP by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Judge (Passive)Counterattacks the enemy instantly when you or an ally is attacked with a critical hit and increases your Attack Bar by 10%. Increases your Defense by 10% each whenever [Judge(Passive)] is activated. (Accumulates up to 10 times) [Automatic Effect]
Multiplier:
[[ATK * 0.75]] Leader SkillIncreases the HP of ally monsters with Light attribute by 50%.
|
Art MasterLight |
5 | Attack | 6900 | 589 | 404 | 101 |
Mark of Brush TipAttacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Scroll TrapSeals the enemy in the scroll, leaving the enemy out of the battle for a designated period of time. The duration of the seal increases according to your Attack Speed. If all enemies are sealed, the target with the least duration time left will be released. (Reusable in 6 turns)
Multiplier:
[[10 * [17 * SPD + 2900] / [SPD + 100]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Final TouchDraws a giant dragon to attack all enemies. This attack cannot be counterattacked and all passive skills of the enemies are not activated. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters with Light attribute by 50%.
|
AssassinLight |
4 | Attack | 4635 | 404 | 267 | 101 |
Expose WeaknessAttacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.91]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Death VerdictAttacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Silent ReaperAttacks and Silence the enemy for 2 turns. If the target dies, all other enemies will receive the remaining Silence Effect. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 6 turns)
Multiplier:
[[ATK * 7.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 |
Barbaric KingLight |
4 | Attack | 4995 | 345 | 303 | 102 |
PenaltyAttacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Wrathful AttackAttacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. The target with the Branding Effect will receive 25% increased damage.
Multiplier:
[[ATK * 6.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 ConfineAttacks an enemy target, depleting its Attack Bar and stunning it for 1 turn. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillThe Attack Speed of ally Monsters is increased by 24% in Guild Battles.
|
Battle MammothLight |
3 | HP | 3735 | 196 | 209 | 98 |
Battle ChargeCharges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Battle StompStomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Heavy ImpactInflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.35] + [TARGET_MAX_HP * 0.15]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
BearmanLight |
3 | HP | 3870 | 196 | 201 | 100 |
UppercutStrikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% StrikeSlams the enemy to deal damage. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters with Light attribute by 30%.
|
Beast HunterLight |
3 | Attack | 3465 | 223 | 201 | 99 |
Aim BodyAttacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Aim Weak SpotAttacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Silver LightAttacks the enemy 3 times with arrow of light. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[[SPD + 80] / TARGET_SPD] * 1.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 |
Beast MonkLight |
5 | HP | 8355 | 420 | 476 | 95 |
Crushing BlowStrikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% MeditateRemoves harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Trick of LightAttacks all enemies with a spell that summons the power of light to increase the enemy's chance of landing a Glancing Hit for 2 turns with a 75% chance and provoke them for 1 turn with a 75% chance. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.3]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters in the Dungeons by 55%.
|
Beast RiderLight |
5 | Attack | 7020 | 557 | 428 | 107 |
Spear of ProtectorAttacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.
Multiplier:
[[ATK * 2.0] * [SPD + 1]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Critical LinkThe faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack changes all beneficial effects granted on the target to Continuous Damage for 1 turn, and the rider's attack inflicts damage that increases by 15% for each harmful effect granted on the target. (Reusable in 5 turns).
Multiplier:
[[ATK] * [[SPD] + [120]] / 100] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Cooltime Turn -1 Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Wild Chase (Passive)The Attack Speed increases by 35% for each time an enemy gains a turn, up to 5 times. The increased Attack Speed resets when your turn ends. In addition, decreases the enemy's Attack Bar by 30% with each attack. [Automatic Effect]
Multiplier:
Rider (Passive)Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]
|
Blade DancerLight |
4 | Attack | 5175 | 362 | 273 | 104 |
Reverse TurnAttacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Crescent BladeAttacks all enemies 2 times to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Turn Out (Passive)The damage increases up to 200% as your Attack Speed is faster than the enemy's Attack Speed. [Automatic Effect]
Multiplier:
|
Boomerang WarriorLight |
4 | Attack | 4545 | 356 | 321 | 100 |
Returning BoomerangAttacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Spirit FocusRemoves all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lightning FlashAttacks all enemies to inflict damage that's proportionate to your attack speed and increases your Attack Bar by 10% each when you land a Critical Hit. Chakram Dancer's Attack Bar will increase by 20% each when her attack lands as a Critical Hit while they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[SPD +150] / [70]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Bounty HunterLight |
3 | Attack | 3210 | 223 | 218 | 94 |
Bull's EyeShoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Arrow of PurificationAttacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Prison of LightAttacks and stuns an enemy for 1 turn and sets back the enemy's skill cool times to the full amount. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters with Light attribute by 23%.
|
Brownie MagicianLight |
4 | Attack | 4725 | 333 | 333 | 105 |
Run RunBounces towards the enemy to attack and gets another turn with a 30% chance.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Fly FlyAttacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Small Grudge (Passive)Increases the Attack Power by 50% if your HP ratio is lower than the target enemy's HP ratio at the moment of attacking, and removes 1 beneficial effect of the enemy if you have less beneficial effects than the enemy. [Automatic Effect]
Multiplier:
|
Cannon GirlLight |
4 | Attack | 4905 | 339 | 315 | 102 |
Fire!Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Wild Shot!Attacks random enemies 8 times. Each attack has a 50% chance to weaken thier Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters by 28%.
|
Chakram DancerLight |
4 | Attack | 4725 | 351 | 315 | 102 |
Crescent Moon SlashAttacks the enemy 2 times and deals more damage when the enemy's HP is low. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.
Multiplier:
[[ATK * 1.0] * [TARGET_CUR_HP_RATE * -1.5 + 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Chakram CrushAttacks all enemies with chakrams 2 times and stuns them for 1 turn with a 30% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Silver Chakram (Passive)Inflicts Continuous Damage for 1 turn with a 50% chance and additional damage that's proportionate to the enemy's MAX HP with every attack. Boomerang Warrior's attack will also inflict additional damage that's proportionate to the enemy's MAX HP when they attack together. [Automatic Effect]
Multiplier:
|
Charger SharkLight |
3 | Attack | 3405 | 240 | 188 | 104 |
Lunging WavePerforms a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% DriveAttacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Feast (Passive)Recovers the HP by 30% and the Attack Bar by 50% whenever you kill an enemy on your turn. [Automatic Effect]
Multiplier:
|
ChimeraLight |
5 | Attack | 6900 | 525 | 468 | 94 |
TramplePins down the enemy and inflicts Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% SquallThe faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 70] / [30]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Holy CallingStuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns and increases the Attack Bar of all allies by 25%. (Reusable in 5 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters with Light attribute by 50%.
|
CHUN LILight |
4 | Attack | 5175 | 362 | 273 | 104 |
KikokenShoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Spinning Bird KickAttacks all enemies 2 times with a spinning kick to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Heavenly Kicks (Passive)The damage increases up to 200% as your Attack Speed is faster than the enemy's Attack Speed. [Automatic Effect]
Multiplier:
|
Cow GirlLight |
3 | Attack | 3135 | 240 | 205 | 101 |
Cross FireShoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.34]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Silver-Plated BulletAttacks the enemy 2 times with holy bullets. Each attack has a 60% chance to remove one beneficial effect and disturb the HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Cooltime Turn -1 Chaser (Passive)Decreases the enemy's Attack Bar by 20% with each attack and weakens the enemy's defense for 1 turn with a 75% chance. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Power of ally monsters by 18%.
|
Death KnightLight |
4 | Attack | 4815 | 374 | 285 | 100 |
Deadly BlowDisturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Deadly WaveInflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 3 turns)
Multiplier:
[[MAX_HP * 0.25]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Tradehanges the HP ratio with the enemy target (boss excluded), and creates a shield which is proportionate to your level on all allies for 2 turns to absorb damage. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.2]],[[120 * LVL]] Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Shield +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters by 19%.
|
DemonLight |
5 | HP | 7500 | 500 | 452 | 103 |
Sword of DestructionDecreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Devil's BargainAbsorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards. (Reusable in 5 turns).
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Damage +10% Lv.7 Cooltime Turn -1 Red Battlefield (Passive)The Attack Bar of all allies will be increased by the proportion to the damage dealt, and the damage you deal on enemies will be increased by 50% at the most whenever all enemies and allies on the battlefield receive damage. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Defense of ally monsters in the Arena by 44%.
|
Desert QueenLight |
5 | Support | 7755 | 452 | 484 | 98 |
Touch of SeductionAttacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +20% Sweet DreamsAttacks an enemy. This attack has a 75% chance to remove all beneficial effect and put the target to sleep for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn -1 Gaze of OblivionPuts all enemies into Oblivion and prevents them from using skills with cool times for 2 turns. Passive skills aren't activated in Oblivion state. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters by 33%.
|
DHALSIMLight |
4 | Support | 5175 | 351 | 285 | 100 |
Yoga PunchStretches your arm to attack the enemy and Stuns the target with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Yoga FireSpits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 50% chance and inflicts continuous damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Yoga FlameAttacks all enemies 3 times, each attack having a 50% chance to block beneficial effects to be granted on them for 2 turns. Also, destroys the enemy's MAX HP by 50% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.6]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 |
Dice MagicianLight |
4 | Support | 5085 | 339 | 303 | 101 |
Roll DiceRolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Unlucky 7Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Returned DiceMakes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores the immunity. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
DragonLight |
5 | HP | 9690 | 404 | 404 | 95 |
Holy BoltShoots a Light arrow at the enemy.
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Holy LightCalls upon the holy power of light, healing all allies by 15% of their HP and also removing 2 harmful effects from each ally. Light attribute allies will receive doubled amount of healing. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 ArmageddonRedistributes the HP of all enemies, excluding the Boss, and sacrifices half of your current HP to deal damage proportionate to the sacrificed HP to all enemies. (Reusable in 5 turns)
Multiplier:
[[CUR_HP * 0.60]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters by 24%.
|
Dragon KnightLight |
5 | HP | 8475 | 452 | 436 | 99 |
Dragon's MightInflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]] Lv.2 Damage + 5%
Lv.3 Damage + 5% Lv.4 Damage + 10% Lv.5 Damage + 10% JusticeChannels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Cooltime turn -1 Lv.5 Damage + 10% Lv.6 Cooltime turn -1 King's Rage (Passive)Gains immunity against inability effects and increases the Attack Power by 50% each time your allies are attacked or granted with harmful effects, up to 5 times. In addition, counterattacks with a 30% chance when you get attacked. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Defense of ally monsters with Light attribute by 50%.
|
DruidLight |
5 | HP | 7755 | 492 | 444 | 98 |
Touch of PunishmentAttacks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Moonlight FloodAttacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Rage of Mother NatureAttacks all enemies and removes all beneficial effects granted on them. In addition, when used in Druid Form, increases their chances of landing a glancing hit for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 30% chance. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Lv.5 Cooltime Turn -1 |
Drunken MasterLight |
3 | Attack | 2940 | 240 | 218 | 98 |
Rolling PunchThrows a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% One More DrinkRecovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooldown Turn -1 Stork KickAttacks the enemy 3 times with a swift strike to disturb the enemy's HP recovery for 2 turns with a 75% chance and recovers the HP of all allies by 25% of the inflicted damage. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Leader SkillThe Attack Speed of ally Monsters is increased by 16% in Guild Battles.
|
DryadLight |
4 | Support | 5790 | 279 | 315 | 103 |
Flower GrowingAttacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Honey Bee FriendsHoney bees will take away all harmful effects granted on the allies to the target enemy. If the allies don't have any harmful effect, all allies will recover their HP by 20%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Deep Rooted Tree (Passive)Recovers HP of allies granted with harmful effects by 15% every turn. Creates a shield that's equivalent to 15% of your HP on the allies with no harmful effects for 2 turns. [Automatic Effect]
Multiplier:
Lv.2 Shield +10%
Lv.3 Recovery +10% Lv.4 Shield +10% Lv.5 Recovery +10% |
ElementalLight |
3 | Attack | 3015 | 249 | 205 | 106 |
Holy ClawAttacks the enemy with sharp claws of light. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +20% Element ExplosionCauses an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn -1 Resist Element (Passive)Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 25%. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Multiplier:
|
Elven RangerLight |
3 | Attack | 3210 | 249 | 192 | 100 |
StrafeRapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Ankle ShotAttacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack, you instantly gain another turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.2]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Steady ShotAims at a target to deal substantial damage. If the enemy is frozen, stunned, or asleep, the damage of this attack will be increased by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Epikion PriestLight |
4 | Support | 5790 | 297 | 297 | 95 |
Absorb ManaAttacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% FillRecovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Light of RevivalRevives an ally with 60% HP and increases the ally's Defense for 3 turns. (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters in the Dungeons by 33%.
|
FairyLight |
3 | Support | 3660 | 244 | 166 | 100 |
Light HurricaneAttacks the enemy 3 times with a whirling storm of light. Stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 1.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +25% PurifyRemoves all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Recovery +10% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters by 20%.
|
Fairy KingLight |
5 | Attack | 7020 | 500 | 484 | 97 |
SerenityAttacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% VentilateInstantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Light of JudgementCalls upon the power of light to inflict damage ignoring enemy's defense. Gains 1 turn of invincibility if the enemy dies. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 44%.
|
Fairy QueenLight |
3 | Support | 3600 | 240 | 175 | 102 |
HurricaneAttacks the enemy 3 times with a whirling storm of light. Each attack has a 20% chance to decrease the enemy's Attack Bar by 10%.
Multiplier:
[[ATK * 1.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +25% PurifyRemoves all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Recovery +10% Lv.6 Cooltime Turn -1 Fairy's BlessingRecovers the HP of all allies, increases the Attack Power and grants immunity for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters by 10%.
|
FrankensteinLight |
3 | HP | 3600 | 188 | 227 | 97 |
Hammer PunchAttacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Body PressCrushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns)
Multiplier:
[[DEF * 1.25] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 PoundAttacks the enemy 4 times and deals damage proportionate to your Defense. 2 additional attacks are added if the enemy's MAX HP is lower than yours and if the target is suffering a harmful effect. (Reusable in 4 turns)
Multiplier:
[[DEF * 1.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillThe Defense of ally Monsters is increased by 21% in Guild Battles.
|
GargoyleLight |
4 | Defense | 4905 | 261 | 392 | 92 |
Stone ClawsAttacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Earth StrikeInflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns).
Multiplier:
[[DEF * 3.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Statue of Trial (Passive)When you are turned into a statue, increases the skill cooldown time of the target that attacks you by 2 turns. The cooldown time can be increased over the MAX cooldown time for Monsters excluding the bosses. [Automatic Effect]
Multiplier:
|
GarudaLight |
3 | Support | 3465 | 205 | 218 | 94 |
OnslaughtAttacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage 5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% ResurgeFills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1 Leader SkillIncreases the HP of ally monsters in the Dungeons by 17%.
|
Giant WarriorLight |
4 | Defense | 4815 | 297 | 362 | 95 |
Iron ThrowAttacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +15% Weak Spot StrikeAttacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 CatastropheInflicts damage proportionate to your Defense on all Monsters except yourself, and Stuns all Monsters. This effect can't be resisted. (Reusable in 6 turns)
Multiplier:
[[DEF * 4.8]] Lv.2 Damage +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters by 17%.
|
GolemLight |
3 | Defense | 3870 | 135 | 262 | 90 |
ImpactUnleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Iron DefenseIncreases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Leader SkillIncreases the HP of ally monsters with Light attribute by 30%.
|
GriffonLight |
3 | Defense | 3930 | 175 | 218 | 110 |
SnatchAttacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Special AssaultInflicts damage proportional to the Enemy's MAX HP. Consumes 10% of your HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Guardian Angel (Passive)Increases Resistance by 20% and decreases the inflicted damage from Dark monsters by 50%. [Automatic Effect]
Multiplier:
|
Grim ReaperLight |
3 | Attack | 2940 | 284 | 175 | 90 |
Grim ScytheReaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Deadly SwingInflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 JudgementBrings an inevitable judgement upon all enemies, stunning and decreasing their Defense for 1 turn. The inflicted damage is proportionate to the enemy's Max HP. (Reusable in 7 turns)
Multiplier:
[[ATK * 1.6] + [TARGET_MAX_HP * 0.06]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 |
HargLight |
4 | Support | 5175 | 315 | 321 | 104 |
BreezeAttacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Rabbit's AgilityFills up an ally's Attack Bar to the MAX and increases the target's Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Buddy (Passive)Becomes best friends with an ally with the lowest HP when the battle begins. Grants one of Increase ATK/Recovery/Endure effects according to the friend's HP status for 1 turn. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Resistance of ally monsters by 25%.
|
Harp MagicianLight |
5 | Support | 7635 | 452 | 492 | 97 |
Tempting DreamAttacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Nightmare MelodyPuts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime turn -1 Dreamy Leader (Passive)Removes a random beneficial effect granted on the enemy every turn and puts the enemy to sleep for 1 turn when the beneficial effect is successfully removed. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Accuracy of ally monsters in the Arena by 48%.
|
HarpuLight |
3 | Attack | 3405 | 227 | 201 | 104 |
Blackout KickPerforms a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% ShriekUnleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Leader SkillIncreases the Defense of ally monsters with Light attribute by 25%.
|
HarpyLight |
3 | Attack | 2820 | 271 | 196 | 104 |
Rat HuntAttacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7] - [20]] Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful effect Rate +20% Crow HuntHurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooldown Turn -1 AlertIncreases the Attack Bar of all allies by 30% and decreases the chance of being hit with a Critical Hit by 50% for 3 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
Hell LadyLight |
5 | Attack | 7635 | 476 | 468 | 103 |
WoundAttack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% GougePerforms a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage effects. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime turn -1 CrumbleAttacks all enemies 3 times to weaken the Defense and inflict continuous damage for 2 turns. Increases your Attack Bar by 10% per Continuous Damage granted on the enemies after the attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters in the Arena by 55%.
|
HellhoundLight |
2 | Attack | 2040 | 170 | 103 | 110 |
BiteBites your enemy and recovers 30% of the inflicted damage.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +15% Double AttackBites your enemy continuously to inflict great damage. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
High ElementalLight |
3 | Support | 3600 | 262 | 153 | 103 |
Cross AttackHits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Tectonic ShiftStrikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters with Light attribute by 23%.
|
Homunculus (Support)Light |
5 | Support | 8355 | 436 | 460 | 100 |
Mana ShockUses Mana to attack the enemy and inflict damage.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Operation SupportRecovers an ally's HP by 20%. (Reusable in 4 turns).
Multiplier:
[[TARGET_MAX_HP * 0.2]] Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Recovery +10% Lv.6 Cooltime Turn -1 Protection FieldCreates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns. (Reusable in 6 turns).
Multiplier:
[[LEVEL * 110]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
HorusLight |
5 | Defense | 7260 | 444 | 525 | 101 |
OverpowerDeals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Defensive StanceIncreases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Duty of the Monarch (Passive)Increases the other allies' Attack Bar by 10% whenever your turn ends. If the allies have beneficial effects, additionally increases the Attack Bar based on the number of beneficial effects, up to 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Speed of ally monsters in the Arena by 24%.
|
HowlLight |
2 | Support | 1860 | 130 | 155 | 98 |
Attack!Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Dispel!Removes all of the harmful effects on you and the target ally and recovers 20% of your HP. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 |
IfritLight |
5 | Attack | 7380 | 509 | 452 | 99 |
Mega SmashAttacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.0]] * [[SPD + 210] / [70]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Triple CrushAttacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Master of Magic Power (Passive)Steals one beneficial effect from the target and applies to all allies after the attack. Also increases your Attack Power by 30% for each beneficial effect you are granted with. [Automatic Effect]
Multiplier:
Leader SkillIncrease the Attack Power of ally monsters by 33%.
|
ImpLight |
2 | Attack | 1995 | 155 | 121 | 112 |
Holy SpearAttacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.7] - [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +15% Light BallFreezes the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Imp ChampionLight |
3 | Defense | 3135 | 218 | 227 | 101 |
Spear ChargeCharge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Defensive FormationTakes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Shining SpearAttacks the enemy and creates a shield that's proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
InfernoLight |
3 | Attack | 2685 | 314 | 161 | 94 |
Holy SmashAttacks an enemy with a strong smashing blow. On critical Hit, this attack will increase your Attack Bar by 30%.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% PiercePierces the enemy with a sharp icicle. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Judgement of LightInflicts significant damage with Judgment of Light and removes all beneficial effects from the target. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.7]] Lv.2 Damage +10%
Lv.3 Damage +10% |
InugamiLight |
3 | Defense | 3600 | 175 | 240 | 107 |
ScratchAttacks the enemy with razor-sharp claws and decreases their defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% SeizeAttacks the enemy and removes all beneficial effects on the target. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 MobilizeFills the Attack Bar of all allies by 30% and recovers their HP by 30%. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 |
Jack-o'-lanternLight |
4 | Attack | 4905 | 339 | 315 | 100 |
TricksterAttacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Ghost AppearanceCalls upon the wandering souls to attack the target 4 times. Each hit has a 30% chance to cast one random effect among weaken the Defense, weaken the Attack Power or disturb recovery for 2 turns. This attack will deal more damage according to your Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Long Waiting (Passive)Becomes immune against inability effects. Your Attack Power is increased by 15%, up to 150%, whenever an enemy's turn ends. [Automatic Effect]
Multiplier:
|
JokerLight |
4 | HP | 5970 | 297 | 285 | 102 |
Flying CardsThrows a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Surprise BoxSummons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters in the Dungeons by 40%.
|
Kobold BomberLight |
4 | Attack | 4365 | 374 | 315 | 98 |
FirecrackerAttacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Time BombInstalls a bomb that goes off after 2 turns on all enemies and increases the attack gauge by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters with Light attribute by 50%.
|
Kung Fu GirlLight |
4 | HP | 4905 | 327 | 327 | 101 |
Energy BallAttacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick is activated again with a 30% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Twist KickAttacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target's Attack Bar is depleted by this attack, the target is stunned for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters in the Arena by 24%.
|
LichLight |
4 | Defense | 4815 | 321 | 339 | 95 |
Soul SummoningSummons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% SinkholeInflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy's Attack Bar by 15% with a 25% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Endless Attachment (Passive)Becomes invincible for 1 turn if your HP falls below 50% from above 50%. Drains life from the enemy whenever the enemy's turn ends while the invincible effect is activated. The stolen HP is equivalent to 10% of your MAX HP. [Automatic Effect]
Multiplier:
|
Lightning EmperorLight |
5 | HP | 7635 | 476 | 468 | 101 |
Lightning StrikeAttacks the enemy and steals one beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Lv.9 Harmful Effect Rate +15% Learn Knowledge (Passive)Gains Knowledge by the number of granted beneficial effects when you or an enemy is granted with a beneficial effect. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier:
Eye of Pioneer (Passive)If an ally is attacked, uses one of your Knowledge to recover the attacked target's HP by 20% of the attacked target's MAX HP. If you have 5 Knowledge, recovers the attacked target's HP by 50% of the attacked target's MAX HP. [Automatic Effect]
Multiplier:
Leader SkillThe Attack Speed of ally Monsters is increased by 33% in Guild Battles.
|
Living ArmorLight |
3 | Defense | 3600 | 179 | 236 | 97 |
PulverizeStrikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Powerful SmashSlams the enemy with a hammer, weakening the target's Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn -1 RuinsAttacks the enemy 3 times and disturbs its HP recovery for 2 turns with an 80% chance with each attack. The damage increases according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [DEF * 2.4]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 |
LizardmanLight |
3 | Defense | 3270 | 218 | 218 | 102 |
Poisonous TeethAttacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
Multiplier:
[[ATK * 0.8] + [DEF * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Destructive BlowThe Attack power increases as your HP decreases and your critical rate increases by 30%. The Attack Power increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[DEF * [[-3.0 * CUR_HP] + 8.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Detect Weakspot (Passive)Increases your Critical Rate by 20% and the damage of your Critical Hits by 20%. [Automatic Effect]
Multiplier:
|
M.BISONLight |
5 | HP | 8235 | 452 | 452 | 97 |
Psycho InfernoRaises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Double Knee PressAttacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] + [[MAX_HP * 0.09]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Psycho PowerAbsorbs the HP of all allies by 50% each. Afterwards, increases the Attack Bar of all allies by 40% each, increases the Attack Power for 2 turns and Attack Speed for 2 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 55%.
|
Magic KnightLight |
4 | Attack | 5175 | 380 | 255 | 89 |
Blade SurgeAttacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Multiplier:
[[ATK * 1.0]],[[ATK * 1.0]],[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Magic SurgeAttacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate + 10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate + 15% Sweet Revenge (Passive)Removes 1 beneficial effect each with a 35% chance and recovers the ally with the lowest HP by 15% when you attack on your turn. [Automatic Effect]
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Harmful Effect Rate +10% Lv.5 Recovery +10% Lv.6 Harmful Effect Rate +15% Leader SkillIncreases the Accuracy of ally monsters by 30%.
|
Magical ArcherLight |
4 | Attack | 4815 | 386 | 273 | 104 |
Magic ArrowAttacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Light ArrowAttacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK] * [[SPD + 100] / [40]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Critical ArrowAttacks the enemy with powerful magic arrow to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.5]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +20% Lv.7 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters with Light attribute by 35%.
|
Martial ArtistLight |
3 | HP | 3870 | 183 | 214 | 98 |
Turning KickKicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Combo AttackAttacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Challenging StrikeAttacks the enemy and taunts the target for 2 turns. The damage of this skill will increase according to your MAX HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.4] + [MAX_HP * 0.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Lv.6 Cooltime Turn -1 |
Martial CatLight |
3 | HP | 3930 | 218 | 175 | 103 |
Energy PunchAttacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% CounterattackIncreases the critical rate for 2 turns and counterattacks when attacked. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lonely Fight (Passive)Absorbs the Attack Bar by 20% if you attack a monster with same or lower HP status compared to yours. Recovers your HP by 20% of the damage dealt if you attack a monster that has better HP status than yours. [Automatic Effect]
Multiplier:
Leader SkillThe Attack Power of ally Monsters is increased by 21% in Guild Battles.
|
MermaidLight |
4 | Support | 5085 | 297 | 345 | 94 |
Mana BubbleBursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Air ShieldRemoves all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.25]] Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Shield +10% Lv.5 Cooltime Turn -1 Glaring Mists (Passive)Increases the chances of allies receiving a Glancing Hit by 20% and recovers HP of the ally with the worst HP status by 25%. [Automatic Effect]
Multiplier:
|
MinotaurosLight |
3 | HP | 3405 | 209 | 218 | 98 |
HeadbuttAttacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% ChopAttacks with an axe and decreases the target's Attack Bar to 0. Additionally, your Attack Bar will be increased proportionate to the reduced Attack Bar if you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Beast Man (Passive)Recovers by 10% every turn and your attack speed increases as your HP decreases. [Automatic Effect]
Multiplier:
|
Monkey KingLight |
5 | Support | 7260 | 484 | 484 | 98 |
Monkey WandAttacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% All or NothingAttacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Giant NetAttacks all enemies with the damage that increases according to your MAX HP and puts them to sleep for 1 turn and decreases the Attack Speed for 2 turns with an 80% chance each. In addition, decreases the target's Attack Bar by 50% per harmful effect granted on each enemy. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.7]] + [[MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters by 41%.
|
MummyLight |
3 | HP | 3795 | 170 | 231 | 96 |
Touch of CorruptionAttacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Multiplier:
[[ATK * 0.5] + [MAX_HP * 0.08]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Body RollSlams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your MAX HP to the enemy as damage. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters with Light attribute by 38%.
|
Mystic WitchLight |
3 | Attack | 3075 | 227 | 223 | 96 |
Crow SummoningSummons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% JealousyAttacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Comet SummoningSummons a comet to attack all enemies multiple times and casts Soul Protection on an ally with the lowest HP ratio and an ally with the lowest MAX HP for 2 turns. If the ally with Soul Protection dies, that ally will be revived automatically with 30% HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
Neostone AgentLight |
4 | Support | 5610 | 261 | 345 | 103 |
Preemptive StrikeAttacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% BriefingRemoves all harmful effects on an ally target and fills up the ally's the Attack Bar. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Neostone FieldGrants immunity on all allies for 2 turns with holy powers. In addition, the target ally will become invincible for 2 turns, and all other allies will be granted with a shield that's proportionate to your level for 2 turns. (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 |
Neostone FighterLight |
4 | Attack | 4905 | 374 | 279 | 106 |
Combat KnifeSwings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Sharp StrikeAttacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy's Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target's HP is less than 50% after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Born to Fight (Passive)The attacks performed on your turns will generate a shield lasts for 1 turn. The shield is equivalent to 50% of the damage dealt. Also, increases your Critical Rate by 30% and deals additional damage that's proportionate to the shield amount granted on yourself with every attack. [Automatic Effect]
Multiplier:
|
Nine-tailed FoxLight |
4 | Attack | 5265 | 339 | 291 | 101 |
Will-o'-the-WispAttacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Soul SnatcherThrows soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that last for 2 turns. (Reusable in 4 turn(s))
Multiplier:
[[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 ReincarnateRemoves all harmful effects on yourself and comes back to life with 100% HP. Additionally, you gain 50% increased Attack Power and Defense every time you use [Reincarnate]. (Accumulates up to 5 times) (Reusable in 7 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Leader SkillIncreases the Attack Power of ally monsters with Light attribute by 40%.
|
NinjaLight |
4 | Attack | 4455 | 410 | 273 | 106 |
Ninja StarsThrows ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 145] / [65]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Slicing WindsInflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 150] / [50])] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 SensationBlows up a ray of light to inflict damage 2 times to all enemies. Each attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Occult GirlLight |
5 | HP | 7995 | 468 | 452 | 104 |
Help Me, TeddySummons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% Toy KnightSummons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Light Guardian AngelAttacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. Each attack has a 50% chance to remove 1 benefical effect. Afterwards, increases the Defense of all allies for 3 turns additionally. (Reusable in 5 turns)
Multiplier:
[[ATK * 0.75] + [MAX_HP * 0.05]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Critical Rate of ally monsters with Light attribute by 38%.
|
OracleLight |
5 | Support | 7635 | 509 | 436 | 99 |
Passing TimeAttack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Predicted FutureAttacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn -1 Start and EndRemoves the harmful effect on all allies and grants Immunity and Invincibility on the allies for 1 turn. Recovers their HP 15% each for 3 turns afterwards. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Accuracy of ally monsters by 41%.
|
PaladinLight |
5 | HP | 7995 | 436 | 484 | 101 |
Justice StrikeAttacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Prayer of ProtectionRemoves all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Cry of ProvocationProvokes all enemies for 2 turns and instantly recovers a turn. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally Monsters by 41%.
|
Panda WarriorLight |
5 | HP | 8115 | 476 | 436 | 95 |
Sequential AttackAttacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Dragon's DanceAttacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.07]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Strong Energy (Passive)The effect of all Attack Bar increasing skills of both allies and enemies will be decreased by 50%. Your Attack Bar will increase by 20% whenever an enemy uses an Attack Bar increasing skill. This skill will not apply to an opponent that has the same skill or Boss skills. [Automatic Effect]
Multiplier:
Leader SkillThe HP of ally Monsters is increased by 44% in Guild Battles.
|
Penguin KnightLight |
3 | Support | 3405 | 223 | 205 | 104 |
Honorable AttackCharges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Start BattleAttacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters with Light attribute by 30%.
|
Phantom ThiefLight |
4 | Support | 5265 | 297 | 333 | 104 |
Scene of the CrimeInflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% ArrestAttacks the enemy target to decrease the Attack Speed for 2 turns and stuns the target for 1 turn with an 80% chance each. This attack will always land as a Crushing Hit regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Illusion MagicThe HP ratio of you and the target ally will be evened and both will become invincible for 2 turns and be granted with HP recovery effect for 2 turns. Decreases the cooldown time of [Illusion Magic] for 3 turns if your HP is 50% or lower after balancing the HP ratio. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 |
PhoenixLight |
5 | Attack | 6300 | 565 | 468 | 93 |
Arcane BlastAttacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate 10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate 10% Holy OrbAttacks the enemy with a holy energy to inflict damage that's proportionate to the enemy's MAX HP and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.5] + [TARGET_MAX_HP * 0.08]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Purifying BlazeRemoves the beneficial effects of all enemies with holy fire, weakens the Defense for 1 turn and inflicts damage. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters in the Dungeons by 44%.
|
PierretLight |
4 | Attack | 4815 | 339 | 321 | 102 |
Double ShotAttacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Air SlashInflicts damage with a sharp attack and inflicts Continuous Damage for 1 turn. Increases the attack bar by 100% when used with full HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Rapid FireStorms an enemy with a flurry of attacks. This attack has a 100% Critical Rate against targets under inability effects. If you have full HP when using this attack, this attack will not go on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 |
PioneerLight |
5 | HP | 7875 | 484 | 444 | 102 |
Yin Yang AttackAttacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.6]] + [[MAX_HP * 0.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% Mountain's PowerAttacks the enemy with the might of the mountains to inflict damage that's proportionate to your MAX HP and recovers the HP of all allies by 15% of your MAX HP (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Heavenly ProtectionRevives all dead allies with 30% HP and casts Soul Protection upon all allies that are alive for 3 turns. If the ally with Soul Protection dies, that ally will be revived automatically with 30% HP. (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters by 33%.
|
Pirate CaptainLight |
4 | Attack | 4815 | 380 | 279 | 107 |
Backspin SlashSwiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Pirate's StrikeDeals a powerful attack and absorbs 30% of its Attack Bar. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Leader SkillThe Accuracy of ally Monsters is increased by 40% in Guild Battles by.
|
PixieLight |
2 | Support | 1995 | 152 | 124 | 110 |
Spirit BallAttacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% IgniteAttacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.6] + [90]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 |
Poison MasterLight |
4 | Support | 5175 | 351 | 285 | 100 |
Concussive ShotAttacks the enemy and Stuns the target for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Poison Shot FireAttacks the enemy and removes all beneficial effects granted on the target with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn -1 Ruthless BombingAttacks all enemies 3 times, each attack having a 50% chance to block beneficial effects to be granted on them for 2 turns. Also, destroys the enemy's MAX HP by 50% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.6]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn -1 |
Polar QueenLight |
5 | Support | 7500 | 468 | 484 | 95 |
Essence ExplosionAttacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Aura of DawnAttacks all enemies to decrease their Attack Power and increases the enemy's chance to land a Glancing Hit for 2 turns with an 80% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.38]] Lv.2 Harmful Effect Rate +10%
Lv.3 Shield +10% Lv.4 Shield +10% Lv.5 Harmful Effect Rate +10% Brutal OrderSacrifices 10% of an ally target's HP to grant a turn instantly to the target. Decreases the skill cooldowns of all allies by 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 55%.
|
RakshasaLight |
4 | Attack | 4995 | 362 | 285 | 103 |
SwingAttacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.11] * [SPD + 80] / [50]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Burning SwingAttacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increase as your Attack Speed increases. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 290] / [70]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Cruel Whip (Passive)Elongates the harmful effect on the enemy for 1 turn and decreases the duration of beneficial effect by 1 turn when you attack. Damage is increased by 30% if the enemy's HP is below 50%. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters by 19%.
|
RYULight |
5 | Attack | 7380 | 565 | 396 | 102 |
HadokenUses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Tatsumaki SenpukyakuAttacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +15% Lv.4 Harmful Effect Rate +20% Lv.5 Cooltime Turn -1 Final DriveCollects energy to increase your Attack Power for 2 turns, and shoots the extreme Hadoken on all enemies to inflict damage that ignores all damage reduction effects. Gains a turn instantly if the enemy gets defeated from this attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +10%
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters by 41%.
|
SalamanderLight |
2 | Defense | 2040 | 127 | 145 | 98 |
Holy ShockAttack the enemy and weakens their Attack for 2 turn with a 50% chance.
Multiplier:
[[ATK * 3.5] + [15]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% StompDeals damage to the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4] + [DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn -1 |
SamuraiLight |
4 | Attack | 5085 | 351 | 291 | 104 |
WieldQuickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Air SlashShoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Light SlashAttacks all enemies 2 times with shining sword energy. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has dark attribute. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Sword of the Supreme Sky WolfAttacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.
Multiplier: [[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% |
Sea EmperorLight |
5 | Support | 7635 | 476 | 468 | 100 |
Power SurgeAttacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Sweeping WavesAttacks all enemies with mighty waves, Silencing them for 2 turns. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Cooltime Turn -1
Holy GroundRemoves all harmful effects on all allies and grants them Immunity and Invincibility for 1 turn. Increases the Immunity effect up to 3 turns proportionate to the no. of harmful effects removed from each ally. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters by 24%.
|
SerpentLight |
3 | HP | 3795 | 196 | 205 | 99 |
Sonic BoomAttacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +15% Light BlastAttacks the enemy 3 times with energy balls. Each attack has a 30% chance of decreasing their Attack Bar by 30%. The damage increases accordingly to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.08]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Punish (Passive)Your Attack Power and Defense increases by 20% each time you're attacked. This effect can stack up to 10 times. [Automatic Effect]
Multiplier:
|
Sky DancerLight |
5 | Support | 7500 | 509 | 444 | 100 |
Graceful TouchAttacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Blade FanThrows a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 66] / [99]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Charge VitalityFills up both your and your target ally's Attack Bar to the fullest amount and recovers both your and your target ally's HP by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 48%.
|
SlayerLight |
5 | HP | 8235 | 452 | 452 | 97 |
Rage ExplosionAttacks the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Sword of GluttonyAttacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] + [[MAX_HP * 0.09]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Devil's GraceAbsorbs the HP of all allies by 50% each. Afterwards, increases the Attack Bar of all allies by 40% each, increases the Attack Power for 2 turns and Attack Speed for 2 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 55%.
|
Sniper Mk.ILight |
4 | Attack | 4725 | 362 | 303 | 96 |
Accurate FireAttacks the enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Damage +10% Suppressive FireAttacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The damage increases according the number of beneficial effects removed. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.61]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +20% Lv.6 Cooltime Turn -1 Sniper Preparation (Passive)Increases the Attack Bar by 25% whenever an enemy gains a beneficial effect from a skill. [Automatic Effect]
Multiplier:
|
StrikerLight |
5 | Attack | 7380 | 565 | 396 | 102 |
Mach PunchAttacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Rolling SpikeAttacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +15% Lv.4 Harmful Effect Rate +20% Lv.5 Cooltime Turn -1 Final DriveIncreases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. Gains a turn instantly if the enemy gets defeated from this attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +10%
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Resistance of ally monsters by 41%.
|
String MasterLight |
4 | Support | 5790 | 261 | 333 | 97 |
Flower Blooming SongAttacks the enemy to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance.
Multiplier:
[[ATK * ?]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Melody of ResentmentPlays a song that decreases the HP of the enemy that get a turn by 5% each and decreases the Attack Power for 1 turn with a 50% chance until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn -1 L.5 Cooltime Turn -1 Solo String (Passive)Your Attack Bar is decreased by 10% when an enemy gains a turn while playing the song. Your Attack Bar is increased by 20% when an enemy gains a turn while not playing the song. [Automatic Effect]
Multiplier:
|
SuccubusLight |
4 | Attack | 3915 | 368 | 351 | 105 |
Dreamy InvitationAttacks without waking up the enemy that's under sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep after the attack.
Multiplier:
[[ATK * 3.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Strike of RejectionAttack without waking up the enemy that's under Sleep. Disturbs the HP recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Curse of White NightAttacks without waking up the enemy that's under Sleep. Puts all enemies under Sleep for 1 turn. Also reduces the Attack Speed of all enemies for 2 turns and increases their chances of landing a Glancing Hit for 2 turns. (Reusable in 6 turns)
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 |
Surprise BoxLight |
2 | Defense | 2460 | 97 | 148 | 92 |
SurpriseInflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% |
SylphLight |
4 | HP | 5520 | 356 | 255 | 104 |
Spirit ThrowThrows a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% CycloneAttacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn -1 Double CycloneAttacks all enemies with a cyclone 4 times. Each attack has a 20% chance to stun the enemy and absorbs the Attack Bar by 20%. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.1]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Leader SkillIncreases the Attack Speed of ally monsters in the Dungeon by 24%.
|
SylphidLight |
4 | Support | 5970 | 291 | 291 | 102 |
Holy CutCuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +20% Strong GustInflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Blessing of the WindRecovers the HP of all allies by 20% and increases their Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
Leader SkillIncreases the Resistance of ally monsters with Light attribute by 50%.
|
TaoistLight |
4 | HP | 4995 | 333 | 315 | 103 |
Fake AttackPerforms an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Burning DesertAttacks all enemies 2 times with a sandstorm and decreases the attack gauge by 30% with a 30% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Secretive Guard (Passive)If an ally receives an attack that kills them, that death will be prevented and 30% of your MAX HP will be transferred to that ally. This skill will not activate if your HP is below 30%. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters by 17%.
|
UndineLight |
4 | Support | 4635 | 309 | 362 | 95 |
Light DropAttacks the enemy with a quick flash of Light.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Mind ShockInflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Absolute DefenseRemoves up to 2 harmful effects on the ally target and makes the target Invincible for 3 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1 Leader SkillIncreases the Defense of ally monsters with Light attribute by 40%.
|
UnicornLight |
5 | HP | 8475 | 420 | 468 | 99 |
Holy HornAttacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Multiplier:
[[ATK * 1.8]] + [[MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Fierce ChargeAttacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you're attacked. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Lv.7 Cooltime Turn -1 Dazzling Flash (Passive)Increases the enemy's chances of landing a Glancing Hit by 15% and decreases the chances of being inflicted with a critical hit by 50% won yourself additionally when allies are attacked. [Automatic Effect]
Multiplier:
|
VagabondLight |
3 | Defense | 3405 | 227 | 201 | 97 |
Slash RocksSwings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Slash WavesAttacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn -1 Knighthood (Passive)Decreases the damage that all other allies receive by 20%. This effect won't add up to other damage reduction effects. [Automatic Effect]
Multiplier:
|
ValkyrjaLight |
5 | Defense | 7140 | 468 | 509 | 100 |
Sword of PromiseAttacks with a sword. [Seal of Light] is automatically activated if the enemy dies.
Multiplier:
[[ATK * 4.1]] + [[180]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Damage + 10% Seal of LightAttacks an enemy, preventing them from using skills with cooldowns for 2 turns. The damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.4] + [TARGET_MAX_HP * 0.11]] Lv.2 Damage + 5%
Lv.3 Damage + 10% Lv.4 Damage + 10% Lv.5 Cooltime Turn - 1 God's Shield (Passive)Calls upon the power of the divine shield, gaining immunity against all harmful effects. Additionally, the chance of allies receiving a Critical Hit is reduced by 30%. The effect is not accumulated with other critical hit reduction effects. [Automatic Effect]
Multiplier:
Leader SkillIncreases the HP of ally monsters in the Arena by 44%.
|
VampireLight |
5 | Attack | 8835 | 533 | 331 | 98 |
Vampire BatAttacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Noble AgreementStrikes two strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Immortality (Passive)At the moment of death, you regain HP by absorbing 10% from all other allies. HP cannot be absorbed from allies that are at 30% HP or lower. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Power of ally monsters in the Dungeon by 38%.
|
VikingLight |
2 | Defense | 1860 | 130 | 155 | 96 |
Throwing AxeAttacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% Multiple ThrowThrows 3 axes at an enemy. Your Attack Bar increases by 15% if this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% |
WarbearLight |
3 | HP | 4065 | 135 | 249 | 101 |
ThrashSmashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% CrouchRecovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn -1 Lv.5 Cooltime Turn -1 Leader SkillIncrease the HP of ally monsters by 15%.
|
WerewolfLight |
3 | HP | 4380 | 175 | 188 | 99 |
Merciless ClawsAttacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 3.7] + [50]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Predator's CryRecovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn -1 MassacreViolently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with a 50% chance for each attack. The cooltime resets if the enemy dies. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.12]] Lv.2 Damage +10%
Lv.3 Cooltime Turn -1 Lv.4 Cooltime Turn -1 Leader SkillIncreases the HP of ally monsters Guild Battles by 21%.
|
YetiLight |
2 | Defense | 2085 | 106 | 164 | 100 |
Slash HookAttacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
Multiplier:
[[ATK * 1.9] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% Heavy SlashAttacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.5] + [DEF * 1.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Cooltime Turn -1 |